Originally Posted by
DoubleKill
Theres nothing to fix your problem.
Dose it mean you know what my problem is? do you know at least what is causing it?
this doesn't seem like a normal ddos to me.. and it seems to be undetected as well from my host.. it is more like a glitch of some sort that could cause the server to freeze.. but how can someone do this without even been on the server? and it probably not mods related because i tried to run the server on stuck but it still occurred, even before i exec my server.cfg that error still showed in console but only on one port(the one being attacked).. how could he do this before the server even run? how can he detect my server before i run my server.cfg to publish my server online? it is strange.. even after restarting my server it still ineffective which is usually not the case even on strong attacks.. i even runed a special kind of firewall that prevent almost 99% of ddos attacks.. but it had no effect.. the attack is not even detected.. i wonder if i removed the reporn patch would he still be able to detect my server before i run my server.cfg the way he do? or is it not patch related?
You are a smart developer so i know you can help in finding a way to fix it if you want to.. ignore the trash talk before, there are many things behind the scenes you don't know about which make it harder for someone with my temper to hold it in.. they are basically teasing me knowing i can't accuse them of anything.. at least help in finding a fix for this problem as it may occur to someone else as well..
In server logs there is nothing out of the ordinary when the attack or whatever it is happens other than those "WARNING: Com_PushEvent overflow" and "CGM buffer for client 0 is full" and "Hitch warning: 539 msec frame" and it spam my console making my server freeze even when i disable the logs it still freeze with those two error still apearing "WARNING: Com_PushEvent overflow" and "Hitch warning: 539 msec frame"
This is part of my log file that shows --Server Initialization-- so you could see the patch related things..
Code:
------ Server Initialization ------
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
LoadLibrary (main/gamex86.dll)
------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------
Warning: cvar "sv_zombietime" given initial values: "2" and "1"
Warning: cvar "sv_timeout" given initial values: "120" and "10"
Cvar_Set2: dedicated 1
Initializing CVARS. Done!
Performing game and patch files integrity check...
--> MoHAA Server Hash: 5e6dbee412397e0a57be8c9b4592ba55
--> Gamex86 Hash: 06546e0c5345617b22a340c85110b574
--> Reborn WARNING: You are using different version of mohaa_server.exe
--> This can lead to patch unstability!
--> Please use mohaa_server.exe shipped with patch release.
--> gamex86mohaa.dll file valid!
--> Next update check will be performed after 9997 hours (416 day/s)!
Initializing Chat Filter. Done!
Initializing Banned Names List. Done!
Initializing Banned IPs List. Done!
Initializing Allowed Votes List. Done!
Initializing Allowed Maps List. Done!
Initializing Admins List. Done!
Initializing Protected Names List. Done!
Reborn.map mapped into address space. Shared settings initialized!
LocalizationError fix Address: 0x0043bb24
LocalizationError removal fix applied.
G_BulletAttack Address: 0x31176e10
G_BulletAttack: Hooked correctly.
SV_AddEntitiesVisibleFromPoint Address: 0x434520
Anti Wallhack/Visuals Protection applied
Black Window Patch Address: 0x31177655
Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
RConFlood Patch Address: 0x432fc1
RConFlood Crash Protection applied
InfoBoom Patch Address: 0x421ba3 & 0x421b4e
InfoBoom Patch Address: 0x421ba3
InfoBoom Crash Protection applied
MoH:AA BOF (Buffer Overflow) Address: 0x428fad
MoH:AA BOF (Buffer Overflow) Crash Protection applied
SV_UpdateUserinfo_f Address: 0x42f0f0
UserInfo Buffer overflow protection applied (512 chars limit)
Player::CondMinChargeTime CallAddress: 0x3112cb31
Grenade Drop&Charge Crash Protection applied
Player::PreviousWeapon Infinite Loop Crash Protection applied
Player::NextWeapon Infinite Loop Crash Protection applied
ScriptedEvents System Initialized
Kick/Ban Announcements Initialized
Internal Packet Flood Protection Initialized
Allowed remote tool IP: 127.0.0.1 (7f000001)
---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
==== InitGame ====
Warning: cvar "cheats" given initial values: "1" and "0"
Cvar_Set2: cheats 0
Cvar_Set2: deathmatch 1
Cvar_Set2: g_gametypestring Round-Based-Match
Cvar_Set2: g_tempaxisscore 0
Cvar_Set2: g_tempaxiswinsinrow 0
Cvar_Set2: g_tempalliesscore 0
Cvar_Set2: g_tempallieswinsinrow 0
Cvar_Set2: g_tempmaptime 0
Cvar_Set2: g_scoreboardpicover
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1390 events 856240 total memory in response list
==== CleanupGame ====
Cvar_Set2: session 3
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: bosshealth 0
CM_LoadMap( maps/dm/mohdm6.bsp, 0 )
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/interior/hotelwthr_trim.tga
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/interior/whitewoodbm.tga
Cvar_Set2: sv_mapChecksum 1974169620
Cvar_Set2: mapname dm/mohdm6
Cvar_Set2: sv_serverid 2105433114
Loading Reborn Loader...
ScriptMaster::ExecuteThread: Can't find 'reborn/reborn_loader.scr'
Adding script: 'dm/mohdm6_precache.scr'
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_short/toilet_short.skc
-------------------- Spawning Entities -----------------------
Cvar_Set2: skill 0
soundtrack switched to .
Cvar_Set2: sv_gravity 800
Cvar_Set2: sv_cinematic 0
-------------------- Actual Spawning Entities -----------------------
TIKI_LoadTIKIfile: def file models/statweapons/mg42_gun.tik has wrong header ( should be TIKI)
^~^~^ Classname turretweapon_german_mg42 used, but model was not a TIKI, using Object.
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
-------------------- Actual Spawning Entities Done ------------------ 11 ms
TIKI_LoadTIKIfile: def file models/statweapons/mg42_gun.tik has wrong header ( should be TIKI)
^~^~^ Bad model name 'statweapons//mg42_gun.tik'
0 teams with 0 entities
Adding script: 'dm/mohdm6.scr'
Adding autosave names
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/50cal_crate.tik
39 entities spawned
115 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 257 ms
*!*!*!* 'models/statweapons/mg42_gun.tik' was spawned as an Object entity at (257 -173 284). Should be made into a static model or script model (#1).
Cvar_Set2: sv_paks
Cvar_Set2: sv_referencedPaks
Cvar_Set2: sv_referencedPakNames
-----------PARSING UBERSOUND (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.053000 seconds.
-------------UBERSOUND DONE (SERVER)---------------
-----------PARSING UBERDIALOG (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.162000 seconds.
-------------UBERDIALOG DONE (SERVER)---------------
------ Server Initialization Complete ------ 2.49 seconds