Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Team Counter Help

  1. #11

    Default

    Quote Originally Posted by DoubleKill View Post
    you are not getting your spawn script registed on this part?:

    ~~~~Spawn Events~~~~

    global/custom/weapons.scr::spawn ||

    ~~~~Connection Events~~~~


    No, but I think I had purple's weapons mod before i started using the event handler. I had to add this line in my dmprecache at the time:

    Code:
    If you are NOT using my eventhandler, you will need to place 
    -------------------------------------------
    local.result = registerev "spawn" global/weapons.scr::spawn
    ------------------------------------------
    to your global/dmprecache.scr

    When I comment out those lines, the weapons mod stops working. When I tried to replace the event handler files that came with the team counter with the ones from purple's mod, the server crashes on a hard restart, and this shows in the logs:

    Code:
    ------ Server Initialization Complete ------  1.97 seconds
    
    ***[CorpseStay]***: Allied Assault MP version 2.2 is running!
    
    Calling Event Handler
    
    Cvar_Set2: sv_keypressevents 1
    
    Cvar_Set2: sv_servercmdevents 1
    
    Got signal 11 - Segmentation fault, faulty address is (nil)
    
    Crash Recover Attempt will take place!

    Any reason why it wouldn't work?
    Last edited by win151; June 22nd, 2022 at 07:48 PM. Reason: added quote

  2. #12

    Default

    You maybe have some conflict with some mods you have

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •