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Thread: Elgbot 2.0 Serverisde for testing purposes (name recognition of player only)

  1. #31
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    it would, but what if kick occured after invalid player check? there's a pointer that points to player entity, after the check it still can change to NULL by other game scripts/mechanics

  2. #32
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    elgbot does check NULL/NIL player in script too.


    so...is admin pro set to kick the player ? ..

  3. #33

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    camper is only set to fire, not to kick, I believe as soon it was hurting the player server was crashing.
    havent tried it yet with other camp settings.

  4. #34

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    ok did some extra testing..with camp setting bomb and fire the server crashes as soon as you die, with the setting tent (in which you dont die) the server keeps running.
    Hope this helps to figure this out

    couple of more things:
    is says "got bashed 2"when I have bashed someone two times....
    and "Killed them 2" when i got killed 2 times by certain person (player score board)
    also the "been shots" at a location doesnt seem to work.

    the files for the "total stats" are made in the elgbot folder, the values are made but as soon as you rejoin the server they revert to zero

    -----
    [KC] Murdock [SA] -testing died
    Got signal 11 - Segmentation fault, faulty address is 0xa0
    Crash Recover Attempt will take place!
    Execution path:
    --> /home/game1/fgameded.so(ST_iHudDrawString+0x11b) [0xb55c4e26]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd$
    --> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_$
    --> ./fgamededmohaa.so(_ZN8Listener21ExecuteThreadInternalEP13Event_GAMEDLLR14$
    --> ./fgamededmohaa.so(_ZN8Listener12CreateThreadEP13Event_GAMEDLL+0x29) [0xb5$
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd$
    --> ./fgamededmohaa.so(_ZN12ScriptMaster14ExecuteRunningEv+0xd9) [0xb52347c9]
    --> ./fgamededmohaa.so(G_RunFrame+0x258) [0xb52e7078]
    --> /home/game1/fgameded.so(G_RunFrame+0x988) [0xb55c9c22]
    --> /home/game1/mohaa_lnxded [0x808d7ab]
    --> /home/game1/mohaa_lnxded [0x8067486]
    --> /home/game1/mohaa_lnxded [0x809726e]
    --> /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7d8b974]
    --> /home/game1/mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    ------
    Last edited by Murdock; August 24th, 2011 at 04:52 PM.

  5. #35
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    hm,. interesting.

    linux i guess,

    ill have to try get mohaa running tonight..

    Thanx for the report.

    When you say a certain person? it only happens to get mixed up..by a specific person always? only 1? or all? (which would be VERY strange, as the logic just runs the same for all players).

    Must be some error with killings done by the game....

    Whats your game name too? so i can test if its being stripped, then not reread.

  6. #36
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Also Murdock, please test it without AntiCamper mod, so it will be easier to know if the error happens because of 2 mods conflicting or because of errors in one of them.

  7. #37
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    can you check the "dir" to see if elgbot is indeed loading last?

    If the wrong strings.scr was loading, it could cause all this. but we would see a lot of script errors....

    Though, i do not think full logging is turned on...

    Developer 3

  8. #38

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    i will try as soon as possible (problably friday evening)

  9. #39
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    ta.

    ill try get my CD draw working to install mohaa after accidentely formatting it off :\

  10. #40

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    Hi - got this working on our server 91.192.210.152:12279 works great (many thanks for your work on this ) just got a couple of bugs. For the Client side sounds.........

    Is it correct that the "sounds" folder should go in main so you end up with the following -:
    Crogramfiles/eagames/mohaa/main/sounds and the original Crogramfiles/eagames/mohaa/main/sound

    as I have not been able to get that working client side.

    I have got a display bug on the main right hand block where after a while it shows a static like cameo background when not displaying messages - will get a screen shot next time

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