He is another crash log from the -[V]4L- london server- it's different to any of the crashes I'v mentioned before...
Code:
Crash Recover Attempt will take place!
Execution path:
 --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xb51348f0]
 --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb511390f]
 --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xb50b5c2e]
 --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xb50b5dbd]
 --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xb5132bee]
 --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xb5145ee2]
 --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xb50f24a0]
 --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xb50eccc8]
 --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xb50ed1bf]
 --> ./fgameded.so(G_RunFrame+0x98e) [0xb53c4753]
 --> ./mohaa_lnxded [0x808d7ab]
 --> ./mohaa_lnxded [0x8067486]
 --> ./mohaa_lnxded [0x809726e]
 --> /lib/tls/libc.so.6(__libc_start_main+0xd3) [0x411bde23]
 --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds
mlds.sh: Loop Restarting now
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Starting Server