I just tested.
The loodtool works just fine with default models. Tested it with models/static/wagon.tik and it generated a .lod file
But for some reason it doesn't work with custom models for me. I tested with 2 models. One made with Lightray and another made with Milkshape
When I try to spawn it, the model spawns in the coords "0 0 0" (It should spawn at "-4000 0 0", next to the player)
And if I try to spawn it after spawning a default model, it does spawn next to you, but the loodtool menu will keep showing the .skd name from the previous model, and the sliders won't change anything
I think there is something broken with the .skd and .skb files generated with Lightray and Milkshape, Or maybe there is a cvar that needs to be changed or something
@1337Smithy Have you tried generating lod files for custom models?