Missing info_player_intermission "angles" for dm/mohdm1
Someone told me a long time ago about this, but I am unsure if it can be considered a bug from the original game or a "feature".
In Q3 and other Q3 based games, this entity acts as a camera for the intermission screen between each match. The purpose is to show fixed camera angles for every player, usually behind a ui scoreboard screen.
Most maps in AA never used info_player_intermission, except two: dm/mohdm4 (The Crossroads) and dm/mohdm1 (Southern France). For maps without info_player_intermission, the screen just fades-in to black at the end of the match.
Intermission comes with two keys:
"angles": alternate "pitch, yaw, roll" angles method of aiming intermission camera (default 0 0 0).
"target": point this to an info_notnull or target_position entity to set the camera's pointing angles.
In AA, "angles" works while "target" does not do anything.
This is the case in dm/mohdm4 (The Crossroads) but not in dm/mohdm1 (Southern France).
In dm/mohdm1 the original developer specified a target with a valid target origin (as seen in the .map file source) but without angles.
The resulting intermission camera is a strange camera that faces a bland textured wall. I am not sure if it was intended.
A possible solution would be to deactivate this entity and place a new one with a valid "angles" key via the map script, or delete it it to make an unified behavior across maps.
Last edited by val; January 3rd, 2023 at 07:30 AM.