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Thread: After 15 years...Is there an easy way to convert models?

  1. #1
    Junior Member mcunha98's Avatar
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    Cool After 15 years...Is there an easy way to convert models?

    Hello guys, it's been 15 years since my last map. And since that time the desire was to be able to import models made in Blender (don't worry about the technical part like lowpoly / uvmap, I already know deeply) but the problem was always to generate the model in .tik format

    The only tool that did this (I don't want animated models, just static ones) was the Milkshape (which honestly is pretty bad), but after a lot of work I managed to make a 700 tris snowman convert.

    After so long, has something changed / been improved or is everything still the same?

  2. #2

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    Hey Mauricio, welcome back to modding/mapping


    LightRay 3D is the best option available
    http://www.mohaaaa.co.uk/AAAAMOHAA/c...v14-registered


    From Blender you can export models in .obj format (Bones and individual meshes will not be preserved)

    Or in .3ds format (individual meshes will be preserved. Bones won't)
    (You need to install this plugin form blender 2.8 or later https://github.com/blender/blender-a...r/io_scene_3ds)

    And for porting models with animations, I use BlenderSourceTools
    To export a model, you go to the "Scene Properties" tab (in the right side) -> Source Engine Export,
    and select: Eport format: SMD, Target Engine: GoldSrc
    After that you can import the model in LightRay as a "HalfLife SMD" model

  3. #3
    Junior Member mcunha98's Avatar
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    Hi Zappa

    My focus is on statict models (like statues, furnitures), so probably I don't need to pay attention on otlher 'points' of your answer.
    Is a shame that not exists a default python script to export from a format to another one (TIK), I'm a programmer but never found a source of TIK format documentation to try create a script to export OBJ/.blend directly from blender to TIK format

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