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Thread: New crashing tool with kids ?!!!

  1. #1

    Default New crashing tool with kids ?!!!

    Yesterday one kid spammed my xfire with this

    Conversation started between =(SS)=|Pfc.Solomony <3 M- and xiAn.häsjE.deMz.suяebOze.: Thu, May 26 01:20:20 2011
    [01:20] xiAn.häsjE.deMz.suяebOze.: heard u fuck up my frend his pc
    [01:20] xiAn.häsjE.deMz.suяebOze.: and ban hem on ur server for no reason
    [01:20] xiAn.häsjE.deMz.suяebOze.: now watch what i do whit ur server
    [01:20] xiAn.häsjE.deMz.suяebOze.:
    [01:20] xiAn.häsjE.deMz.suяebOze.: u think ur smart right?
    [01:22] xiAn.häsjE.deMz.suяebOze.: tell me
    [01:22] xiAn.häsjE.deMz.suяebOze.: whats ur opienien
    [01:22] xiAn.häsjE.deMz.suяebOze.: bots?
    [01:22] xiAn.häsjE.deMz.suяebOze.: or crashes?
    [01:22] xiAn.häsjE.deMz.suяebOze.: antcrash wont help for my prog
    [01:22] xiAn.häsjE.deMz.suяebOze.: tell me what u want?
    [01:23] xiAn.häsjE.deMz.suяebOze.: mohaa restard
    I thought this is just a kid talking so I didn't reply for that but today I found server offline it should start back as watchdog is on but that didn't happen scap watchdog was reading it as it is running while it's not

    seems that kid was right ?

    Code:
    SV packet 82.226.213.146:7130 : getstatus
    clientCommand: Sk.| Hardinxcore [nl] : 22 : dmmessage 0 *39
    
    Cvar_Set2: cheats 0
    clientCommand: =(SS)=|Pvt.S!LenCe^ : 3052 : score
    Cvar_Set2: cheats 0
    SV packet 82.226.213.146:7130 : getstatus
    SV packet 41.178.68.26:-4179 : getstatus
    SV packet 82.226.213.146:7130 : getstatus
    SV packet 196.219.92.122:17438 : rcon
    Rcon from 196.219.92.122:17438:
    status
    SV packet 82.226.213.146:7130 : getstatus
    clientCommand: =(SS)=|Pvt.S!LenCe^ : 3053 : score
    Cvar_Set2: cheats 0
    ----- Server Shutdown -----
    broadcast: print "Restarting server due to numSnapshotEntities wrapping"
    
    
    ------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------ 
    LocalizationError removal fix shutdown.
    G_BulletAttack: Unhooked correctly.
    Anti Wallhack/Visuals protection shutdown
    UserInfo Buffer overflow protection shutdown
    RConFlood Crash Protection shutdown
    InfoBoom Crash Protection shutdown
    MoH:AA BOF (Buffer Overflow) Crash Protection shutdown
    ----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ---------------- 
    
    
    ==== ShutdownGame ====
    Cvar_Set2: session 4
    Cvar_Set2: session1 rifle 3 0
    Cvar_Set2: session2 rifle 4 0
    Cvar_Set2: session3 sniper 4 0
    Cvar_Set2: session4 sniper 3 0
    Cvar_Set2: session5 - 1 0
    Cvar_Set2: session6 sniper 4 0
    Cvar_Set2: session7 sniper 3 0
    Cvar_Set2: session8 rifle 4 0
    Cvar_Set2: session9 sniper 4 0
    Cvar_Set2: session10 sniper 3 0
    Cvar_Set2: session11 - 1 0
    Cvar_Set2: session12 rifle 3 0
    Cvar_Set2: session13 rifle 3 0
    Cvar_Set2: session14 rifle 3 0
    Cvar_Set2: session15 sniper 4 0
    Cvar_Set2: session16 rifle 4 0
    Cvar_Set2: g_scoreboardpicover 
    Cvar_Set2: bosshealth 0
    Cvar_Set2: g_scoreboardpicover 
    Cvar_Set2: sv_running 0
    ---------------------------
    Hitch warning: 1457 msec frame time
    any explanation ?? "broadcast: print "Restarting server due to numSnapshotEntities wrapping""

  2. #2
    Administrator JoTo's Avatar
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    Default

    For the watchdog part I can tell that in the current watchdog that part is missing where it checks if the watched server is responding, this will come in next version.

    Of some reason the game server does not close properly, its telling in logfile server is shutdown while the server process is still running (but the game server itself is not responding), anyway next watchdog version will cover that.

  3. #3
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    This error happens when server is running only one map for a long time, and a lot of players play it during the time.

    Actually this isn't an error really. Game checks if a variable numSnapshotEntities isn't overflowed, so it prevents from error happening. When it finds out that this variable will overflow soon, it requests server shutdown, and then executes new command with:

    vstr nextmap

    I think this kid didn't manage to crash your server (he probably tired to crash it with known ways or fill it with bots as he said), and even if he managed to somehow overflow this variable, then all you need to do is to set nextmap CVar to some command, I'd recommend you to set it to:

    set nextmap "exec server.cfg"

    So when server will shutdown because of this error, MoHAA will execute your server.cfg and restart itself.


    Also this error happens when there is a lot of entities to be sent to clients. So if you have a map with a lot of let's say.. spawned entites like models etc., this can cause a crash.

  4. #4

    Default

    well my server is a V2 FT only so i guess
    This error happens when server is running only one map for a long time, and a lot of players play it during the time.
    and I'll try to do what u said about set nextmap thanks a lot for ur info guys wooo I hope it was a coincidence and this is not a new crashing tool

    cheers guys

  5. #5

    Default

    sorry for being noob lol but do you put tht exactly how it say in server.cfg file

    set nextmap "exec server.cfg"

    I have same problemo

  6. #6
    Administrator James's Avatar
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    I was going to say, the kid can't even complete a properly structured English sentence let alone his poor spelling. There is no way in hell he managed to make an app that would crash MOHAA in a way that hasn't already been discovered. I guarantee it's some public app he downloaded off luigi's site or some other hack site.

  7. #7
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    gazgrace, just set nextmap CVar to "exec your_server_config.cfg"

    You can also try to change your map from time to time, at least for 3 minutes, and change it back to previous one.

  8. #8
    Administrator James's Avatar
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    Also, most ded servers run scripts that auto restart server when it crashes. If your server doesn't have anything like that, and the above doesn't work, you can check this link (assuming you have linux):
    http://www.x-null.net/forums/showthr...hlight=restart
    Code:
     // this can happen considerably earlier when lots of clients play and the map doesn't change
     if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) 
    {
     SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" );
     Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) );
     return;
    }

  9. #9

    Default

    We have a dedibox we run our servers off but once something happens and they crash they dont restart them self .

    Its windows server not linux ;-(

  10. #10

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    Quote Originally Posted by Razo[R]apiD View Post
    gazgrace, just set nextmap CVar to "exec your_server_config.cfg"

    You can also try to change your map from time to time, at least for 3 minutes, and change it back to previous one.
    how do i set next map cvar .. dont know anything about it or how to sorry . Im sooo crap i knw lol

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