Is this possible in mohaa as it works in cod4? According to me, this function would be very useful for everyone, eminently those who play wars.
Is this possible in mohaa as it works in cod4? According to me, this function would be very useful for everyone, eminently those who play wars.
Never thougth about it nor have I heard or seen this before, btu I think it would be a nice add-on to have. This would be actually very handy against botters & STWHers.
EDIT:
I took some time during my lunch to gather some info on this that could potentially help us integrate this into the patch. Here are the links:
http://wiki.crymod.com/index.php/Smart_Camera
http://sgfork.googlecode.com/svn-his...unk/code/game/ <---- This looks like source code to a game that uses "g_deathcam". I saw the command there:
EDIT2:Code:{ &g_deathcam, "g_deathcam", "1", CVAR_ARCHIVE|CVAR_SERVERINFO, 0, qtrue },
More open source code
http://code.google.com/p/sgfork/sour...c=svn111&r=111
https://svn2.assembla.com/svn/ProJun...Code/Actor.cpp
I think this would be a very nice feature, good idea imo.
Think it would need to have a vector array for every player always keeping the last 2-3 seconds of positions + current animations in it, and if a kill occurs initiate a replay on the clientside of the killed player and send the stored info.
This would be indeed a nice feature, but i think it has to be toggable. I'm used to respawn immediately after i get shot(wich not happens a lot ofcourse ), and don't want to wait 2-3 seconds.
There are 10 types of people in the world: Those who understand binary, and those who don't
would be great seeing or setting the enemy's FPS too while killcam's in progress and save these breaks if it's nessessary...wouldn't?
I think it would be nice for public gaming, but in wars it would be some 'cheated view' at the enemy, you know... If you do it so it's only optional, then np.