Page 2 of 7 FirstFirst 1234 ... LastLast
Results 11 to 20 of 68

Thread: Anti-Door Block

  1. #11

    Default

    both capture the flag and the anti dooblock are executed form the map scripts. you will need to merge them together
    :)

  2. #12

    Default

    Thanks guys, I tried the ordering as "heatsinkbod" suggested but I still get the same problem.

    As for your suggestion "Possimos", I am not following what you mean by merging them together? In what sense and how would I do it?

    Thanks for the help

  3. #13

    Default

    Hi if the Re-ordering not worked then as Possimos said merging the only way.......I have only done merges a few times my self - not to tricky but a bit of a handful if you have not done it before - Just try'd to find some docs for it on google but nothing to clear, We could do with doing a write up on this with a few screenshots would help many an admin with multi mod's.

  4. #14

    Default

    heatsinkbod, if this is the case then perhaps it would explain why sometimes I have tried other MODs and they don't work for me, could be the same issue as in this case. When you are saying "merges" are you meaning editing the code into your maps?

    Thanks

  5. #15

    Default

    Open the doorblock pk3 and open the maps folder. In the dm and obj directories there are map scripts. Open the .scr files with notepad.

    In each of these scripts you will find something similar as this:
    Code:
    	//*** Doorblock Fix
    	exec global/doorblock/dm_mohdm1.scr
    Now open the mefy-extgametypes.pk3 and go to the maps folder. Open the script with the same name and put these lines just after exec global/dmprecache.scr. Do this for every map.

    When done remove all zzzzz infront of the doorblock.pk3 and it should work.


    If you upload your ctf mod I will be able to do it for you too
    :)

  6. #16

    Default

    Yes many mods can conflict - If you use Pakscape you can see how the PK3's are assembled - http://medalofhonor.filefront.com/fi..._Program;39910. Your best bet with any new mod that does not work is to take out all existing mods first get the new one working and then add each mod back one by one until a mod stops working then you can work out the culprit.

    Some info on Pakscape
    http://www.youtube.com/watch?v=TrH0XttgOwU

    http://www.donnahardy225.webspace.vi...dia.com/mohaa/

    I am a bit of a novice on this side so hopefully one of the other guys can give you some more detailed tips

  7. #17

    Default

    Ok guys, I am with you now

    On my server I modified the weapons, so I have been in and out the .pk3 files before. I am not an expert or anything but I worked out how to get in and out of them. I will try what "Possimos" has suggested and see if I can get it working. Failing that "Possimos" if you could help that would be superb

  8. #18

    Default

    Ok, I gave that a try but still can't get it to work.

    So I made the change to the following map.src:
    user-mefy-ctf-obj_team2_1_2.pk3

    Editing the lines of code to read:
    PHP Code:
    //*** Doorblock Fix
        
    exec global/doorblock/obj_team2.scr 
    I changed it to the name of the map I am using which is the v2 Rocket Facility - perhaps I named that wrong?

    Thanks

  9. #19

    Default

    Code:
    	//*** Doorblock Fix
    	exec global/doorblock/obj_objteam2.scr
    but you ahve to edit in the obj_team2.scr
    Last edited by Possimos; July 4th, 2011 at 01:39 PM.
    :)

  10. #20

    Default

    Tried, that and it's still not working for me. I have attached the pk3 for you to look over if you get a chance.

    Thanks
    Attached Files Attached Files

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •