Some flooding on the server today lagging it down...after the patch had successfully loaded:
Code:
------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------
Initializing CVARS. Done!
-> RC2.x version has auto-update system disabled. Check our website frequently for fixes and patches!
Initializing Chat Filter. Done!
Initializing Banned Names List. Done!
Initializing Banned IPs List. Done!
Initializing Allowed Votes List. Done!
Initializing Allowed Maps List. Done!
Initializing Admins List. Done!
LocalizationError fix Address: 0x080ADE9E
LocalizationError removal fix applied.
BulletAttack Address: 0x4834990
GetMuzzlePosition Address: 0x4825be0
GetEntityTag Address: 0x4767990
Player::Respawn Address: 0x47b3cb0
Player::Killed Address: 0x47b3e60
Entity::Damage Address: 0x4764af0
BulletAttack: Hooked correctly.
Anti Wallhack/Visuals Protection applied
Black Window Patch Address: 0x483515a
Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
RConFlood Patch Address: 0x808ce4f
RConFlood Crash Protection applied
InfoBoom Patch Address: 0x807930b & 0x8079296
InfoBoom Crash Protection applied
SV_UpdateUserinfo_f Address: 0x8087c00
UserInfo Buffer overflow protection applied (512 chars limit)
ScriptedEvents System Initialized
---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
Code:
Solid Genius has entered the battle
client text ignored for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
SV_SendClientGameState() for Solid Genius
Going from CS_CONNECTED to CS_PRIMED for Solid Genius
clientDownload: Solid Genius Done
-- does this 1000's of times, the name changes occasionally
I've got seta sv_allowdownload "0" cvar in the server.cfg too.
Is this a new kind of attack?