G'day folks,

I've noticed after converting models from skin to mesh and back to skin that (in LightRay3D) after a few times it darkens random polygons.
Most noticeable in Radiant and in the game but sometimes one or more polys are noticeably darker in LR3D itself when converting the mesh back to skin.

polyshadows1.jpg polyshadows2.jpg

"Smoothing" often does nothing or it sometimes makes it worse.
I've tried smoothing at the default 45.0 and even at 60.0
Sometimes I select a few surround polys to smooth and sometime I select all, it doesn't really make any difference.

The only semi-solution I've found is to keep converting back and forth then copy the model to my map folder and test in Radiant over and over.
Somewhat of a Russian roulette.

Any help would be greatly appreciated, cheers.... (here's looking at you, Zappa lol )