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Thread: Custom models not being drawn when looking away

  1. #1

    Default Custom models not being drawn when looking away

    So I have this problem with custom models flickering when looking away
    This happens not only with custom static models but any custom models I add to the game



    I tried changing the bounding box size in the quaked specs to big and small sizes
    I tried exporting the model with Lightray and Milkshape
    I tried with two different game installs and reseting the game cvars
    But I can't figure out what is the problem

    The stock models doesn't have this issue

    This is the map with two models for testing test_static-wagon.pk3

    Help pls

  2. #2

    Default

    This might be a shot in the dark, but do these models have .lod files? It's the only thing that I can think of that custom models usualy don't have.

  3. #3

    Default

    Quote Originally Posted by Soares93 View Post
    This might be a shot in the dark, but do these models have .lod files? It's the only thing that I can think of that custom models usualy don't have.
    They don't have .lod files. Thanks for the reply though.


    After checking the static bboxes with r_showstaticbboxes 1 (Image)
    I realized the problem was in the internal bounding box of the skd file, which I assume is used for the rendering calculations.
    And that was caused by having a wrong rotation property in the origin bone.

    The front side of a model in game is actually the right side in LightRay
    And when I edited the model in LightRay, I rotated the origin bone -90 degrees, which is wrong.
    I should have rotated just the mesh/skin, leaving the origin bone untouched.


    After fixing the model the problem is gone

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