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Thread: wth is this?

  1. #1
    Project Supporter g0atz's Avatar
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    Default wth is this?

    Some flooding on the server today lagging it down...after the patch had successfully loaded:


    Code:
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Initializing CVARS. Done!
    -> RC2.x version has auto-update system disabled. Check our website frequently for fixes and patches!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    LocalizationError fix Address: 0x080ADE9E
    LocalizationError removal fix applied.
    BulletAttack Address: 0x4834990
    GetMuzzlePosition Address: 0x4825be0
    GetEntityTag Address: 0x4767990
    Player::Respawn Address: 0x47b3cb0
    Player::Killed Address: 0x47b3e60
    Entity::Damage Address: 0x4764af0
    BulletAttack: Hooked correctly.
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0x483515a
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x808ce4f
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x807930b & 0x8079296
    InfoBoom Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x8087c00
    UserInfo Buffer overflow protection applied (512 chars limit)
    ScriptedEvents System Initialized
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------


    Code:
    Solid Genius has entered the battle
    client text ignored for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    SV_SendClientGameState() for Solid Genius
    Going from CS_CONNECTED to CS_PRIMED for Solid Genius
    clientDownload: Solid Genius Done
    
    
    -- does this 1000's of times, the name changes occasionally
    



    I've got seta sv_allowdownload "0" cvar in the server.cfg too.

    Is this a new kind of attack?
    Last edited by g0atz; January 4th, 2012 at 12:05 AM.

  2. #2

    Default

    clientDownload: Solid Genius Done ?????????????????????

  3. #3
    Administrator James's Avatar
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    Default

    looks like even though sv_allowdownload is turned off, the client download is enabled so it's trying to pull stuff from the server, but it doesn't look like anything is actually transferring. He may be trying to exploit the server, but he's unable to do so so it looks like he's trying bruteforcing of some sort hense why you see so many attempts from this client. I'm just guessing here, but it seems that way.

    Try banning his IP and see if it still happens.

  4. #4
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    Before banning, I would type into console: sv_allowDownload and see what it returns, maybe some mods are overwritting your setting.

    This message should how up. It's showed when player finished downloading from server. And then server resends game state to that client so he can do "re-load current map and set up scenery" sort of stuff and properly connect to server.

    Doing this in a loop will cause server to send tons of packets and will make server busy and soon dead (DoS).

    It's an attack similar to Ping of Death actually. In PoD server dies because it can't handle processing so many requests and the connection gets filled so no traffic for others.

  5. #5
    Project Supporter g0atz's Avatar
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    Default

    I checked the sv_allowDownload. It's showing "0". I banned the ip after that.


    Checked the logs today and no further occurrences. But this guy could just change his ip and do it again right?

    ==============================

    On another note...I was doing some server trolling last night. This kept popping up on a lot of servers: www.alliedassault.webs.com
    in th upper left hand corner of the hud like an iprintln. I think the guy who runs that site is the same guy named “clint” from this post:
    http://www.x-null.net/forums/showthr...-how-its-Works

    Doing some marketing ehh? Just wondering how he got that to run on those servers without obviously having admin access to them.
    These were 3 specifically that it was running on but there were like 7 I saw the message scrolling on all at the same time:

    Trashdog: 8.9.16.26
    Brothers in War: 208.43.15.176
    Swett Betty: 68.232.161.29
    Last edited by g0atz; January 4th, 2012 at 04:28 PM.

  6. #6
    Administrator James's Avatar
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    He's a coder. Obviously he found some kind of exploit. More specifically a buffer overflow.

  7. #7

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    He has put "//" after his name like so: www.alliedassault.webs.com//

    That way, when connecting (and reconnecting over and over again) it looks like a printline but the two slashes apperantly
    cut off the normal "Playername is preparing for deployment" connectmessage.
    When in my server his ping remained at 999, like he had a bad connection.

    Appearantly the cvar sv_reconnectlimit doesn't work to stop this kind of attack...

  8. #8
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    He's using fake players attack with hand crafted name like Midnight pointed.

  9. #9

    Default

    we need help on this plz

  10. #10
    Project Supporter g0atz's Avatar
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    Got him trying again last night. Banned the IP.
    Hasn't been back as far as I can tell.

    But I've seen this on several different servers all at the same time.
    How? Virtual boxes all running the game?


    Code:
    SV packet 174.56.223.203:1110 : connect
    SVC_DirectConnect ()
    >>>\challenge\-2104114887\qport\59616\protocol\8\rate\10000\name\www.alliedassault.webs.com//\snaps\20\dm_playermodel\american_army\dm_playergermanmodel\german_wehrmacht_soldier<<<
    version 8 connecting to 8
    Client 0 connecting with 1600 challenge ping
    Client 0 rejected on a too high ping
    SV packet 83.218.113.207:-2245 : getstatus
    SV packet 174.56.223.203:1110 : getchallenge
    SV packet 174.56.223.203:1110 : getchallenge
    SV packet 174.56.223.203:1110 : connect
    SVC_DirectConnect ()
    >>>\challenge\1491432097\qport\59616\protocol\8\rate\10000\name\www.alliedassault.webs.com//\snaps\20\dm_playermodel\american_army\dm_playergermanmodel\german_wehrmacht_soldier<<<
    version 8 connecting to 8
    Client 1 connecting with 50 challenge ping
    IP: 174.56.223.203:1110
    Filter IP used: 174.56.223.203
    Game rejected a connection: Banned IP.
    This ip is from Augusta, GA ..the same region for the ip I got from the "Solid Genius" attack. Be nice to have this pricks home address. I'm close.
    Last edited by g0atz; January 5th, 2012 at 10:40 AM.

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