Hello, I am having a problem in game with certain model and texture, namely the Nebelwerfer in MoHAA.
I created a custom texture for it and it exposed a certain problem the model for this weapon has in game, the lighting is all wrong and it has "shadows" that come from nowhere on this model. At first I thought that maybe the texture I made was too dark, but then I noticed that each Nebelwerfer model has darker spots in different places. One is darkened in front of barrels, second on half of "body", and one of them is completely 100% dark despite being out in the open sun (image 1)
When spawning the Nebelwerfers via console command the problem is no longer there if they're spawned in separate areas of the map (image 2), the lighting is proper and the texture looks fine.
Now the problem is that in this game Nebelwerfers are static objects placed on this map, they're missions objectives, can't be moved, removed or replaced. So what would be the solution to this problem if I want these models to look better, with proper lighting that displays the texture properly? Is there maybe something that can be done in .shader files for texture? There are options that control the shaders, so maybe there could be something? Maybe disabling shades in there altogether would work, make it static lighting? They're only in that one place in game after all and they're all in open sun, so shades are not needed there. So what can be done?
The images that show what's what:
Image 1 - map object Nebelwerfers - https://i.imgur.com/jwmkDbU.jpg
Image 2 - console spawned Nebelwerfers - https://i.imgur.com/YzQfDAq.jpg