Hey again !
After i converted OBJ Maps obj_team 1 obj_team2 and obj_team3 to FFA successfully i struggle with obj_team4.
The Bridge is showing me the destroyed Part and the non destroyed Part after converted to FFA.
See this Screenshots:
photo_2020-08-01_10-19-54.jpg photo_2020-07-31_21-52-49.jpg photo_2020-07-31_21-52-49 (2).jpg
This is my Script:
My idea behind the Maps is to play it in FFA with the option the player can fuse / defuse the Bomb and destroy the Bridge.Code:setcvar "g_gametype" "1" setcvar "g_gametypestring" "Free-For-All" setcvar "level.clockside" "kills" // SERVER MESSAGES waitexec maps/servermessage.scr::message //FFA SPAWN POINTS local.deathmatch = spawn info_player_deathmatch origin "-3288 3197 314.22" angle 64 local.deathmatch = spawn info_player_deathmatch origin "-4437 3020 286.72" angle 110 local.deathmatch = spawn info_player_deathmatch origin "-1419 3894 236.13" angle 84 local.deathmatch = spawn info_player_deathmatch origin "-1443 3910 236.3" angle 90 local.deathmatch = spawn info_player_deathmatch origin "442 3894 324.13" angle -66 local.deathmatch = spawn info_player_deathmatch origin "1291 3306 240.13" angle 176 local.deathmatch = spawn info_player_deathmatch origin "1526 1948 184.13" angle 170 local.deathmatch = spawn info_player_deathmatch origin "-380 2085 240.13" angle -10 local.deathmatch = spawn info_player_deathmatch origin "1155 1470 240.13" angle 166 local.deathmatch = spawn info_player_deathmatch origin "1535 1226 240.13" angle 174 local.deathmatch = spawn info_player_deathmatch origin "962 1146 72.13" angle 176 local.deathmatch = spawn info_player_deathmatch origin "-23 1707 16.13" angle 38 local.deathmatch = spawn info_player_deathmatch origin "-5 4153 16.13" angle 177 local.deathmatch = spawn info_player_deathmatch origin "335 2927 24.13" angle -177 local.deathmatch = spawn info_player_deathmatch origin "708 3193 616.13" angle 120 local.deathmatch = spawn info_player_deathmatch origin "872 -1303 248.13" angle 38 local.deathmatch = spawn info_player_deathmatch origin "683 -1089 480.13" angle 128 local.deathmatch = spawn info_player_deathmatch origin "1258 -805 192.13" angle -95 local.deathmatch = spawn info_player_deathmatch origin "711 -2290 240.13" angle -130 local.deathmatch = spawn info_player_deathmatch origin "-474 -1726 248.13" angle 25 local.deathmatch = spawn info_player_deathmatch origin "-760 -2245 240.13" angle -43 local.deathmatch = spawn info_player_deathmatch origin "-1047 -1174 240.13" angle -45 local.deathmatch = spawn info_player_deathmatch origin "697 -803 56.13" angle 0 level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/obj/obj_team4.scr exec global/ambient.scr obj_team4 thread global/exploder.scr::main thread global/minefield.scr::minefield_setup $spawn_allied1 enablespawn $spawn_allied2 enablespawn $spawn_allied3 enablespawn $spawn_allied4 enablespawn $spawn_axis1 enablespawn $spawn_axis2 enablespawn $spawn_axis3 enablespawn $spawn_axis4 enablespawn exec global/door_locked.scr::lock level waittill spawn //level.defusing_team = "allies" //level.planting_team = "kills" //level.bomb_damage = 300 //level.bomb_explosion_radius = 1024 end
I saw this feature on Anubis Server and i like it so much i wanted to have on my own Server too.
Try to talk with Xavier in Discord about, but no Answers.
So you Guys are my last Hope for this Problem.
Thank you !
-Ralf / The Fox