Page 5 of 28 FirstFirst ... 3456715 ... LastLast
Results 41 to 50 of 275

Thread: Elgbot 2.0 Serverisde for testing purposes (name recognition of player only)

  1. #41
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    Well, any other mods that could possibly use the same huddraw index?

  2. #42
    Banned
    Join Date
    May 2010
    Location
    fuck off?
    Posts
    1,145

    Default

    thanx for the feedback!.

    static, be good to see a screenshot.

    so none of Murdock's bugs? ...?

    Sounds folder should go in main as "sounds"

    Check your volumes, music volume too..

    EDIT:

    Just managed to fianlly get my cd drive working and installed mohaa, while getting Ådmin-pro and mods etc to install... i noticed how i named Ådmin- pro.

    @ Murdock
    If your server has Ådmin-Pro, without it renamed. I mean, it is still "Ådmin-Pro". with the 'Å'. It will be loading last....

    no matter how many z's you put, elgbot will not load after the Ådmin-Pro. rename admin pro to like z_pro.pk3 or something, then see.

    might just make a new anti camp.

  3. #43

    Default Re testing

    Hi Elgan - mefy attached that we are using if its any help for Freeze tag melts, screen shot of what I was trying to do re transparent
    background and font size.

    Will get the other players to test sound to see if its just my build but think Ubersoldier also could not get sound working on this build.

    Have also copied in what we got in main but elgbot folder empty.

    In config we have -:


    set elgbot "1"
    set elgbot_dbltime "20"
    set elgbot_writestats "1"
    set elgbot_announce "1"
    set elgbot_announceend "1"
    Attached Thumbnails Attached Thumbnails shot0010.jpg   files.jpg  
    Attached Files Attached Files
    Last edited by heatsinkbod; August 25th, 2011 at 02:10 PM.

  4. #44

    Default

    hi indeed my admin pro had the Å, changed it to ZZZZZ_admin-Pro_1.22.pk3 and elgbot to ZZZZZZ_elgbot2.pk3, but still the error occured.
    Have put developer 3 on now and got some more info.

    Rcon from 93.190.137.110:2749:
    status
    [KC] Murdock [SA] died
    Taking item Binoculars away from player
    if(self.elgbot["kills"] > level.killingspreemessages[1][1]) (elgbot/elgbot.scr, 9)
    if(self.elgbot["kills"] ^

    ^~^~^ Script Error: binary '>' applied to incompatible types 'int' and 'const string'

    if(self.elgbot["kills"] >= ( int(level.killingspreemessages[1][1]))) (elgbot/elgbot.scr, 166)
    if(self.elgbot["kills"] ^

    ^~^~^ Script Error: binary '>=' applied to incompatible types 'NIL' and 'int'

    local.time = level.time - self.elgbot["lastkilltime"] (elgbot/elgbot.scr, 193)
    local.time = level.time ^

    ^~^~^ Script Error: binary '-' applied to incompatible types 'float' and 'NIL'

    if(local.time < level.quickkilltime) (elgbot/elgbot.scr, 197)
    if(local.time ^

    ^~^~^ Script Error: binary '<' applied to incompatible types 'NIL' and 'int'

    if(self.elgbot["kills"] > self.elgbot["killsnodeath"]) (elgbot/elgbot.scr, 212)
    if(self.elgbot["kills"] ^

    ^~^~^ Script Error: binary '>' applied to incompatible types 'NIL' and 'NIL'

    Got signal 11 - Segmentation fault, faulty address is 0xa0
    Crash Recover Attempt will take place!
    Execution path:
    --> /home/game1/fgameded.so(ST_iHudDrawString+0x11b) [0xb5574e26]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xb51ff23d]
    --> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_+0xec) [0xb51f20bc]
    --> ./fgamededmohaa.so(_ZN8Listener21ExecuteThreadInternalEP13Event_GAMEDLLR14ScriptVariable+0x4a) [0xb52b581a]
    --> ./fgamededmohaa.so(_ZN8Listener12CreateThreadEP13Event_GAMEDLL+0x29) [0xb52b5659]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xb51ff23d]
    --> ./fgamededmohaa.so(_ZN12ScriptMaster14ExecuteRunningEv+0xd9) [0xb51e47c9]
    --> ./fgamededmohaa.so(G_RunFrame+0x258) [0xb5297078]
    --> /home/game1/fgameded.so(G_RunFrame+0x988) [0xb5579c22]
    --> /home/game1/mohaa_lnxded [0x808d7ab]
    --> /home/game1/mohaa_lnxded [0x8067486]
    --> /home/game1/mohaa_lnxded [0x809726e]
    --> /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7d3b974]
    --> /home/game1/mohaa_lnxded(_Znwj+0x71) [0x8049c41]

  5. #45
    Banned
    Join Date
    May 2010
    Location
    fuck off?
    Posts
    1,145

    Default

    thanx.

    interesting, silly const to int error shouldnt change a thing.

    the NIl stuff, weird....:S:S:S....must be some script not running.


    BY THE WAY:::::::

    i think i found why stats are not reading:

    The scripting commands, Has read been fixed? As i am using getc and resetting pointers, BUT

    Reborn SCRIPT ERROR: Wrong file offset! Should be starting from 1. - fseek

    why cant it be 0? i miss out the first char, messing things up, The first char according to ftell is 0.

    Without getc. i cant check end of line.
    -


    -----------

    not sure i can release the update until i havea safe way to read a file.

    at the moment i cant set 0, to read first char. and i cant read using gets incase i hit a blank, which causes a crash.
    Last edited by Elgan; August 25th, 2011 at 09:12 PM.

  6. #46
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    I'll look at this again and Gamma is almost coming out. I've changed few things.

  7. #47
    Banned
    Join Date
    May 2010
    Location
    fuck off?
    Posts
    1,145

    Default

    thanx,

    again, im happy to look.

  8. #48
    Banned
    Join Date
    May 2010
    Location
    fuck off?
    Posts
    1,145

    Default

    good news, i found a way to safe read by checking file sizes.

    Working on the update, fixed the read issies now,a nd updates the menus abit.

    was thinking of a small tutorial, on how to add data to the files,and read it. so, you can then add stats for game types etc...or whatever is wanted.

    or might just leave it and help in forums, not that much of a demand for it i think :S?

    then there is sounds..work for me?

    then FT. i can doa new menu? or just add it to the existing menus. what a bout other game types?

  9. #49
    Banned
    Join Date
    May 2010
    Location
    fuck off?
    Posts
    1,145

    Default

    okei sorry keep posting, edit is so slow.

    anyway

    Murdock. -- :

    Pretty sure i have fixed your crash bug.
    - The server would crash, causing the erros you posted when the gotkill/kill events are run by a non entity.
    i dont know why, but they appear to run when a player goes spec or leaves the server. weirdly. They "kill" the player with no attacker, or anything.
    - maybe it was a quick way to clean the player up? ...not sure...

    anyway! think i have fixed that.

    all i need is some help with FT testing.
    I also am trying to think of a way of making the menus easier to edit.

  10. #50

    Default

    ty give it tomorrow a try, thx for the work

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •