hey there, do you know of a way to rotate a player to a predefined angle once respawned? i had no sucess with angle, .angles =, rotate*, turn, turnlegs and others. I even could use stufftext if necessary
hey there, do you know of a way to rotate a player to a predefined angle once respawned? i had no sucess with angle, .angles =, rotate*, turn, turnlegs and others. I even could use stufftext if necessary
You can do that by setting the angle on the spawn point.
Should work.
Thank you Double' Actually i move it to another place just after he respawns and i'd like to make it aim towards a certain direction once having been moved.
Ideally i want to make him respawn where he died and aiming at the same direction he was aiming when he died.
For that you would have to save the angles when he have die and when he respawn you use that angles to point to that way.
Thanks Double' Yep i have the angle and origin both saved, but i cant succeed to apply the angle back to the player. Should a simple "angle" command on the player work? It has no effects when i try it.
You have to use the face command to make him to point to that way.
local.player face ( 0 0 0 )
suppress deadbodies? + rotate a player? = RedRover gamemode?
Haha so rotate is the polite word for chop & change Cool idea that doesn't seem too hard to achieve, but it's just for some fun testing in Mefy's FT.
You can also just use viewangles, which is what the face function does internally.