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Thread: mohaa source code

  1. #291

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    The mohaa sdk says fs_game - specify an alternate Game directory for add-ons

    let's say you start a server with +set fs_game "mymod"
    the game will load the main folder, and the "mymod" folder as a "secondary main"
    So any modified file put there (like custom music, models, textures .urc files, etc..) will be loaded from that "mymod" folder without affecting the files in the main folder, keeping it clean.
    and it's easy to switch between mods using game_restart <fs_game>

    here is more info about the quake3 filesystem https://github.com/openmoh/openmohaa...common/files.c
    i don't know if it's already implemented in openmohaa because of the ioquake3 stuff.

    The thing is, it's a lot better to work mods in a separate folder instead of adding multiples "zzzzzzzzz-mymod.pk3" in the main folder.

  2. #292
    Developer RyBack's Avatar
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    It appears fs_game is already implemented but the game_restart cmd isn't.
    I'll go further in this.

  3. #293

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    Hello Guys!

    Is there any progression since the last action? I'am keeping my fingers crossed.

  4. #294
    Administrator James's Avatar
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    Unfortunately there is no update of this, and honestly I wouldn't hold my breath.

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