i was thinking very novicely as i always do lol about anti wh
anti wh works by asking if a trace is on or off ?
could there be a way of making a wall a event and asking if its ture or not. e.g. can the client see the wall or not
by creating layers (of walls)
much like i am a custom to in my work in photoshop.
if player 5 is at layer 1 and viewing player 6 at layer 2 then view = false
becasue they are at different wall numbers... (layers = walls)
then the query can be only asked if the two players have the same wall layer between them.
i guess that would stop so many traces being checked
after thinking about this ...........,............................................................
i need to post a new entry..