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Thread: Singlemaps to multiplayer maps

  1. #11
    Senior Member nene81's Avatar
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    Quote Originally Posted by Konig View Post
    It's sever side. Did you try this version?

    hello konig! thanks!

    I just downloaded and tried it but it still doesn't work.

    in the client logfile it continues to show errors of the type:
    ERROR PlaySound: snd_step_dirt needs an alias in ubersound.scr or uberdialog.scr - Please fix.
    ERROR PlaySound: snd_step_equipment needs an alias in ubersound.scr or uberdialog.scr - Please fix.

    The multiplayer stockmaps corresponding to SH have no problems, footsteps and movements (radio noise, click text,... too) sound correctly with the same ubersound.


  2. #12
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    Maybe it needs to be in client main aswell.

    Edit: Now I rember we made a mappack that included the fix, so it was on the server and client main.
    Last edited by Konig; November 21st, 2022 at 04:34 PM.
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  3. #13
    Senior Member nene81's Avatar
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    I have tried putting an example in several files but the sounds of AA maps executed in SH still do not work:

    map.scr
    map_precache.scr
    ambient.scr
    ubersound.scr
    uberdialog.scr

    I have placed this text on each one:

    Code:
    alias radio_click sound/mechanics/Mec_RadioNoise_11.wav soundparms 0.5 0.2 1.0 0.0 800 8000 auto loaded maps  "m t dm moh obj"
    aliascache radio_click sound/mechanics/Mec_RadioNoise_11.wav soundparms 0.5 0.2 1.0 0.0 800 8000 auto loaded maps  "m t dm moh obj"
    spawn ScriptMaster aliascache radio_click sound/mechanics/Mec_RadioNoise_11.wav soundparms 0.5 0.2 1.0 0.0 800 8000 auto loaded maps  "m t dm moh obj"
    It still doesn't work, I don't know what else to do...

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