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Thread: teleport / player's view

  1. #1
    Senior Member Ancient Order's Avatar
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    Aug 2015
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    Default teleport / player's view

    hi there!
    to cross an invisible wall in a MP converted SP map, i use a simple tele command. The player has only 9 units to be moved but that naturally generates a noticeable sudden visual short discontinuity, looking like a short lag.
    Is there a way to compensate/erase/hide that "lag" for the player by tweeking some view or camera parameters so he doesn"t notice he's been teleported?

  2. #2

    Default

    No way to do that, you could do is add something there so the player know theres a wall there and you have add a teleport to bypass that wall

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