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Thread: r_vertexligth 1 fix

  1. #1

    Default r_vertexligth 1 fix

    Well i use this cvar to dislabe map shadows, to give a better chance to spot the ennemy. But the problem is that multitexturing is dislabed in this mode, sometime the multitextures are remplaced with a buggy animated texture ( the floor in stalingrad for example) or sometime with a transparent texture ( in the middle building of remagen for example) so it can be considered as a wall hack cheat, so is there a way to reenlable multitexturing in vertexligth mode?

  2. #2

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    Well, in my opinion, using r_vertexlight itself would be considered a cheat. Just my opinion.

  3. #3
    Administrator James's Avatar
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    I think in theory any clientside cvar in some way could be considered a cheat, but it just depends on the severity of it and whether or not the server admin considers it a cheat. Everyone has their own opinion.

    val, to answer your question, it may be possible, but it would probably require clientside modification.

  4. #4
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    I think that it's not a bug but a feature so I think it's meant to be like this, and basicaly I don't remember but I think this CVar might be cheat protected, and basically all of the r_ (renderer) CVars shouldn't be changed as they are there only left by developers that used them to debug engine in real-time.

    There are some valid r_ CVars like r_picmip with values between x - y.

    So I think it's not a bug but a natural consequence of using this CVar.

    Also what Armageddon says might apply, because all in all, you're giving yourself an advantage that can't be aquired via normal Video Settings Menu.

    BTW. Here's a file of CVars that are considered bad (at least were considered by DMW)

    Code:
    //CHEAT CVARS DEFINITION FILE
    //CREATED BY: CHRIS #2 (C)
    //
    //SYNTAX:
    //CVAR_NAME|ALLOWED_VALUE|RANGE|DEFAULT_VALUE
    //
    //EG: cg_shadows|0|2|1 - means cg_shadows with normal value starting from 0 to 2 (range), default value is 1
    //
    //When RANGE = . it means that it has no range and only one correct value {old 'n' useless}
    
    r_drawbrushes|1|1|1
    r_drawstaticmodelpoly|1|1|1
    r_drawstaticmodels|1|1|1
    r_farplane|0|0|0
    r_farplane_nofog|0|0|0
    r_lightmap|0|0|0
    r_picmip|0|2|1
    cg_3rd_person|0|0|0
    cg_shadows|0|2|1
    r_drawbrushmodels|1|1|1
    r_drawentities|1|1|1
    r_drawentitypoly|1|1|1
    r_drawspherelights|1|1|1
    r_drawterrain|1|1|1
    r_drawworld|1|1|1
    r_fullbright|0|0|0
    r_intensity|1|1|1
    r_light_nolight|0|0|0
    r_lockpvs|0|0|0
    r_mapoverbrightbits|1|1|1
    r_nobind|0|0|0
    r_nocurves|0|0|0
    r_novis|0|0|0
    r_singleshader|0|0|0
    r_vertexlight|0|0|0
    ter_error|0|10|4
    r_gldriver|opengl32|opengl32|opengl32
    cg_effectdetail|0.2|1|0.8
    cg_cameradist|120|120|120
    cl_timenudge|0|20|1
    cg_cameraverticaldisplacement|-2|-2|-2
    r_farplane_nocull|0|0|0
    r_ignorehwgamma|0|0|0
    r_light_showgrid|0|0|0
    r_nocull|0|0|0
    r_noportals|0|0|0
    r_overbrightbits|0|0|0
    r_showbox|0|0|0
    r_subdivisions|1|20|4
    ter_lock|0|0|0
    ter_maxlod|3|10|6
    ter_maxtris|16000|30000|24576
    r_lodcap|0.25|2|0.5
    r_lodviewmodelcap|0.25|2|0.55
    r_lodscale|0.25|2|0.55
    r_light_sun_line|0|0|0
    r_norefresh|0|0|0
    r_roundimagesdown|1|1|1
    r_showcull|0|0|0
    r_shownormals|0|0|0
    r_showsmp|0|0|0
    r_showstaticbboxes|0|0|0
    r_showtris|0|0|0
    cl_pitchspeed|35|120|70
    cl_yawspeed|35|180|140
    r_drawsun|0|0|0
    r_fastsky|0|0|0
    r_flares|0|0|0
    ui_voodoo|0|0|0
    cg_acidtrip|0|0|0
    3 same values means that it can only be set to that specific value

  5. #5

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    Quote Originally Posted by Razo[R]apiD View Post
    " I don't remember but I think this CVar might be cheat protected, "

    Also what Armageddon says might apply, because all in all, you're giving yourself an advantage that can't be aquired via normal Video Settings Menu.
    no, r_vertexligth is not cheat protected, like r_picmip for example, but this command is available and mainly used by players in quake3, rtcw, ect... so i was wondering why is there no normal way to get it in mohaa.

  6. #6
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Quake players play legally with black walls and green models because it's settable by CVars. However this is allowed in matches or so. Doesn't mean it should be the same in MoHAA. I don't know, I'll think about it.

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