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Thread: RC2:: Crash due to old animation format

  1. #1

    Default RC2:: Crash due to old animation format

    Woohooo a new patch

    Code:
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Device name: (null)
    Initializing CVARS. Done!
    -> RC2 version has auto-update system disabled. Check our website frequently for fixes and patches!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    LocalizationError fix Address: 0x080ADE9E
    LocalizationError removal fix applied.
    BulletAttack Address: 0xf31a2990
    GetMuzzlePosition Address: 0xf3193be0
    GetEntityTag Address: 0xf30d5990
    BulletAttack: Hooked correctly.
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0xf31a315a
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x808ce4f
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x807930b & 0x8079296
    InfoBoom Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x8087c00
    UserInfo Buffer overflow protection applied (512 chars limit)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
    
    
    ==== InitGame ====
    sizeof(Actor) == 2960
    Magic sizeof actor numer: 2896
    
    ------------------
    Event system initialized: 154 classes 1320 events 813120 total memory in response list
    
    ==== CleanupGame ====
    CM_LoadMap( maps/dm/mohdm2.bsp, 0 )
    ^~^~^ Can't find textures/interior/manor_woodfloor.tga
    ^~^~^ Can't find textures/mohtest/joist.tga
    Adding script: 'dm/mohdm2_precache.scr'
    
    -------------------- Spawning Entities -----------------------
    soundtrack switched to .
    -------------------- Actual Spawning Entities -----------------------
    -------------------- Actual Spawning Entities Done ------------------ 0 ms
    0 teams with 0 entities
    Adding script: 'dm/mohdm2.scr'
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/shermantank/sherman_damage.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/shermantank_damaged.tik
    Got signal 11 - Segmentation fault, faulty address is 0xad
    Execution path:
     --> [0xad]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0xdd) [0xf303a1fd]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf303a31f]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster13ExecuteThreadEP10GameScript3str+0x120) [0xf302bd80]
     --> ./fgamededmohaa.so(_ZN5Level16PreSpawnSentientEP13Event_GAMEDLL+0xb6) [0xf30f5856]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf310590f]
     --> ./fgamededmohaa.so(L_ProcessPendingEvents+0x4e) [0xf31063ae]
     --> ./fgamededmohaa.so(_ZN5Level13SpawnEntitiesEPKci+0x3b6) [0xf30f96a6]
     --> ./fgamededmohaa.so(G_SpawnEntities+0x23) [0xf30dc6e3]
     --> ./mohaa_lnxded [0x808b279]
     --> ./mohaa_lnxded [0x8085355]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0x7b8e9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    The crash seems to be cause by the old animation format but I never had any problems with any previous versions

    and on an other map:
    Code:
     
    ------ Server Initialization Complete ------  1.93 seconds
    soundtrack switched to music/m5l3.mus.
    playing music/m5l3.mus
    music set to normal with fallback normal
    Loading Ambient.scr
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/static/indycrate.tik
    Got signal 11 - Segmentation fault, faulty address is 0xad
    Execution path:
     --> [0xad]
     --> ./fgamededmohaa.so(_ZN12ScriptThread13ScriptExecuteEP14ScriptVariableiRS0_+0xec) [0xf2f5a0bc]
     --> ./fgamededmohaa.so(_ZN8Listener21ExecuteThreadInternalEP13Event_GAMEDLLR14ScriptVariable+0x4a) [0xf301d81a]
     --> ./fgamededmohaa.so(_ZN8Listener12CreateThreadEP13Event_GAMEDLL+0x29) [0xf301d659]
     --> ./fgamededmohaa.so(_ZN8ScriptVM7ExecuteEP14ScriptVariablei9const_str+0x7cd) [0xf2f6723d]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0xdd) [0xf2f5a1fd]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf2f5a31f]
     --> ./fgamededmohaa.so(_ZN8Listener10UnregisterE9const_str+0x161) [0xf3024c31]
     --> ./fgamededmohaa.so(_ZN5Level13ServerSpawnedEv+0xc5) [0xf3019a65]
     --> ./fgamededmohaa.so(G_ServerSpawned+0x15) [0xf2fff725]
     --> ./mohaa_lnxded [0x808b663]
     --> ./mohaa_lnxded [0x808b14c]
     --> ./mohaa_lnxded [0x8085355]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0x7b8e9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Last edited by Possimos; April 18th, 2011 at 07:12 AM. Reason: Added logs
    :)

  2. #2

    Default

    now with the new new setting + fgamededmohaa.so

    Code:
    handle 1: qconsole.log
    ----------------------
    18536 files in pk3 files
    execing default.cfg
    execing menu.cfg
    couldn't exec newconfig.cfg
    Config: unnamedsoldier.cfg
    couldn't exec configs/unnamedsoldier.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    couldn't exec custom.cfg
    You are now setup for easy mode.
    --- Common Initialization Complete --- 296 ms
    --- Localization: I see 1 localization files
    --- Localization: reading file global/localization.txt
    Loading Localization File global/localization.txt
    Loaded 574 localization entries
    --- Localization: reading file global/localization.txt
    Loading Localization File global/localization.txt
    Loaded 1148 localization entries
    usage: set <variable> <value>
    usage: set <variable> <value>
    execing server.cfg
    cheats will be changed upon restarting.
    g_gametype will be changed upon restarting.
    execing patchsettings.cfg
    ------ Server Initialization ------
    Server: dm/mohdm2
    ------ Unloading fgameded.so ------
    ------- Attempting to load /home/mohaa/fgameded.so -------
    LoadLibrary (fgameded.so)
    
    
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Device name: (null)
    Initializing CVARS. Done!
    -> RC2 version has auto-update system disabled. Check our website frequently for fixes and patches!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    LocalizationError fix Address: 0x080ADE9E
    LocalizationError removal fix applied.
    BulletAttack Address: 0xf31a1990
    GetMuzzlePosition Address: 0xf3192be0
    GetEntityTag Address: 0xf30d4990
    BulletAttack: Hooked correctly.
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0xf31a215a
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x808ce4f
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x807930b & 0x8079296
    InfoBoom Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x8087c00
    UserInfo Buffer overflow protection applied (512 chars limit)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
    
    
    ==== InitGame ====
    sizeof(Actor) == 2960
    Magic sizeof actor numer: 2896
    
    ------------------
    Event system initialized: 154 classes 1320 events 813120 total memory in response list
    
    ==== CleanupGame ====
    CM_LoadMap( maps/dm/mohdm2.bsp, 0 )
    ^~^~^ Can't find textures/interior/manor_woodfloor.tga
    ^~^~^ Can't find textures/mohtest/joist.tga
    Adding script: 'dm/mohdm2_precache.scr'
    +++THREAD: 0x9677f28 0x9638378
    +++FRAME: 0 (0x9677f28) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    exec global/DMprecache.scr (maps/dm/mohdm2_precache.scr, 1, 0x9677f28, 0)
    +++THREAD: 0x9677f54 0x96383ac
    +++FRAME: 1 (0x9677f54) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    if(level.loaded != 1) (global/dmprecache.scr, 1, 0x9677f54, 0)
    exec soundfix/mapswitch.scr (global/dmprecache.scr, 3, 0x9677f54, 0)
    +++THREAD: 0x9677f80 0x96383e0
    +++FRAME: 2 (0x9677f80) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    level.mapname = getcvar (mapname) (soundfix/mapswitch.scr, 5, 0x9677f80, 0)
    level.sfx_stringconv["tolower"] = waitthread string_makeconv "ABCDEFGHIJKLMNOPQRSTUVWXYZ"   "abcdefghijklmnopqrstuvwxyz" (soundfix/mapswitch.scr, 7, 0x9677f80, 0)
    +++THREAD: 0x9677fac 0x96383e0
    +++FRAME: 3 (0x9677fac) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    string_makeconv local.fromchars local.tochars: (soundfix/mapswitch.scr, 516, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    		local.map[(string local.fromchars[local.i])] = local.tochars[local.i] (soundfix/mapswitch.scr, 519, 0x9677fac, 1)
    	for (local.i = 0; local.i < local.fromchars.size; local.i++) (soundfix/mapswitch.scr, 517, 0x9677fac, 1)
    end local.map (soundfix/mapswitch.scr, 521, 0x9677fac, 1)
    ---THREAD: 0x9677fac
    ---FRAME: 3 (0x9677fac) -------------------------------------------------------------------
    ---FRAME: 2 (0x9677f80) -------------------------------------------------------------------
    cache models/weapons/colt45.tik (global/dmprecache.scr, 8, 0x9677f54, 0)
    cache models/weapons/p38.tik (global/dmprecache.scr, 9, 0x9677f54, 0)
    cache models/weapons/silencedpistol.tik (global/dmprecache.scr, 10, 0x9677f54, 0)
    cache models/weapons/m1_garand.tik (global/dmprecache.scr, 11, 0x9677f54, 0)
    cache models/weapons/kar98.tik (global/dmprecache.scr, 12, 0x9677f54, 0)
    cache models/weapons/kar98sniper.tik (global/dmprecache.scr, 13, 0x9677f54, 0)
    cache models/weapons/springfield.tik (global/dmprecache.scr, 14, 0x9677f54, 0)
    cache models/weapons/thompsonsmg.tik (global/dmprecache.scr, 15, 0x9677f54, 0)
    cache models/weapons/mp40.tik (global/dmprecache.scr, 16, 0x9677f54, 0)
    cache models/weapons/mp44.tik (global/dmprecache.scr, 17, 0x9677f54, 0)
    cache models/weapons/bar.tik (global/dmprecache.scr, 18, 0x9677f54, 0)
    cache models/weapons/bazooka.tik (global/dmprecache.scr, 19, 0x9677f54, 0)
    TIKI_LoadTIKIfile: def file models/weapons/bazooka.tik has wrong header ( should be TIKI)
    cache models/weapons/panzerschreck.tik (global/dmprecache.scr, 20, 0x9677f54, 0)
    TIKI_LoadTIKIfile: def file models/weapons/panzerschreck.tik has wrong header ( should be TIKI)
    cache models/weapons/shotgun.tik (global/dmprecache.scr, 21, 0x9677f54, 0)
    cache models/weapons/m2frag_grenade.tik (global/dmprecache.scr, 22, 0x9677f54, 0)
    cache models/weapons/steilhandgranate.tik (global/dmprecache.scr, 23, 0x9677f54, 0)
    TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
    TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
    cache models/statweapons/flak88turret.tik (global/dmprecache.scr, 24, 0x9677f54, 0)
    cache models/statweapons/mg42_gun.tik (global/dmprecache.scr, 25, 0x9677f54, 0)
    cache models/statweapons/mg42_gun_fake.tik (global/dmprecache.scr, 26, 0x9677f54, 0)
    cache models/player/allied_airborne.tik (global/dmprecache.scr, 27, 0x9677f54, 0)
    cache models/player/allied_airborne_fps.tik (global/dmprecache.scr, 28, 0x9677f54, 0)
    cache models/player/allied_manon.tik (global/dmprecache.scr, 29, 0x9677f54, 0)
    cache models/player/allied_manon_fps.tik (global/dmprecache.scr, 30, 0x9677f54, 0)
    cache models/player/allied_oss.tik (global/dmprecache.scr, 31, 0x9677f54, 0)
    ^~^~^ Can't find models/player/allied_oss.tik
    Tiki:LoadFile Couldn't load models/player/allied_oss.tik
    cache models/player/allied_oss_fps.tik (global/dmprecache.scr, 32, 0x9677f54, 0)
    ^~^~^ Can't find models/player/allied_oss_fps.tik
    Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
    cache models/player/allied_pilot.tik (global/dmprecache.scr, 33, 0x9677f54, 0)
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    cache models/player/allied_pilot_fps.tik (global/dmprecache.scr, 34, 0x9677f54, 0)
    cache models/player/american_army.tik (global/dmprecache.scr, 35, 0x9677f54, 0)
    cache models/player/american_army_fps.tik (global/dmprecache.scr, 36, 0x9677f54, 0)
    cache models/player/american_ranger.tik (global/dmprecache.scr, 37, 0x9677f54, 0)
    cache models/player/american_ranger_fps.tik (global/dmprecache.scr, 38, 0x9677f54, 0)
    cache models/player/german_afrika_officer.tik (global/dmprecache.scr, 39, 0x9677f54, 0)
    cache models/player/german_afrika_officer_fps.tik (global/dmprecache.scr, 40, 0x9677f54, 0)
    cache models/player/german_afrika_private.tik (global/dmprecache.scr, 41, 0x9677f54, 0)
    cache models/player/german_afrika_private_fps.tik (global/dmprecache.scr, 42, 0x9677f54, 0)
    cache models/player/german_elite_gestapo.tik (global/dmprecache.scr, 43, 0x9677f54, 0)
    ^~^~^ Can't find models/player/german_elite_gestapo.tik
    Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
    cache models/player/german_elite_gestapo_fps.tik (global/dmprecache.scr, 44, 0x9677f54, 0)
    ^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
    Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
    cache models/player/german_elite_sentry.tik (global/dmprecache.scr, 45, 0x9677f54, 0)
    cache models/player/german_elite_sentry_fps.tik (global/dmprecache.scr, 46, 0x9677f54, 0)
    cache models/player/german_elite_sentry_fps.tik (global/dmprecache.scr, 47, 0x9677f54, 0)
    cache models/player/german_kradshutzen.tik (global/dmprecache.scr, 48, 0x9677f54, 0)
    cache models/player/german_kradshutzen_fps.tik (global/dmprecache.scr, 49, 0x9677f54, 0)
    cache models/player/german_panzer_grenadier.tik (global/dmprecache.scr, 50, 0x9677f54, 0)
    cache models/player/german_panzer_grenadier_fps.tik (global/dmprecache.scr, 51, 0x9677f54, 0)
    cache models/player/german_panzer_obershutze.tik (global/dmprecache.scr, 52, 0x9677f54, 0)
    cache models/player/german_panzer_obershutze_fps.tik (global/dmprecache.scr, 53, 0x9677f54, 0)
    cache models/player/german_panzer_shutze.tik (global/dmprecache.scr, 54, 0x9677f54, 0)
    cache models/player/german_panzer_shutze_fps.tik (global/dmprecache.scr, 55, 0x9677f54, 0)
    cache models/player/german_panzer_tankcommander.tik (global/dmprecache.scr, 56, 0x9677f54, 0)
    Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
    Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
    cache models/player/german_panzer_tankcommander_fps.tik (global/dmprecache.scr, 57, 0x9677f54, 0)
    cache models/player/german_scientist.tik (global/dmprecache.scr, 58, 0x9677f54, 0)
    cache models/player/german_scientist_fps.tik (global/dmprecache.scr, 59, 0x9677f54, 0)
    cache models/player/german_waffenss_officer.tik (global/dmprecache.scr, 60, 0x9677f54, 0)
    cache models/player/german_waffenss_officer_fps.tik (global/dmprecache.scr, 61, 0x9677f54, 0)
    cache models/player/german_waffenss_shutze.tik (global/dmprecache.scr, 62, 0x9677f54, 0)
    cache models/player/german_waffenss_shutze_fps.tik (global/dmprecache.scr, 63, 0x9677f54, 0)
    cache models/player/german_wehrmacht_officer.tik (global/dmprecache.scr, 64, 0x9677f54, 0)
    cache models/player/german_wehrmacht_officer_fps.tik (global/dmprecache.scr, 65, 0x9677f54, 0)
    cache models/player/german_wehrmacht_soldier.tik (global/dmprecache.scr, 66, 0x9677f54, 0)
    cache models/player/german_wehrmacht_soldier_fps.tik (global/dmprecache.scr, 67, 0x9677f54, 0)
    cache models/player/german_winter1.tik (global/dmprecache.scr, 68, 0x9677f54, 0)
    ^~^~^ Can't find models/player/german_winter1.tik
    Tiki:LoadFile Couldn't load models/player/german_winter1.tik
    cache models/player/german_winter1_fps.tik (global/dmprecache.scr, 69, 0x9677f54, 0)
    ^~^~^ Can't find models/player/german_winter1_fps.tik
    Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
    cache models/player/german_winter2.tik (global/dmprecache.scr, 70, 0x9677f54, 0)
    ^~^~^ Can't find models/player/german_winter2.tik
    Tiki:LoadFile Couldn't load models/player/german_winter2.tik
    cache models/player/german_winter2_fps.tik (global/dmprecache.scr, 71, 0x9677f54, 0)
    ^~^~^ Can't find models/player/german_winter2_fps.tik
    Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
    cache models/player/german_worker.tik (global/dmprecache.scr, 72, 0x9677f54, 0)
    cache models/player/german_worker_fps.tik (global/dmprecache.scr, 73, 0x9677f54, 0)
    cache models/vehicles/kingtank.tik (global/dmprecache.scr, 74, 0x9677f54, 0)
    TIKI_InitTiki: could not find surface 'ropes' in 'models/vehicles/kingtank.tik' (check referenced skb/skd files).
    cache models/vehicles/tigertank.tik (global/dmprecache.scr, 75, 0x9677f54, 0)
    cache models/vehicles/shermantank.tik (global/dmprecache.scr, 76, 0x9677f54, 0)
    cache models/vehicles/sdkfz.tik (global/dmprecache.scr, 77, 0x9677f54, 0)
    cache models/vehicles/vehiclesoundentity.tik (global/dmprecache.scr, 78, 0x9677f54, 0)
    cache models/vehicles/jeep.tik (global/dmprecache.scr, 79, 0x9677f54, 0)
    TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep.tik' (check referenced skb/skd files).
    cache models/vehicles/opeltruck.tik (global/dmprecache.scr, 80, 0x9677f54, 0)
    cache models/vehicles/kingcannon.tik (global/dmprecache.scr, 81, 0x9677f54, 0)
    ^~^~^ Event 'dmturnspeed' does not exist.
    cache models/vehicles/tigercannon.tik (global/dmprecache.scr, 82, 0x9677f54, 0)
    cache models/vehicles/jeep_30cal_viewmodel.tik (global/dmprecache.scr, 83, 0x9677f54, 0)
    cache models/vehicles/jeep_30cal.tik (global/dmprecache.scr, 84, 0x9677f54, 0)
    exec mainframe/urm_teambalance.urm (global/dmprecache.scr, 86, 0x9677f54, 0)
    exec mainframe/urm_teambalance.urm (global/dmprecache.scr, 86)
    ^
    
    ^~^~^ Script Error: Can't find 'mainframe/urm_teambalance.urm'
    
    ---THREAD: 0x9677f54
    ---FRAME: 1 (0x9677f54) -------------------------------------------------------------------
    ---THREAD: 0x9677f28
    ---FRAME: 0 (0x9677f28) -------------------------------------------------------------------
    +++FRAME: 0 (0x9677f80) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    level.sfx_stringconv["tolower"] = waitthread string_makeconv "ABCDEFGHIJKLMNOPQRSTUVWXYZ"   "abcdefghijklmnopqrstuvwxyz" (soundfix/mapswitch.scr, 7, 0x9677f80, 1)
    local.map = waitthread string_convert level.mapname level.sfx_stringconv["tolower"] (soundfix/mapswitch.scr, 9, 0x9677f80, 0)
    +++THREAD: 0x9677fd8 0x96383e0
    +++FRAME: 1 (0x9677fd8) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    string_convert local.str local.map: (soundfix/mapswitch.scr, 523, 0x9677fd8, 1)
    	local.result = "" (soundfix/mapswitch.scr, 524, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    		local.char = (string local.str[local.i]) (soundfix/mapswitch.scr, 527, 0x9677fd8, 1)
    		if (local.map[local.char] != NIL) (soundfix/mapswitch.scr, 529, 0x9677fd8, 1)
    			local.result += local.str[local.i] (soundfix/mapswitch.scr, 534, 0x9677fd8, 1)
    	for (local.i = 0; local.i < local.str.size; local.i++) (soundfix/mapswitch.scr, 525, 0x9677fd8, 1)
    end local.result (soundfix/mapswitch.scr, 537, 0x9677fd8, 1)
    ---THREAD: 0x9677fd8
    ---FRAME: 1 (0x9677fd8) -------------------------------------------------------------------
    ---FRAME: 0 (0x9677f80) -------------------------------------------------------------------
    +++FRAME: 0 (0x9677f80) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    	switch ( local.map ) (soundfix/mapswitch.scr, 28, 0x9677f80, 1)
    	  	end (soundfix/mapswitch.scr, 510, 0x9677f80, 0)
    ---THREAD: 0x9677f80
    ---FRAME: 0 (0x9677f80) -------------------------------------------------------------------
    -------------------- Spawning Entities -----------------------
    soundtrack switched to .
    -------------------- Actual Spawning Entities -----------------------
    -------------------- Actual Spawning Entities Done ------------------ 2 ms
    0 teams with 0 entities
    Adding script: 'dm/mohdm2.scr'
    +++THREAD: 0x9678004 0x9638414
    +++FRAME: 0 (0x9678004) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     local.opeld = spawn script_object (maps/dm/mohdm2.scr, 56, 0x9678004, 0)
      local.opeld model "vehicles/shermantank_damaged.tik" (maps/dm/mohdm2.scr, 57, 0x9678004, 0)
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/shermantank/sherman_damage.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/shermantank_damaged.tik
      local.opeld.origin = ( 291 -1418 -39 ) (maps/dm/mohdm2.scr, 58, 0x9678004, 0)
      local.opeld.angles = ( 0 180 0 ) (maps/dm/mohdm2.scr, 59, 0x9678004, 0)
      local.opeld solid (maps/dm/mohdm2.scr, 60, 0x9678004, 0)
        local.opeld immune bullet (maps/dm/mohdm2.scr, 61, 0x9678004, 0)
    Got signal 11 - Segmentation fault, faulty address is 0xad
    Execution path:
     --> [0xad]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0xdd) [0xf30391fd]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf303931f]
     --> ./fgamededmohaa.so(_ZN12ScriptMaster13ExecuteThreadEP10GameScript3str+0x120) [0xf302ad80]
     --> ./fgamededmohaa.so(_ZN5Level16PreSpawnSentientEP13Event_GAMEDLL+0xb6) [0xf30f4856]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf310490f]
     --> ./fgamededmohaa.so(L_ProcessPendingEvents+0x4e) [0xf31053ae]
     --> ./fgamededmohaa.so(_ZN5Level13SpawnEntitiesEPKci+0x3b6) [0xf30f86a6]
     --> ./fgamededmohaa.so(G_SpawnEntities+0x23) [0xf30db6e3]
     --> ./mohaa_lnxded [0x808b279]
     --> ./mohaa_lnxded [0x8085355]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0x7b8e9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    :)

  3. #3
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    try it without mods, and try to point which one causes problems.

    it crashes during spawning that object. Don't know why it happens yet.

  4. #4

    Default

    Yes it has to do with the object but it isnt caused by the tank because other objects have the same problem.

    I removed these lines from the object and the server ddin't crash
    Code:
       local.opeld immune bullet
      local.opeld immune fast_bullet
      local.opeld immune bash
      local.opeld immune explosion
      local.opeld nodamage
    :)

  5. #5

    Default

    I tried test_1 and test_2 but both gave the same errors. On maps without these lines there isn't any problem.
    :)

  6. #6
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    Yeah, but this changes model's behaviour then.. it shouldn't be like that.

  7. #7

    Default

    test_3 still doesnt work
    Code:
      local.opeld = spawn script_object (maps/dm/mohdm2.scr, 98, 0x8e8a750, 0)
      local.opeld model "vehicles/shermantank_damaged.tik" (maps/dm/mohdm2.scr, 99, 0x8e8a750, 0)
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/shermantank/sherman_damage.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/shermantank_damaged.tik
      local.opeld.origin = ( 291 -1418 -39 ) (maps/dm/mohdm2.scr, 100, 0x8e8a750, 0)
      local.opeld.angles = ( 0 180 0 ) (maps/dm/mohdm2.scr, 101, 0x8e8a750, 0)
      local.opeld solid (maps/dm/mohdm2.scr, 102, 0x8e8a750, 0)
        local.opeld immune bullet (maps/dm/mohdm2.scr, 103, 0x8e8a750, 0)
    Got signal 11 - Segmentation fault, faulty address is 0xad
    Execution path:
     --> [0xad]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0xdd) [0xf2e841fd]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf2e8431f]
     --> ./fgamededmohaa.so(_ZN8Listener10UnregisterE9const_str+0x161) [0xf2f4ec31]
     --> ./fgamededmohaa.so(_ZN5Level13ServerSpawnedEv+0xc5) [0xf2f43a65]
     --> ./fgamededmohaa.so(G_ServerSpawned+0x15) [0xf2f29725]
     --> ./mohaa_lnxded [0x808b663]
     --> ./mohaa_lnxded [0x808b14c]
     --> ./mohaa_lnxded [0x8085355]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0xf7d98e9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is 0xae
    Execution path:
     --> [0xae]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0xdd) [0xf2e841fd]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf2e8431f]
     --> ./fgamededmohaa.so(_ZN8Listener10UnregisterE9const_str+0x161) [0xf2f4ec31]
     --> ./fgamededmohaa.so(_ZN5Level13ServerSpawnedEv+0xc5) [0xf2f43a65]
     --> ./fgamededmohaa.so(G_ServerSpawned+0x15) [0xf2f29725]
     --> ./mohaa_lnxded [0x808b663]
     --> ./mohaa_lnxded [0x808b14c]
     --> ./mohaa_lnxded [0x8085355]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0xf7d98e9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    Got signal 11 - Segmentation fault, faulty address is 0xaf
    Execution path:
     --> [0xaf]
     --> ./fgamededmohaa.so(_ZN12ScriptThread21ScriptExecuteInternalEP14ScriptVariablei+0xdd) [0xf2e841fd]
     --> ./fgamededmohaa.so(_ZN12ScriptThread7ExecuteEv+0x8f) [0xf2e8431f]
     --> ./fgamededmohaa.so(_ZN8Listener10UnregisterE9const_str+0x161) [0xf2f4ec31]
     --> ./fgamededmohaa.so(_ZN5Level13ServerSpawnedEv+0xc5) [0xf2f43a65]
     --> ./fgamededmohaa.so(G_ServerSpawned+0x15) [0xf2f29725]
     --> ./mohaa_lnxded [0x808b663]
     --> ./mohaa_lnxded [0x808b14c]
     --> ./mohaa_lnxded [0x8085355]
     --> ./mohaa_lnxded [0x806507d]
     --> ./mohaa_lnxded [0x80647e0]
     --> ./mohaa_lnxded [0x8067451]
     --> ./mohaa_lnxded [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0xf7d98e9c]
     --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
    :)

  8. #8
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    send me this mod you are using. I'll test it myself

    BTW. If you can, please post also your binaries

  9. #9

    Default

    attached
    Attached Files Attached Files
    Last edited by Possimos; April 19th, 2011 at 10:56 AM.
    :)

  10. #10
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    Well.. is this mohdm2.scr part of a bigger mod or something? I need a whole mod, not only a .scr because I have no idea from where it should be called.

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