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Thread: MoH brightness?

  1. #1
    Senior Member Ancient Order's Avatar
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    Default MoH brightness?

    hey there! do you know of a trick that fixes the brightness or gamma problem of the client game, you know when you start MoH, the whole PC gets more bright for all other applications? Actually the brightness slider of the game sets britghness for the whole PC.

  2. #2
    Developer RyBack's Avatar
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    Default

    r_gamma 1

  3. #3

    Default

    r_ignorehwgamma 0, is the cvar you are looking for

    after setting that to 0, try playing with this cvars to change your brightness,
    (you will need a vid_restart to apply the changes)

    Code:
    r_gamma 1/2/3
    r_intensity 1/1.5/2/3
    r_mapoverbrightbits 1/2/3
    r_overbrightbits 0/1
    r_ext_gamma_control 0/1

    But be aware that modifying the overbrightbits cvars may be considering cheating since they add a lot of bright to the textures and the playermodels are easier to spot

    also if you search those commands on google you will find more info about them on some quake3 and other games forums

  4. #4
    Senior Member Ancient Order's Avatar
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    Default

    Wonderful again, thanks so much Zappa, this makes end 16 years of suffering
    i just had to set r_ignorehwgamma to 1 actually.
    Also just for info, when i tried r_ignorehwgamma 0, i took a screenshot before and after launching the game in a little window to show you i still had the problem, but the gamma difference does not appear on the screenshots O_o

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