I cant seem to manipulate the shotgun ammo loadout
the shotgun tik says the weapontype is "heavy" - but this doesnt change the shell count
Code:
local.heavy_ammo = int(getcvar heavy_ammo)
self ammo heavy local.heavy_ammo
this works for rifles but not shotgun
Code:
local.rifle_ammo = int(getcvar rifle_ammo)
self ammo rifle local.rifle_ammo
Also the nade rifle - "nade" loadout says the weapontype is "heavy" - this works for bazookas but doesnt change the nade rifle nade count
Code:
local.heavy_ammo = int(getcvar heavy_ammo)
self ammo heavy local.heavy_ammo
this works for rifles and the rifle part of the nade rifle
Code:
local.rifle_ammo = int(getcvar rifle_ammo)
self ammo rifle local.rifle_ammo
so how to manipulate the shotgun shells and naderifle nades?