I now know why is not working.
You have a mistake on the line 106:
// aegypten
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Aegypten"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "FIXED"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" "<TWZ>Gold"
setcvar "g_scoreboardpic" "aegypten"
// ********************************************************
// ******************* NEW CODE ***************************
// ********************************************************
switch (waitthread global/libmef/util.scr::get_gametype)
{
case "ctf":
case "ftctf":
case "dem":
case "ftdem":
waitthread global/libmef/bases.scr::addbasepair "-336 -2807 64.13 0 East Barracks" "-39 1328 0.12 -90 West Well"
break
}
// ********************************************************
// ***************END OF NEW CODE *************************
// ********************************************************
//<------------Automatic spawn creation by ^SoRrIdStRoKeR^------------>
//<--------------------Team specific Spawns--------------------------->
//<-------AXIS-------> tdm
level.axis = spawn info_player_axis origin " -584 38 672" angle 350
level.axis = spawn info_player_axis origin " 316 91 732" angle 178
level.axis = spawn info_player_axis origin " -373 -1246 402" angle 164
level.axis = spawn info_player_axis origin " -414 -1187 402" angle 90
level.axis = spawn info_player_axis origin " -1731 165 242" angle 355
level.axis = spawn info_player_axis origin " -1809 234 242" angle 138
level.axis = spawn info_player_axis origin " -1722 617 285 " angle 86
level.axis = spawn info_player_axis origin " -1636 -310 371" angle 269
level.axis = spawn info_player_axis origin " -217 270 572" angle 264
level.axis = spawn info_player_axis origin " -569 152 625" angle 260
level.axis = spawn info_player_axis origin " -618 -148 732" angle 357
level.axis = spawn info_player_axis origin " -182 -162 732" angle 173
level.axis = spawn info_player_axis origin " -876 -500 402" angle 89
level.axis = spawn info_player_axis origin " -1018 -197 402" angle 83
level.axis = spawn info_player_axis origin " -584 -189 402" angle 82
level.axis = spawn info_player_axis origin " 158 -175 402" angle 88
//<-------ALLIES-------> tdm
level.allied = spawn info_player_allied origin " 356 376 82" angle 266
level.allied = spawn info_player_allied origin " 166 279 82" angle 269
level.allied = spawn info_player_allied origin " -69 -208 82" angle 175
level.allied = spawn info_player_allied origin " -162 11 82" angle 171
level.allied = spawn info_player_allied origin " -382 -645 82" angle 3
level.allied = spawn info_player_allied origin " -820 -594 82" angle 182
level.allied = spawn info_player_allied origin " -1179 -608 146" angle 276
level.allied = spawn info_player_allied origin " -891 44 82" angle 85
level.allied = spawn info_player_allied origin " -1063 256 82" angle 275
level.allied = spawn info_player_allied origin " -425 289 82" angle 6
level.allied = spawn info_player_allied origin " -278 729 82" angle 357
level.allied = spawn info_player_allied origin " -626 -416 242" angle 88
level.allied = spawn info_player_allied origin " 116 -431 242" angle 178
level.allied = spawn info_player_allied origin " -769 -856 242" angle 1
level.allied = spawn info_player_allied origin " -530 213 242" angle 4
level.allied = spawn info_player_allied origin " -230 305 242" angle 98
//free for all
local.deathmatch = spawn info_player_deathmatch origin " -584 38 672" angle 350
local.deathmatch = spawn info_player_deathmatch origin " 316 91 732" angle 178
local.deathmatch = spawn info_player_deathmatch origin " -373 -1246 402" angle 164
local.deathmatch = spawn info_player_deathmatch origin " -414 -1187 402" angle 90
local.deathmatch = spawn info_player_deathmatch origin " -1731 165 242" angle 355
local.deathmatch = spawn info_player_deathmatch origin " -1809 234 242" angle 138
local.deathmatch = spawn info_player_deathmatch origin " -1722 617 285" angle 86
local.deathmatch = spawn info_player_deathmatch origin " -1636 -310 371" angle 269
local.deathmatch = spawn info_player_deathmatch origin " -217 270 572" angle 264
local.deathmatch = spawn info_player_deathmatch origin " -569 152 625" angle 260
local.deathmatch = spawn info_player_deathmatch origin " -618 -148 732" angle 357
local.deathmatch = spawn info_player_deathmatch origin " -182 -162 732" angle 173
local.deathmatch = spawn info_player_deathmatch origin " -876 -500 402" angle 89
local.deathmatch = spawn info_player_deathmatch origin " -1018 -197 402" angle 83
local.deathmatch = spawn info_player_deathmatch origin " -584 -189 402" angle 82
local.deathmatch = spawn info_player_deathmatch origin " 158 -175 402" angle 88
local.deathmatch = spawn info_player_deathmatch origin " 356 376 82" angle 266
local.deathmatch = spawn info_player_deathmatch origin " 166 279 82" angle 269
local.deathmatch = spawn info_player_deathmatch origin " -69 -208 82" angle 175
local.deathmatch = spawn info_player_deathmatch origin " -162 11 82" angle 171
local.deathmatch = spawn info_player_deathmatch origin " -382 -645 82" angle 3
local.deathmatch = spawn info_player_deathmatch origin " -820 -594 82" angle 182
local.deathmatch = spawn info_player_deathmatch origin " -1179 -608 146" angle 276
local.deathmatch = spawn info_player_deathmatch origin " -891 44 82" angle 85
local.deathmatch = spawn info_player_deathmatch origin " -1063 256 82" angle 275
local.deathmatch = spawn info_player_deathmatch origin " -425 289 82" angle 6
local.deathmatch = spawn info_player_deathmatch origin " 116 -431 242" angle 178
local.deathmatch = spawn info_player_deathmatch origin " -769 -856 242" angle 1
local.deathmatch = spawn info_player_deathmatch oorigin " -530 213 242" angle 4
local.deathmatch = spawn info_player_deathmatch origin " -230 305 242" angle 98
//<--------------------End of spawn creation----------------------------->
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/aegypten.scr
exec global/ambient.scr mohdm1
level waittill spawn
$world farclipoverride -1
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end