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Thread: Elgbot 2.0 Serverisde for testing purposes (name recognition of player only)

  1. #21

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    im sure i could compress it, use a smaller font. ...the players all fit on the default scoreboard.

    was thinking of a score algorithm.

    but right now im too lazy to update the pk3 sorry, all that re-uploading.

    other things would be what guns used etc, but would mean torso files, or loop checks. incase they pick a weapon up.


    tell you what a good event would be....just before intermission.
    Last edited by Elgan; August 11th, 2011 at 04:49 PM.

  2. #22
    Testing Crew Member bulldozer's Avatar
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    Quote Originally Posted by Elgan View Post
    tell you what a good event would be....just before intermission.
    how many times the player jumped, crouched, reloaded weapons, picked up HPs...duration of walking, jumping, crouching as well.

    not good ones, just minor ones that it came about my mind

  3. #23

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    all mean state file hooks etc.

    did think of time dead, time alive, time on server. etc. but then again i dont know if i would wanna know ive played for so many hours

    so has any1 actually tested it, got an IP? not that i got mohaa running yet

  4. #24
    League / Affiliates Representant <Shifty's Avatar
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    The Mod conflicts with the anti-cham mod, you can't have both on the server.

    Still very nice mod, good work Elgan
    As finishing touch god created the Dutch

  5. #25

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    Quote Originally Posted by <Shifty View Post
    The Mod conflicts with the anti-cham mod, you can't have both on the server.

    Still very nice mod, good work Elgan
    You either have to open Elgans mod or the cham and combine the DMprecache.scr info in order to make both mods work.

  6. #26

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    indeed.

    Any ip? at bro's house where his win7 mohaa works fine :S

  7. #27

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    Hi Elgan,

    Just tried your elgbot on our server, it works fine until your camp mod kicks in (admin pro).
    When the player start getting on fire and is getting hurt, everyone is disconnected.

    I have placed the elgbot as latest in the folder (with extra zzzzz), I know youve said elgbot could break admin pro but is this related to eachother?

    this is part of the server log, any ideas on how to fix it? I really need the anti camp mod so to disable that mod is a nono.


    Rcon from 93.190.137.110:2749:
    status
    Bloody^^ died
    Got signal 11 - Segmentation fault, faulty address is 0xa0
    Crash Recover Attempt will take place!
    Execution path:
    --> /home/game1/fgameded.so(ST_iHudDrawString+0x11b) [0xb5580e26]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xb520b23d]
    --> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_+0xec) [0xb51fe0bc]
    --> ./fgamededmohaa.so(_ZN8Listener21ExecuteThreadInternalEP13Event_GAMEDLLR14ScriptVariable+0x4a) [0xb52c181a]
    --> ./fgamededmohaa.so(_ZN8Listener12CreateThreadEP13Event_GAMEDLL+0x29) [0xb52c1659]
    --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xb520b23d]
    --> ./fgamededmohaa.so(_ZN12ScriptMaster14ExecuteRunningEv+0xd9) [0xb51f07c9]
    --> ./fgamededmohaa.so(G_RunFrame+0x258) [0xb52a3078]
    --> /home/game1/fgameded.so(G_RunFrame+0x988) [0xb5585c22]
    --> /home/game1/mohaa_lnxded [0x808d7ab]
    --> /home/game1/mohaa_lnxded [0x8067486]
    --> /home/game1/mohaa_lnxded [0x809726e]
    --> /lib/tls/libc.so.6(__libc_start_main+0xf4) [0xb7d47974]
    --> /home/game1/mohaa_lnxded(_Znwj+0x71) [0x8049c41]

  8. #28

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    does the server crash or does the server just kick everyone?

    the only problems would be with strings.scr

    It may be soemthing to do with damage commands..........hm

    i have no idea, i cant debug easy.

    is logfile 3 on?? and developer mode set 1? and does it happen with all anti camp settings, or just fire?

  9. #29
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    ST_iHudDrawString <--- problem was here, bad player entity? or maye this mod kicked out player while elgbot was drawing something for him

  10. #30

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    no script errors? if it was drawing to an invalid player, surely it would error?

    Have u got anti camper set to kick the player?

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