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Thread: shaking on a clip

  1. #1
    Senior Member Ancient Order's Avatar
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    Default shaking on a clip

    Hi there! i spawn a simple clip not touching anything but when i step on it, my view starts shaking till i get away from it. Do you know how i could fix it and incidentally what causes the shaking?

    Code:
    local.clipbrush = spawn script_object
    local.clipbrush.origin = ( 825 -240 40 )	
    local.clipbrush setsize ( -50 -50 0 ) ( 50 50 1 )
    local.clipbrush solid
    local.clipbrush nodamage

  2. #2
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    Default

    Can you encrease its size a bit? Just to test. Silly quesition, what com_maxfps value are you using? I have that shaking bug when it is higher than 250~300.
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  3. #3
    Senior Member Ancient Order's Avatar
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    Default

    Thanks Konig for your reply. 300x300 gives the same shaking. COM_MAXFPS is set to 85. OK i will play with the video & fps settings, i thought it was due to the way of spawning it, or similar to the bug where you get stuck to a spawned model.
    Last edited by Ancient Order; October 20th, 2022 at 09:14 AM.

  4. #4

    Default

    I believe what you are experiencing is collision correction from the server. Essentially when spawning a clip, touching it will require collision detection, and that delay until it arrives means you will enter the object slightly. When it does arrive, you get pushed out by the correction. Hence the juddery motion when on or brushing up against the clip. It's exacerbated by poor a connection. It doesn't occur with existing walls already in the map as that is client side.

  5. #5
    Senior Member Ancient Order's Avatar
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    Default

    oh ok sounds very likely. Thanks for sharing your theory, i feel smart know ! So maybe i'l lfind a fix

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