Results 1 to 10 of 15

Thread: Compiling a map using three GPUs. More VRAM is worse.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Default

    I experienced something kinda similar before
    When I also thought the maps weren't compiling, but it was something with MBuilder


    I have two installs of the game, "A" and "B"
    In MBuilder I have set the "Game directory" path to the A install

    But if I run the mohaa.exe from the B install, the next time I run MBuilder it will automatically change the game directory path to the B install, without any warning
    And if I complile a map, it will copy the bsp to the wrong install

    So after learning that, I always check the MBuilder paths before compiling, LOL

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •