Hey again !
Fighting for some Days now with the follow probelm too:
I added some Trees in several FFA Maps with this Script:
Code:
// Tree 1
local.static = spawn script_model
local.static model "static/tree_oak.tik"
local.static.origin = ( 9 606 -51 )
local.static.angles = ( 0 )
local.static.scale = ( 1.2 )
local.static solid
The Tees are blocking me of course, they are Solid or the Bounding Box around is so big.
shot0000.jpg
If i remove the Line local.static solid i can run thru the Trees.
Now i want to set the Bounding Box a bit smaller so the Stemm only is Solid, i try to use this Line:
Code:
local.static setsize ( -20 -20 300 ) ( 30 30 0 )
I´ve picked up this Hint from Mohaaaa Forum
It won´t work for me, the bounded Stemm is still not Solid and can run thru.
For understanding, this is my complete Code for try to solve this problem:
Code:
// Tree 1
local.static = spawn script_model
local.static model "static/tree_oak.tik"
local.static.origin = ( 9 606 -51 )
local.static.angles = ( 0 )
local.static.scale = ( 1.2 )
//local.static solid
local.static setsize ( -20 -20 300 ) ( 30 30 0 )
//local.static notsolid
//local.static immune bullet
//local.static immune fast_bullet
//local.static immune bash
//local.static immune mg
//local.static immune rifle
//local.static immune explosion
//local.static damage
So Please, where the heck is the problem with this code ?
Thank you all so much for solving this Probelm !!
-Ralf / The Fox