Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 41

Thread: Spawn Protect mod by tommaso

  1. #21
    Developer Todesengel's Avatar
    Join Date
    Dec 2013
    Location
    St. Louis, Missouri, USA
    Posts
    276

    Default

    Quote Originally Posted by Purple Elephant1au View Post
    I tested locally, works fine for me , its actually a very well done mod , the built in debug mode shows alot of information aswell ,
    I was just giving this mod a look... from a quick gander through the code, I don't think it will work for FFA (spawn protect and spawncamping), just TDM, OBJ, etc.

    Am I missing something?

  2. #22
    Testing Crew Member bulldozer's Avatar
    Join Date
    May 2010
    Location
    Hungary
    Posts
    264

    Default

    It is useful especially when a team spawns at the same place. Like the Allies spawn on the road on Hunt. It works pretty well on the objective maps and it supports mohdm7, too. If you want to have spawning areas on DM maps, you should relocate some spawning points on them however we experienced bugs when we forced the OBJ gametype to DM maps (spawning with the opposite angle, teleporting).

  3. #23

    Default

    it also gives u spawnprotect on the 3 first seconds righht?, but why does the light not working so u can see your protected?

  4. #24

    Default

    @Todesengel: If you put a anti-camp on the server problably can fix that problem.

    @bulldozer: You could disable the DM spawnpoints when you switch to OBJ, maybe is conflicting with the others.

    And some spawnpoints dont have angles, you need to define one if you whant.

  5. #25

    Default

    and also spawn protect: on keeps displaying and not leaving after the spawnprotect is gone

    it also gives u spawnprotect on the 3 first seconds righht?, but why does the light not working so u can see your protected?

    any fixes for that double?

    edit: i also see that when allies keep camping their own spawn they get a warning after 35 seconds but doesnt get hurt, but mayvbe the mod doesnt like linux as this kind of things happen me before
    Last edited by Slimbips {sfx}; December 31st, 2017 at 05:10 AM.

  6. #26

    Default

    The spawn protect message is global not individual.

    The players stays protected until get out of the place is protected.

    The light is working on my local game.

    The hurt is 5 damage, if you not getting damage is something wrong.

  7. #27

    Default

    yeah seems fixed when i removed admin pro

  8. #28
    Developer Todesengel's Avatar
    Join Date
    Dec 2013
    Location
    St. Louis, Missouri, USA
    Posts
    276

    Default

    Ok, so it sounds like the tommaso spawnprotect really isn't going to work for FFA. I will keep hunting for a decent spawnprotect that will work with both FFA and Teamplay. I'd love to find something using purples event handler spawn event. If nothing exists, I may try to cobble something together. Thanks for the advice and ideas!

  9. #29

  10. #30

    Default

    Todesengel.... what kind of spawnprotect u meen?... just 3 seconds spawnprotect at the start and u will be green lighted when spawn?. thats in admin pro

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •