We'd like to convert weapons from Breakthrough to Allied Assault, but currently it is not possible because of missing weapon 'variables'. If a model loads the animations from elsewhere than the others, then when you change skin and respawn - the game crashes. There are fps anim commands in torso, you know, for example 'reload' or 'fire' and they're attached to certain prefixes such as 'thompson_', but the prefixes of BT weapons are not defined in the .exe.
We'd be grateful if this addition could come with RC3!
but maybe, maybe, if there is space, or the "array" can be hooked, altereed.
it would be a case of "what weapon"...not found, then use unarmed.
but you can use spy camera, canon, flare gun. you can add usable weapons without replacing, just there is a limit. you can add loads of usuable wepaons if u use the same animations as the existing weapons.
actually if you just had 4 say "thompsons", and 4 skins, as long as the skins were linked with different animation sets, you wouldnt have to replace the weapons. or animations. so as long as u had different skins, it should work, a bit limited though :S
the ammo calculations i think is limited though :S
yeh, for example PPSH's fps anim would look weird enough with thompson's animation...3rd person anims work ok, but the problem is with fps anims... so waiting for hooking/altering :S