So I have been creating a map on MoH that essentially is based around a black map lit up by a series of func beams. (It utilizes a script that 1337 Smithy was able to provide me with). For about a month of building with func beams everything went fine. However, as of the other day I seem to have run into a road block as when I create func beam t669 and load the map using the LAN MENU, it crashes to the main menu with the error "ERROR: CL_ParseGamestate: bad command byte: -1"
Does anyone know what this means and if I can correct it to continue adding func beams to finish my map? At first I thought there may have been a func beam limit but when I loaded the map using the lan option outside of the game (Spearhead_Server_Setup.exe) I was able to connect to the server with beam t669 added and it did not boot me off the map.
Wondering why beams t1 - t668 are fine, but any beam cloned over t668 makes the map shutdown on LAN with said error.
Thanks
-Will