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Thread: Singlemaps to multiplayer maps

  1. #1
    Senior Member nene81's Avatar
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    Question Singlemaps to multiplayer maps

    Hello folks!!!

    I reprogram my MOH:SH server after 6 years... OMG!!!

    I've been searching how to convert singlemaps to multiplayer maps...
    do you know where i can start?

    Thanks in advance!!!

  2. #2

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    Theres no particulary tutorials for that but what you need to convert a map to MP is this steps:

    1 - Remove entitys and triggers can cause problem during the game
    2 - Create spawn points for TDM or OBJ gametype

    But if you have problem in converting a particulary map you can ask here or on the Discord on the top of the page

  3. #3
    Senior Member nene81's Avatar
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    Thanks DK !

    I have code to block unwanted spawnpoints and place a teleport to another position...but

    I have some questions:

    Is it necessary to block any spawnpoint of .bsp (player_start)?

    What kind of entities and triggers can you tell me?

  4. #4
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    This is for MOHAA, but you can see how it's done.

    SP to MP Converted Maps
    MoH Reborn | MoH:AA Guide | Mapping tutorials | zzzzzMy_Maps.pk3 | YouTUBE
    __________________________________
    xNULL Discord
    __________________________________

    +set thereisnomonkey 1

  5. #5
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    Quote Originally Posted by nene81 View Post
    Thanks DK !

    I have code to block unwanted spawnpoints and place a teleport to another position...but

    I have some questions:

    Is it necessary to block any spawnpoint of .bsp (player_start)?

    What kind of entities and triggers can you tell me?
    You should never block player_start.
    I would recommend to delete every trigger in the map, except the one used to play sounds like blocked doors. And the entities you have to delete are all the IA, bombs, etc.

    Eg. in V2 you need to remove

    $flak88_weapon1_trigger
    $flak88_target1
    $flak88_weapon1
    $flak88_base1
    $flak88_weapon1_explosive
    MoH Reborn | MoH:AA Guide | Mapping tutorials | zzzzzMy_Maps.pk3 | YouTUBE
    __________________________________
    xNULL Discord
    __________________________________

    +set thereisnomonkey 1

  6. #6
    Senior Member nene81's Avatar
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    thank you very much Konig

    At first glance, the best maps to edit as minimaps are:
    m1l2b
    m2l1
    m2l3
    m3l2
    m4l3
    m6l1c
    m6l2a

    when I do one of them, I'll paste the code here.

    Please, do you know if what you gave me has been done for SPEARHEAD?

    the maps are t1l1 t1l2....

  7. #7

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    Theres no mod created for SH.
    The mod he have give to you was just a example how you going to do for the SH maps.

    And the tip i have forgot to tell you is you need aswell to end threads to dont cause problems on the game.

  8. #8
    Senior Member nene81's Avatar
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    Quote Originally Posted by DoubleKill View Post
    Theres no mod created for SH.
    And the tip i have forgot to tell you is you need aswell to end threads to dont cause problems on the game.
    Thank you DK, I'm on it !

    The most important is removeclass actor.

  9. #9
    Senior Member nene81's Avatar
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    Hello

    I have been testing the maps converted from AA, to play them on a SpearHead server.

    The scripts work correctly, but I have a sound problem.

    The pack comes with a "UBERSOUND" script, that if I run the game from the same folder, the game plays the footstep sounds.
    But if I join the server from a different game directory, the footsteps and other movement sounds are not heard.

    Is this UBERSOUND clientside format?
    Is there any way to fix it in serverside mode?

    I have placed the ubersound pk3 in "mainta", not in "main"...

    Thanks in advance.

  10. #10
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    It's sever side. Did you try this version?
    MoH Reborn | MoH:AA Guide | Mapping tutorials | zzzzzMy_Maps.pk3 | YouTUBE
    __________________________________
    xNULL Discord
    __________________________________

    +set thereisnomonkey 1

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