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Thread: Need help Mention camper's name

  1. #1

    Default Need help Mention camper's name

    Hi all

    i'm using the anti camp mod that in admin pro

    it prints camper's position in usual and i wanna it to print camper name too

    it's really good idea

    i have made changes to the part of saying camper's position in the script

    but it seems not to work properly


    Code:
    if(level.map_enabled == 1)
    				{
    					if(local.say_pos == "1")
    					{
    						local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin
    
                                                    local.player=$player[local.i]
    					        local.name = netname local.player 
    	
    						if(local.pos != "" || local.pos != NULL || local.pos != NIL ||)
    						{
    							if(game.game == "BT")
    							{
    								local.pos = (self.netname + " " + "is camping: " + local.pos)
    							}
    							else
    							{
    								local.pos =  (local.name + " " + "is camping: " + local.pos)
    							}
    						
    							iprintlnbold_noloc local.pos
    						}
    					}
    it seems to just print camper name if there is only 1 player in server
    otherwise, it prints NIL

    this is the whole original script:

    Code:
    // Anti camper script by Elgan Sayer
    // Anti camper SFX camper script
    // version 1.01
    //
    // Questions should go to www.mods-r-us.net forums or elgan.sayer@gmail.com
    //
    // feel free to pass or tamper with this mod as its for u!
    // 
    // www.mods-r-us.net
    //
    // I have decided not to comment the code because you do not need to play with it. only settings files need to be altered.
    //
    // **************************************************************************************************************************************
    
    
    main:
    	if(self ==  NULL || self == NIL)																// If the player has vanished
    	{
    		end																	// end the script
    	}
    
    	//check if camper mod is on
    	if(level.run["camper"]!="1")
    	{
    		//uh oh not laoded:(
    		if(level.loaded_settings !=1)
    		{
    			level.loaded_settings=1
    			// Something whent horribly wrong with loading ambient.scr, SO load the settings again
    			println "ERROR: Admin-Pro Is being loaded incorrectly"
    			exec global/ac/console_feedback.scr "Admin-Pro Is being loaded incorrectly - Please fix" 1
    
    			waitexec global/settings.scr
    			
    			// load the cvar handling stuff
    			exec global/ac/cvarscheck.scr
    			
    			//Check the mod is on 
    			if(level.run["camper"]=="1")
    			{
    				exec global/libmef/mapdesc.scr::setup_map level.map_shortname
    
    				level.camps[allies] = 0
    				level.camps[axis] = 0
    				
    //				if(local.counter == "1")
    //				{
    //					thread hud 1
    //				}
    
    			}
    
    			exec global/mod_inform.scr
    //			else
    //			{
    ////				thread hud 0
    //			}
    
    			//everything is wrong, This means the spawn detection would be too slow. So activate the spawn detection for players
    			
    //			for(local.i= 1;local.i <= $player.size; local.i++)
    //			{
    //				for(local.o = 1; local.o <= level.spawn_scripts.size; local.o++)
    //				{
    //					if($player[local.i].dmteam != "spectator")
    //					{
    //					//iprintln  level.spawn_scripts[local.i][1]
    //						$player[local.i] exec level.spawn_scripts[local.o][1]
    //					}
    //				}
    //			}
    		}
    		end 
    	}
    //	else
    //	{
    ////		if(game.informed==1)
    ////		{
    ////			game.informed=0 //sets so this so it will run if(game.informed!=1) and not this 	
    ////			iprintln_noloc  "Camper Mod On"//the mod is on again
    ////			
    ////			local.counter = waitexec global/settings.scr::getcmd "counter"
    ////
    ////			if(local.counter == "1")
    ////			{
    ////				thread hud 1
    ////			}
    ////		}
    //	}
    
    
    	if(level.gametype == 0)
    	{
    		level.run["camper"] = 0
    		end
    	}
    
    	//if checking camping already or spec end
    
    	if(self.campinfcheck==1 || self.dmteam=="spectator" || self.mef_spectator == 1)
    	{
    		end
    	}
    
    	//check if the player is in a jail for lib mode
    	if(self.injail == 1 || self.locked == 1 )
    	{
    		self.campinfcheck=0
    		end
    	}	
    
    	//if player is dead end
    	if!(isalive self)
    	{
    		end
    	}	
    
    
    	local.camper_time = waitexec global/settings.scr::getcmd "time"
    
    	//reset if camper settings are Not there.
    	if(local.camper_time==NIL)
    	{
    		level.run["camper"] = 0
    		exec global/ac/console_feedback.scr ("Settings for anti camper are missing, mod being turned off") 1		
    		end
    	}
    
    	//end if they are using turret
    	local.turret_camp = waitexec global/settings.scr::getcmd "turret-camp"
    
    	if(local.turret_camp == "1")
    	{
    		if(self.using_turret == 1)
    		{
    			end
    		}
    	}
    
    	self.campinfcheck=1
    
    	local.camper_message = waitexec global/settings.scr::getcmd "message"
    	local.camper_radius = waitexec global/settings.scr::getcmd "radius"
    	local.camper_saysound = waitexec global/settings.scr::getcmd "saysound"
    
    	//get users weapons check settings
    	local.weapons_check =  waitexec global/settings.scr::getcmd "weaponscheck" 
    
    	//if user wants to check weapons then do so
    	if(local.weapons_check=="1")
    	{
    		local.camper_time =  waitthread check_weapon self
    	}
    
    	//if time is not there find it!
    	if(local.camper_time==NIL)
    	{
    		local.camper_time =  waitexec global/settings.scr::getcmd  "time"
    	}
    
    	//turn into #
    	local.camper_time = int local.camper_time
    
    	//if there is no time then end
    	if(local.camper_time==0)
    	{
    		self.campinfcheck=0
    		end
    	}
    
    	//the players origin
    	local.origin = self.origin
    	// work out the camping area
    	local.inradius =  vector_within local.origin self.origin local.camper_radius
    	
      	local.camped_for=1
    
    	self.in_radius=1
    
    	local.camped=0
    
    	//turn camper raduis into a number
    	local.camper_radius = int local.camper_radius
    
    	while(local.inradius && isalive self)
    	{
    		wait 1
    
    		//if(level.run["camper"]!="1")
    		//{
    		//	end
    		//	self.campinfcheck=0
    		//}
    
    		if(self==NIL || self == NULL)
    		{
    			end
    		}
    
    		if(self.dmteam == "spectator")
    		{
    			self.in_radius=0
    			self.campinfcheck=0
    			end
    		}
    
    		local.inradius =  vector_within local.origin self.origin local.camper_radius   
    		if(local.camped==0)
    		{	
    			if(local.camped_for==local.camper_time)
    			{
    				if(local.counter == "1")
    				{
    					level.camps[self.dmteam] ++
    					thread hud 1
    				}
    
    				if(local.camper_message!="")
    				{
    					self iprint local.camper_message
    				}
    	
    				if(local.camper_saysound=="1")
    				{
    					self stoploopsound
    					self playsound streamed_dfr_scripted_M3L1_016a 
    				}
    
    				local.say_pos = waitexec global/settings.scr::getcmd   "say-pos"
    
    				if(level.map_enabled == 1)
    				{
    					if(local.say_pos == "1")
    					{
    						local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin
    	
    						if(local.pos != "" || local.pos != NULL || local.pos != NIL)
    						{
    							if(game.game == "BT")
    							{
    								local.pos = (self.netname + " " + "is camping: " + local.pos)
    							}
    							else
    							{
    								local.pos =  ("A Camper has been detected: " + local.pos)
    							}
    						
    							iprintlnbold_noloc local.pos
    						}
    					}
    				}
    
    				local.type = waitexec global/settings.scr::getcmd "type" 
    				local.duration = waitexec global/settings.scr::getcmd "duration"
    				local.camped=1
    
    				local.wordsarray = waitexec global/strings.scr::split_line local.type 1
    				
    				if(local.wordsarray[2] > 1)
    				{
    					local.words = local.wordsarray[1]
    
    					for(local.w = 0;local.w <= local.words.size; local.w++)
    					{
    						for(local.ts = 1; local.ts<=game.types.size;local.ts++)
    						{
    							if(local.words[local.w] == game.types[local.ts][1])
    							{
    								local.types[local.w] = local.words[local.w]
    							}
    						}
    					}
    
    					local.type = local.types	
    				}
    
    				self exec global/ac/types.scr local.duration local.type 1
    
    				local.counter = waitexec global/settings.scr::getcmd "counter"
    
    				if(local.counter == "1")
    				{
    					thread hud 1
    				}
    
    			}
    			local.camped_for++
    		}
    	}
    
    	self.in_radius=0
    	
    	self.campinfcheck=0
    
    end
    
    
    check_weapon local.player:
    
    	if(local.player.dmteam=="spectator" || local.player == NIL || local.player == NULL)
    	{
    		end
    	}
    
    	if(game.loaded_weapons==NIL)
    	{
    		waitthread load_weapons 
    	}
    
    	self.weapon = NIL	
    
    	//self forcetorsostate GET_WEAPON
    	
    	self waitexec global/get_weapon.scr
    
    	local.true = 1
    	for(local.true =0;local.true <= 1; local.true++)
    	{
    		wait 1
    		if(self.weapon==NIL)
    		{
    			while(self.weapon==NIL)
    			{
    				if(self == NULL || self == NIL)
    				{
    					end
    				}
    				waitframe
    			}
    		}
    
    		if(self.weapon != "models/weapons/unarmed.tik")
    		{
    			local.true = 2
    		}
    
    		waitexec global/get_weapon.scr
    
    	}
    	
    	for(local.load=game.weapons_start;local.load<=game.all_commands.size;local.load++)
    	{
    		if(self.weapon == ("models/weapons/" + game.all_commands[local.load][1] + ".tik"))
    		{
    			local.camper_time = game.all_commands[local.load] [2]
    			local.camper_time = int local.camper_time
    			end local.camper_time
    		}
    	}
    
    end local.camper_time
    
    load_weapons:
    
    	switch(game.game)
    	{
    	case "AA":
    		game.loaded_weapons =  waitexec game.file["camper"]::weaponsaa
    	break
    	case "SH":
    		game.loaded_weapons =  waitexec game.file["camper"]::weaponssh
    	break
    	case "BT":
    		game.loaded_weapons =  waitexec game.file["camper"]::weaponsbt
    	break
    	}
    
    	game.weapons_start= game.all_commands.size
    
    	exec global/settings.scr::add_cmds game.loaded_weapons
    end
    
    
    // There is no radius so make one for the player ( console commands )
    getradius:
    
    	local.origin = self.origin
    	local.camper_radius = waitexec global/settings.scr::getcmd  "radius"
    
    	local.camper_radius = int local.camper_radius
    
    	local.inradius =  vector_within local.origin self.origin local.camper_radius  
    
    	self.in_radius=1
    
    	while(local.inradius)
    	{
    		local.inradius =  vector_within local.origin self.origin local.camper_radius  
    		waitframe
    	}
    
    	self.in_radius=0
    end
    
    
    hud local.alpha:
    
    	
    	huddraw_alpha 5 1
    	huddraw_shader 5 "textures/mohmenu/black.tga"
    
    	if (local.alpha == 1)
    	{
    		huddraw_alpha 5 .45
    	}
    	else
    	{
    		huddraw_alpha 5 0
    	}
    
    	huddraw_rect 5 -105 53 100 73
    	huddraw_align 5 right top
    
    	huddraw_align 4 right top
    	huddraw_font 4 facfont-20
    	huddraw_rect 4 -100 55 100 100
    	huddraw_color 4 1 1 0
    	huddraw_alpha 4 local.alpha
    	huddraw_string 4 ("Camp Counter")
    
    	huddraw_align 6 right top
    	huddraw_font 6 facfont-20
    	huddraw_rect 6 -73 80 100 100
    	huddraw_color 6 1 1 1
    	huddraw_alpha 6 local.alpha
    	huddraw_string 6 ( level.camps[allies])
    
    	huddraw_align 30 right top
    	huddraw_font 30 facfont-20
    	huddraw_rect 30 -73 100 100 100
    	huddraw_color 30 1 1 1
    	huddraw_alpha 30 local.alpha
    	huddraw_string 30 ( level.camps[axis])
    
    	huddraw_shader 31 ("textures/hud/allies")
    	huddraw_align 31 right top
    	huddraw_rect 31 -100 73 25 25
    	huddraw_color 31 1 1 1
    	huddraw_alpha 31 local.alpha
    
    	huddraw_shader 33 ("textures/hud/axis")
    	huddraw_align 33 right top
    	huddraw_rect 33 -100 98 25 25
    	huddraw_color 33 1 1 1
    	huddraw_alpha 33 local.alpha
    
    end
    Thanks in advance

  2. #2

    Default

    Is printing NIL because you getting the player wrong way.

    If you look to the code on this part for BT he is getting the player using self not local.player:


    if(level.map_enabled == 1)
    {
    if(local.say_pos == "1")
    {
    local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin

    local.name = netname self

    if(local.pos != "" || local.pos != NULL || local.pos != NIL ||)
    {
    if(game.game == "BT")
    {
    local.pos = (self.netname + " " + "is camping: " + local.pos) // self = player
    }
    else
    {
    local.pos = (local.name + " " + "is camping: " + local.pos)
    }

    iprintlnbold_noloc local.pos
    }
    }


    I have fix on the code to get the player.

  3. #3

    Default

    Quote Originally Posted by DoubleKill View Post
    Is printing NIL because you getting the player wrong way.

    If you look to the code on this part for BT he is getting the player using self not local.player:


    if(level.map_enabled == 1)
    {
    if(local.say_pos == "1")
    {
    local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin

    local.name = netname self

    if(local.pos != "" || local.pos != NULL || local.pos != NIL ||)
    {
    if(game.game == "BT")
    {
    local.pos = (self.netname + " " + "is camping: " + local.pos) // self = player
    }
    else
    {
    local.pos = (local.name + " " + "is camping: " + local.pos)
    }

    iprintlnbold_noloc local.pos
    }
    }


    I have fix on the code to get the player.
    Yeah it works great!!

    thank you DoubleKill, i really searched alot about that, they all use netname $player to get player name

  4. #4

    Default

    ahh tahts a great idea mohamed :P. can u share the whole code?

  5. #5

    Default

    Quote Originally Posted by Slimbips {sfx} View Post
    ahh tahts a great idea mohamed :P. can u share the whole code?



    Code:
    // Anti camper script by Elgan Sayer
    // Anti camper SFX camper script
    // version 1.01
    //
    // Questions should go to www.mods-r-us.net forums or elgan.sayer@gmail.com
    //
    // feel free to pass or tamper with this mod as its for u!
    // 
    // www.mods-r-us.net
    //
    // I have decided not to comment the code because you do not need to play with it. only settings files need to be altered.
    //
    // **************************************************************************************************************************************
    
    
    main:
    	if(self ==  NULL || self == NIL)																// If the player has vanished
    	{
    		end																	// end the script
    	}
    
    	//check if camper mod is on
    	if(level.run["camper"]!="1")
    	{
    		//uh oh not laoded:(
    		if(level.loaded_settings !=1)
    		{
    			level.loaded_settings=1
    			// Something whent horribly wrong with loading ambient.scr, SO load the settings again
    			println "ERROR: Admin-Pro Is being loaded incorrectly"
    			exec global/ac/console_feedback.scr "Admin-Pro Is being loaded incorrectly - Please fix" 1
    
    			waitexec global/settings.scr
    			
    			// load the cvar handling stuff
    			exec global/ac/cvarscheck.scr
    			
    			//Check the mod is on 
    			if(level.run["camper"]=="1")
    			{
    				exec global/libmef/mapdesc.scr::setup_map level.map_shortname
    
    				level.camps[allies] = 0
    				level.camps[axis] = 0
    				
    //				if(local.counter == "1")
    //				{
    //					thread hud 1
    //				}
    
    			}
    
    			exec global/mod_inform.scr
    //			else
    //			{
    ////				thread hud 0
    //			}
    
    			//everything is wrong, This means the spawn detection would be too slow. So activate the spawn detection for players
    			
    //			for(local.i= 1;local.i <= $player.size; local.i++)
    //			{
    //				for(local.o = 1; local.o <= level.spawn_scripts.size; local.o++)
    //				{
    //					if($player[local.i].dmteam != "spectator")
    //					{
    //					//iprintln  level.spawn_scripts[local.i][1]
    //						$player[local.i] exec level.spawn_scripts[local.o][1]
    //					}
    //				}
    //			}
    		}
    		end 
    	}
    //	else
    //	{
    ////		if(game.informed==1)
    ////		{
    ////			game.informed=0 //sets so this so it will run if(game.informed!=1) and not this 	
    ////			iprintln_noloc  "Camper Mod On"//the mod is on again
    ////			
    ////			local.counter = waitexec global/settings.scr::getcmd "counter"
    ////
    ////			if(local.counter == "1")
    ////			{
    ////				thread hud 1
    ////			}
    ////		}
    //	}
    
    
    	if(level.gametype == 0)
    	{
    		level.run["camper"] = 0
    		end
    	}
    
    	//if checking camping already or spec end
    
    	if(self.campinfcheck==1 || self.dmteam=="spectator" || self.mef_spectator == 1)
    	{
    		end
    	}
    
    	//check if the player is in a jail for lib mode
    	if(self.injail == 1 || self.locked == 1 )
    	{
    		self.campinfcheck=0
    		end
    	}	
    
    	//if player is dead end
    	if!(isalive self)
    	{
    		end
    	}	
    
    
    	local.camper_time = waitexec global/settings.scr::getcmd "time"
    
    	//reset if camper settings are Not there.
    	if(local.camper_time==NIL)
    	{
    		level.run["camper"] = 0
    		exec global/ac/console_feedback.scr ("Settings for anti camper are missing, mod being turned off") 1		
    		end
    	}
    
    	//end if they are using turret
    	local.turret_camp = waitexec global/settings.scr::getcmd "turret-camp"
    
    	if(local.turret_camp == "1")
    	{
    		if(self.using_turret == 1)
    		{
    			end
    		}
    	}
    
    	self.campinfcheck=1
    
    	local.camper_message = waitexec global/settings.scr::getcmd "message"
    	local.camper_radius = waitexec global/settings.scr::getcmd "radius"
    	local.camper_saysound = waitexec global/settings.scr::getcmd "saysound"
    
    	//get users weapons check settings
    	local.weapons_check =  waitexec global/settings.scr::getcmd "weaponscheck" 
    
    	//if user wants to check weapons then do so
    	if(local.weapons_check=="1")
    	{
    		local.camper_time =  waitthread check_weapon self
    	}
    
    	//if time is not there find it!
    	if(local.camper_time==NIL)
    	{
    		local.camper_time =  waitexec global/settings.scr::getcmd  "time"
    	}
    
    	//turn into #
    	local.camper_time = int local.camper_time
    
    	//if there is no time then end
    	if(local.camper_time==0)
    	{
    		self.campinfcheck=0
    		end
    	}
    
    	//the players origin
    	local.origin = self.origin
    	// work out the camping area
    	local.inradius =  vector_within local.origin self.origin local.camper_radius
    	
      	local.camped_for=1
    
    	self.in_radius=1
    
    	local.camped=0
    
    	//turn camper raduis into a number
    	local.camper_radius = int local.camper_radius
    
    	while(local.inradius && isalive self)
    	{
    		wait 1
    
    		//if(level.run["camper"]!="1")
    		//{
    		//	end
    		//	self.campinfcheck=0
    		//}
    
    		if(self==NIL || self == NULL)
    		{
    			end
    		}
    
    		if(self.dmteam == "spectator")
    		{
    			self.in_radius=0
    			self.campinfcheck=0
    			end
    		}
    
    		local.inradius =  vector_within local.origin self.origin local.camper_radius   
    		if(local.camped==0)
    		{	
    			if(local.camped_for==local.camper_time)
    			{
    				if(local.counter == "1")
    				{
    					level.camps[self.dmteam] ++
    					thread hud 1
    				}
    
    				if(local.camper_message!="")
    				{
    					self iprint local.camper_message
    				}
    	
    				if(local.camper_saysound=="1")
    				{
    					self stoploopsound
    					self playsound streamed_dfr_scripted_M3L1_016a 
    				}
    
    				local.say_pos = waitexec global/settings.scr::getcmd   "say-pos"
    
    				if(level.map_enabled == 1)
    				{
    					if(local.say_pos == "1")
    					{
    						local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin
    	                                        local.name = netname self
    						if(local.pos != "" || local.pos != NULL || local.pos != NIL || local.name != NIL)
    						{
    							if(game.game == "BT")
    							{
    								local.pos = (self.netname + " " + "is camping: " + local.pos)
    							}
    							else
    							{
    								local.pos =  (local.name + " " + "is camping: " + local.pos)
    							}
    						
    							iprintlnbold_noloc local.pos
    						}
    					}
    				}
    
    				local.type = waitexec global/settings.scr::getcmd "type" 
    				local.duration = waitexec global/settings.scr::getcmd "duration"
    				local.camped=1
    
    				local.wordsarray = waitexec global/strings.scr::split_line local.type 1
    				
    				if(local.wordsarray[2] > 1)
    				{
    					local.words = local.wordsarray[1]
    
    					for(local.w = 0;local.w <= local.words.size; local.w++)
    					{
    						for(local.ts = 1; local.ts<=game.types.size;local.ts++)
    						{
    							if(local.words[local.w] == game.types[local.ts][1])
    							{
    								local.types[local.w] = local.words[local.w]
    							}
    						}
    					}
    
    					local.type = local.types	
    				}
    
    				self exec global/ac/types.scr local.duration local.type 1
    
    				local.counter = waitexec global/settings.scr::getcmd "counter"
    
    				if(local.counter == "1")
    				{
    					thread hud 1
    				}
    
    			}
    			local.camped_for++
    		}
    	}
    
    	self.in_radius=0
    	
    	self.campinfcheck=0
    
    end
    
    
    check_weapon local.player:
    
    	if(local.player.dmteam=="spectator" || local.player == NIL || local.player == NULL)
    	{
    		end
    	}
    
    	if(game.loaded_weapons==NIL)
    	{
    		waitthread load_weapons 
    	}
    
    	self.weapon = NIL	
    
    	//self forcetorsostate GET_WEAPON
    	
    	self waitexec global/get_weapon.scr
    
    	local.true = 1
    	for(local.true =0;local.true <= 1; local.true++)
    	{
    		wait 1
    		if(self.weapon==NIL)
    		{
    			while(self.weapon==NIL)
    			{
    				if(self == NULL || self == NIL)
    				{
    					end
    				}
    				waitframe
    			}
    		}
    
    		if(self.weapon != "models/weapons/unarmed.tik")
    		{
    			local.true = 2
    		}
    
    		waitexec global/get_weapon.scr
    
    	}
    	
    	for(local.load=game.weapons_start;local.load<=game.all_commands.size;local.load++)
    	{
    		if(self.weapon == ("models/weapons/" + game.all_commands[local.load][1] + ".tik"))
    		{
    			local.camper_time = game.all_commands[local.load] [2]
    			local.camper_time = int local.camper_time
    			end local.camper_time
    		}
    	}
    
    end local.camper_time
    
    load_weapons:
    
    	switch(game.game)
    	{
    	case "AA":
    		game.loaded_weapons =  waitexec game.file["camper"]::weaponsaa
    	break
    	case "SH":
    		game.loaded_weapons =  waitexec game.file["camper"]::weaponssh
    	break
    	case "BT":
    		game.loaded_weapons =  waitexec game.file["camper"]::weaponsbt
    	break
    	}
    
    	game.weapons_start= game.all_commands.size
    
    	exec global/settings.scr::add_cmds game.loaded_weapons
    end
    
    
    // There is no radius so make one for the player ( console commands )
    getradius:
    
    	local.origin = self.origin
    	local.camper_radius = waitexec global/settings.scr::getcmd  "radius"
    
    	local.camper_radius = int local.camper_radius
    
    	local.inradius =  vector_within local.origin self.origin local.camper_radius  
    
    	self.in_radius=1
    
    	while(local.inradius)
    	{
    		local.inradius =  vector_within local.origin self.origin local.camper_radius  
    		waitframe
    	}
    
    	self.in_radius=0
    end
    
    
    hud local.alpha:
    
    	
    	huddraw_alpha 5 1
    	huddraw_shader 5 "textures/mohmenu/black.tga"
    
    	if (local.alpha == 1)
    	{
    		huddraw_alpha 5 .45
    	}
    	else
    	{
    		huddraw_alpha 5 0
    	}
    
    	huddraw_rect 5 -105 53 100 73
    	huddraw_align 5 right top
    
    	huddraw_align 4 right top
    	huddraw_font 4 facfont-20
    	huddraw_rect 4 -100 55 100 100
    	huddraw_color 4 1 1 0
    	huddraw_alpha 4 local.alpha
    	huddraw_string 4 ("Camp Counter")
    
    	huddraw_align 6 right top
    	huddraw_font 6 facfont-20
    	huddraw_rect 6 -73 80 100 100
    	huddraw_color 6 1 1 1
    	huddraw_alpha 6 local.alpha
    	huddraw_string 6 ( level.camps[allies])
    
    	huddraw_align 30 right top
    	huddraw_font 30 facfont-20
    	huddraw_rect 30 -73 100 100 100
    	huddraw_color 30 1 1 1
    	huddraw_alpha 30 local.alpha
    	huddraw_string 30 ( level.camps[axis])
    
    	huddraw_shader 31 ("textures/hud/allies")
    	huddraw_align 31 right top
    	huddraw_rect 31 -100 73 25 25
    	huddraw_color 31 1 1 1
    	huddraw_alpha 31 local.alpha
    
    	huddraw_shader 33 ("textures/hud/axis")
    	huddraw_align 33 right top
    	huddraw_rect 33 -100 98 25 25
    	huddraw_color 33 1 1 1
    	huddraw_alpha 33 local.alpha
    
    end

  6. #6

    Default

    i copy and pasted this into the antinamchange.scr.... but now the mod is broken... maybe becease im using linux?

  7. #7

    Default

    Quote Originally Posted by Slimbips {sfx} View Post
    i copy and pasted this into the antinamchange.scr.... but now the mod is broken... maybe becease im using linux?
    Is it providing an error for when you try to run it? Operating system shouldn't matter.

  8. #8

    Default

    it just kills the mod, anti-camp doesnt work anymore when i copy paste the code into the anti-camp.scr

  9. #9

    Default

    Quote Originally Posted by Slimbips {sfx} View Post
    i copy and pasted this into the antinamchange.scr.... but now the mod is broken... maybe becease im using linux?
    i use windows it works great

    maybe it has something to do with copying

    Here is anti_camper.scr:

    https://ufile.io/m3a4jpdn

  10. #10

    Default

    Quote Originally Posted by Slimbips {sfx} View Post
    i copy and pasted this into the antinamchange.scr.... but now the mod is broken... maybe becease im using linux?
    Is not because of linux, but is because the anti-camper is not compatiblem with the anti-name changer.

    One run in a state file and the other dont.

    The code needs to be change to work together.

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