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Thread: BASE ASSAULT 1.1 mod

  1. #21
    Member
    Join Date
    Aug 2020
    Location
    Argentina
    Posts
    84

    Default

    I've already answered that here.

    Open any of the map script provided in the mod and copy all the codes you want to use in Stalingrad. Remember you have to set your own origins.
    MoH Reborn | MoH:AA Guide | Mapping tutorials | zzzzzMy_Maps.pk3 | YouTUBE
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    +set thereisnomonkey 1

  2. #22

    Default

    Quote Originally Posted by Konig View Post
    I've already answered that here.

    Open any of the map script provided in the mod and copy all the codes you want to use in Stalingrad. Remember you have to set your own origins.
    sorry sir
    im beginner

  3. #23

    Default

    Base Assault is a mod that requires vehicles and rocket launchers to blow up these vehicles. Stalingrad is quite a small map. I guarantee that anything besides planes added to Stalingrad will cause the server to crash (usually when vehicles run into multiple walls and/or falling off of buildings or ledges).
    Without vehicles and bazookas, there's really nothing to add into Stalingrad for Base Assault.

    Code:
    main: // maps/dm/mohdm6.scr
    
    setcvar "g_obj_alliedtext1" "Stalingrad"
    setcvar "g_obj_alliedtext3" ""
    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" ""
    setcvar "g_obj_axistext3" ""
    
    setcvar "g_scoreboardpic" "mohdm6"
    
    setcvar "cheats" "0"
    setcvar "thereisnomonkey" "0"
    
    setcvar "fraglimit" "0"
    setcvar "timelimit" "20"
    setcvar "g_inactivespectate" "0"
    setcvar "g_gametype" "2"
    
    level waittill prespawn
    
    	removeclass TurretGun 
    
    	//*** Precache Dm Stuff
    	exec global/DMprecache.scr
    	level.script = maps/dm/mohdm6.scr
    	exec global/door_locked.scr::lock
    	exec global/ambient.scr mohdm6
    
    	$world northyaw 270
       	setcvar "r_fastsky" "0"
    	$world farplane 150000
    	$world farplane_color ( 0.6784 0.8353 0.9686 )
    
    	exec server_planes/trigger.scr ( -735.70 197.06 -140.31 ) "allies" .2 
    	exec server_planes/trigger.scr ( 1181.32 -263.85 304.13 ) "axis" .2 
    
    level waittill spawn
    end

  4. #24

    Default

    Quote Originally Posted by Searingwolfe View Post
    Base Assault is a mod that requires vehicles and rocket launchers to blow up these vehicles. Stalingrad is quite a small map. I guarantee that anything besides planes added to Stalingrad will cause the server to crash (usually when vehicles run into multiple walls and/or falling off of buildings or ledges).
    Without vehicles and bazookas, there's really nothing to add into Stalingrad for Base Assault.

    Code:
    main: // maps/dm/mohdm6.scr
    
    setcvar "g_obj_alliedtext1" "Stalingrad"
    setcvar "g_obj_alliedtext3" ""
    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" ""
    setcvar "g_obj_axistext3" ""
    
    setcvar "g_scoreboardpic" "mohdm6"
    
    setcvar "cheats" "0"
    setcvar "thereisnomonkey" "0"
    
    setcvar "fraglimit" "0"
    setcvar "timelimit" "20"
    setcvar "g_inactivespectate" "0"
    setcvar "g_gametype" "2"
    
    level waittill prespawn
    
    	removeclass TurretGun 
    
    	//*** Precache Dm Stuff
    	exec global/DMprecache.scr
    	level.script = maps/dm/mohdm6.scr
    	exec global/door_locked.scr::lock
    	exec global/ambient.scr mohdm6
    
    	$world northyaw 270
       	setcvar "r_fastsky" "0"
    	$world farplane 150000
    	$world farplane_color ( 0.6784 0.8353 0.9686 )
    
    	exec server_planes/trigger.scr ( -735.70 197.06 -140.31 ) "allies" .2 
    	exec server_planes/trigger.scr ( 1181.32 -263.85 304.13 ) "axis" .2 
    
    level waittill spawn
    end
    thanks pro its worked put the mod map convert to " round " ..not base assault
    not working correctly

  5. #25

    Default

    In your server.cfg, change seta g_gametype 4 to this below, and hopefully that should let the mod fully load in Stalingrad.

    Code:
    seta g_gametype 2

  6. #26

    Default

    Quote Originally Posted by Searingwolfe View Post
    In your server.cfg, change seta g_gametype 4 to this below, and hopefully that should let the mod fully load in Stalingrad.

    Code:
    seta g_gametype 2
    not working

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