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Thread: Scripts in radiant - Mapper Scripts

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  1. #1

    Lightbulb Scripts in radiant - Mapper Scripts

    Hello mappers!
    We at HaZardModding had a idea while working on the HZM Coop Mod for BT and SH (Allied Assault is already complete).

    The idea is to allow mappers to take advantage of script features inside the radiant.

    Let me explain that a little bit with my sales pitch:
    You have a map and you want scripting to be added to it.
    But you don't really know someone to do it the way you like it
    and getting into scripting with all its rules and quirks is
    wasted time you rather spend inside the radiant ?
    Then we have the solution for you!
    Use triggers and other entities to call a special script that executes
    the script commands and works it all out for you based on the parameters
    you apply to a trigger or entity inside the radiant.
    Our solution would be with proper error messages that tell you what is actually
    wrong with your parameters providing a easy way to use scripts without hassle.
    Here is a example picture how that would look like:
    (the picture is from a different mod where we already have that feature)
    ueberradiant_noscript_coop_mod_s.jpg


    In Mohaa that the values of a trigger would look like that:
    Code:
    setthread coop_mod/easyscript.scr::ai off
    #time 10
    $tname $hansTheGrandpaNazi
    $name Hans The Old Nazi
    note This Turns the AI off on actor after given time in seconds

    Please let us know what you think of that, because we are evaluating the need for such a solution based on the responses we get and if there is little to no interest we will not go trough the trouble developing this solution.

    If we should how ever work on such a solution, we would first integrate it into the HaZardModding Coop Mod, to support single and multiplayer usage.
    A standalone version to be included with your singe/multiplayer map would also be possible, based on the feedback we are getting.

    We are capable of doing this and we have proven that we have the know how to work things out with multiplayer scripting, so all we need is your feedback if you want that.


    On a selfish note, we are still looking for additional experienced scripters to faster convert the singleplayer levels for the HZM Coop Mod, please contact us.
    https://discord.gg/AZNKRCy

    Cheers, Chrissstrahl
    Last edited by chrissstrahl; June 2nd, 2020 at 01:37 PM.

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