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Thread: My MOHAA Server

  1. #1

    Default My MOHAA Server

    Hey pros i have something to ask and i hope to find some help here as this is my first request in this forums..

    Right now my server is down.. not sure if it was a dos issue or something else.. the thing is my server were always under ddos attacks but it didn't have much effect on us usually it only works for the first 2 seconds till the server restart or go to mitigation, but now i am having a different attacks that prevent anyone from connecting to my server, though the strange thing is i think i have two attackers because yesterday someone enter the server saying "ddos attack coming!" well the thing is my server were already under attack that moment before he came but it only caused a small lags at first and thats it.. i guess it only effect the server for few seconds till the mitigation start.. i am not sure how it works, anyway after that guy came my server shutdown.. well not exactly "shutdown" but the ping were like 999 till it timed out, so that mean i guess two parties are having fun attacking my server? Lol.. i must be famous lmao

    Anyway MY QUESTION IS i noticed this error("WARNING: Com_PushEvent overflow") in console when that attack happens but i never noticed this error before and i was hoping someone here could know what it is and if i can do something about it? thank you.

  2. #2

    Default

    yorshka is you ? :d cuz i was playing the moment it crashed just now, btw it wasnt just urs, i went to some other FFA it got crashed too, then to CS 3rd, it had a massive lag but didnt crash

  3. #3
    Junior Member DraGoN's Avatar
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    Default

    Same thing today one coming to my us server and he said "DDoS attack is coming " and then my server is lagging.
    This error comes to me when I under attack also.

  4. #4

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    Quote Originally Posted by kirby View Post
    i was playing the moment it crashed just now, btw it wasnt just urs, i went to some other FFA it got crashed too
    Looks like crashes follows you wherever you go lmao, just kidding.. maybe xD

    Strange though the number one rumored victim of ddos only have lags? boor guy.. Lol.

  5. #5

    Default

    yeh ive seen plenty of that, its a bit easier now that im not in a clan, pretty hard to see server go down that u tried hard to keep alive.

    i had a screen where 2 guys talked about how they're annoyed with uws admins, one was tripleh and the other Bart. Im sure ppl who play the game know these names. Bart seemed pretty serious about ddosing the server, cant blame him tho. But nothing would make me happier than to nail these idiots as damage has been done both to good servers and s-holes.

    i dunno where hes coming from, but i know for a fact this guy been around mohaa for very long time, and if someone like that says he gonna ddos a server id keep an eye on him.
    Last edited by kirby; August 25th, 2020 at 10:44 AM.

  6. #6

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    Cs server is being attacked every day since the clan is opened

  7. #7

    Default

    For us, a ddos ​​attack is normal

  8. #8

    Default

    Guys if this were something that would take efforts to solve i am willing to pay to get it done

  9. #9

    Default

    Theres nothing to fix your problem.

  10. #10

    Default

    Quote Originally Posted by DoubleKill View Post
    Theres nothing to fix your problem.
    Dose it mean you know what my problem is? do you know at least what is causing it?
    this doesn't seem like a normal ddos to me.. and it seems to be undetected as well from my host.. it is more like a glitch of some sort that could cause the server to freeze.. but how can someone do this without even been on the server? and it probably not mods related because i tried to run the server on stuck but it still occurred, even before i exec my server.cfg that error still showed in console but only on one port(the one being attacked).. how could he do this before the server even run? how can he detect my server before i run my server.cfg to publish my server online? it is strange.. even after restarting my server it still ineffective which is usually not the case even on strong attacks.. i even runed a special kind of firewall that prevent almost 99% of ddos attacks.. but it had no effect.. the attack is not even detected.. i wonder if i removed the reporn patch would he still be able to detect my server before i run my server.cfg the way he do? or is it not patch related?

    You are a smart developer so i know you can help in finding a way to fix it if you want to.. ignore the trash talk before, there are many things behind the scenes you don't know about which make it harder for someone with my temper to hold it in.. they are basically teasing me knowing i can't accuse them of anything.. at least help in finding a fix for this problem as it may occur to someone else as well..

    In server logs there is nothing out of the ordinary when the attack or whatever it is happens other than those "WARNING: Com_PushEvent overflow" and "CGM buffer for client 0 is full" and "Hitch warning: 539 msec frame" and it spam my console making my server freeze even when i disable the logs it still freeze with those two error still apearing "WARNING: Com_PushEvent overflow" and "Hitch warning: 539 msec frame"

    This is part of my log file that shows --Server Initialization-- so you could see the patch related things..

    Code:
    ------ Server Initialization ------
    Server: dm/mohdm6
    Warning: cvar "sv_maxclients" given initial values: "1" and "32"
    Cvar_Set2: sv_running 1
    LoadLibrary (main/gamex86.dll)
    
    
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Warning: cvar "sv_zombietime" given initial values: "2" and "1"
    Warning: cvar "sv_timeout" given initial values: "120" and "10"
    Cvar_Set2: dedicated 1
    Initializing CVARS. Done!
    Performing game and patch files integrity check...
    --> MoHAA Server Hash: 5e6dbee412397e0a57be8c9b4592ba55
    --> Gamex86 Hash:      06546e0c5345617b22a340c85110b574
    --> Reborn WARNING: You are using different version of mohaa_server.exe
    --> This can lead to patch unstability!
    --> Please use mohaa_server.exe shipped with patch release.
    --> gamex86mohaa.dll file valid!
    --> Next update check will be performed after 9997 hours (416 day/s)!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    Initializing Protected Names List. Done!
    Reborn.map mapped into address space. Shared settings initialized!
    LocalizationError fix Address: 0x0043bb24
    LocalizationError removal fix applied.
    G_BulletAttack Address: 0x31176e10
    G_BulletAttack: Hooked correctly.
    SV_AddEntitiesVisibleFromPoint Address: 0x434520
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0x31177655
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x432fc1
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x421ba3 & 0x421b4e
    InfoBoom Patch Address: 0x421ba3
    InfoBoom Crash Protection applied
    MoH:AA BOF (Buffer Overflow) Address: 0x428fad
    MoH:AA BOF (Buffer Overflow) Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x42f0f0
    UserInfo Buffer overflow protection applied (512 chars limit)
    Player::CondMinChargeTime CallAddress: 0x3112cb31
    Grenade Drop&Charge Crash Protection applied
    Player::PreviousWeapon Infinite Loop Crash Protection applied
    Player::NextWeapon Infinite Loop Crash Protection applied
    ScriptedEvents System Initialized
    Kick/Ban Announcements Initialized
    Internal Packet Flood Protection Initialized
    Allowed remote tool IP: 127.0.0.1 (7f000001)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
    
    
    ==== InitGame ====
    Warning: cvar "cheats" given initial values: "1" and "0"
    Cvar_Set2: cheats 0
    Cvar_Set2: deathmatch 1
    Cvar_Set2: g_gametypestring Round-Based-Match
    Cvar_Set2: g_tempaxisscore 0
    Cvar_Set2: g_tempaxiswinsinrow 0
    Cvar_Set2: g_tempalliesscore 0
    Cvar_Set2: g_tempallieswinsinrow 0
    Cvar_Set2: g_tempmaptime 0
    Cvar_Set2: g_scoreboardpicover 
    sizeof(Actor) == 2960
    Magic sizeof actor numer: 2896
    
    ------------------
    Event system initialized: 154 classes 1390 events 856240 total memory in response list
    
    ==== CleanupGame ====
    Cvar_Set2: session 3
    Cvar_Set2: g_scoreboardpicover 
    Cvar_Set2: bosshealth 0
    CM_LoadMap( maps/dm/mohdm6.bsp, 0 )
    ^~^~^ Can't find textures/general_structure/jh_conc2.tga
    ^~^~^ Can't find textures/interior/hotelwthr_trim.tga
    ^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
    ^~^~^ Can't find textures/interior/whitewoodbm.tga
    Cvar_Set2: sv_mapChecksum 1974169620
    Cvar_Set2: mapname dm/mohdm6
    Cvar_Set2: sv_serverid 2105433114
    Loading Reborn Loader...
    ScriptMaster::ExecuteThread: Can't find 'reborn/reborn_loader.scr'
    Adding script: 'dm/mohdm6_precache.scr'
    Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
    Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_short/toilet_short.skc
    
    -------------------- Spawning Entities -----------------------
    Cvar_Set2: skill 0
    soundtrack switched to .
    Cvar_Set2: sv_gravity 800
    Cvar_Set2: sv_cinematic 0
    -------------------- Actual Spawning Entities -----------------------
    TIKI_LoadTIKIfile: def file models/statweapons/mg42_gun.tik has wrong header ( should be TIKI)
    ^~^~^ Classname turretweapon_german_mg42 used, but model was not a TIKI, using Object.
    *!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
    -------------------- Actual Spawning Entities Done ------------------ 11 ms
    TIKI_LoadTIKIfile: def file models/statweapons/mg42_gun.tik has wrong header ( should be TIKI)
    ^~^~^ Bad model name 'statweapons//mg42_gun.tik'
    0 teams with 0 entities
    Adding script: 'dm/mohdm6.scr'
    
    Adding autosave names
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/static/50cal_crate.tik
    39 entities spawned
    115 simple entities spawned
    0 entities inhibited
    -------------------- Spawning Entities Done ------------------ 257 ms
    *!*!*!* 'models/statweapons/mg42_gun.tik' was spawned as an Object entity at (257 -173 284). Should be made into a static model or script model (#1).
    Cvar_Set2: sv_paks 
    Cvar_Set2: sv_referencedPaks 
    Cvar_Set2: sv_referencedPakNames 
    
    
    -----------PARSING UBERSOUND (SERVER)------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    CG_Command_ProcessFile: ubersound/ubersound.scr
    Parse/Load time: 0.053000 seconds.
    -------------UBERSOUND DONE (SERVER)---------------
    
    
    
    -----------PARSING UBERDIALOG (SERVER)------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    CG_Command_ProcessFile: ubersound/uberdialog.scr
    Parse/Load time: 0.162000 seconds.
    -------------UBERDIALOG DONE (SERVER)---------------
    
    ------ Server Initialization Complete ------  2.49 seconds
    Last edited by RemoZz; August 25th, 2020 at 06:46 PM.

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