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Thread: Stop the anims in vehicles dude! Help

  1. #1

    Default Stop the anims in vehicles dude! Help

    Good morning friends.

    In this thread I need to know what the extra line is for the wheels of the panzer IV to stop. Are they the same as those of the opel truck?

    what are the main lines conditionally to paste animated objects in movements like opel, panzer or tiger?


    Good luck!
    Matt.

  2. #2

    Default

    I have spawn the tank like this and theres no wheels moving:


    local.panzer = spawn script_model
    local.panzer model "models/vehicles/panzer_iv.tik"
    local.panzer.origin = ( 0 0 0 )

  3. #3

    Default

    DoubleKill, I have one more question, related to the "solidity" and "collision" of the models. By placing, for example: an "opeltruck", it can be seen that its "collision" does not respect the texture of the model.

    I would like to know if there is a way to manipulate this aspect of the game.

    I hope you have understood my question.

    I await your response. Cheers!

  4. #4

    Default

    Some vehices dont have a collision mask so thats why they dont respect the model size.

    To do a custom fix to this, is you have to spawn a blocker around the tank to work like a collision mask.

  5. #5

    Default

    Thank you very much for your help DoubleKill.

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