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Thread: Callback of sound 'mb_101' ignored.

  1. #1

    Default Callback of sound 'mb_101' ignored.

    Is there are way to fix this when playing a sound ?
    PHP Code:
    ^~^~^ Callback of sound 'mb_101' ignored

  2. #2

    Default

    Do you have an example that causes it? I.e. the entity and the sound you're playing on it? You can specify arguments when playing sound on entities, and whether to do a callback is one of them, at least according to opm.

  3. #3

    Default

    The following code does not work in coop (running AA maps in BT)

    PHP Code:
    $someentity playsound mb_101 wait
    $someentity waittill sounddone 
    Callback of sound 'mb_101' ignored.
    PHP Code:
    $whatever say whateverdialog
    $whatever waittill saydone 
    Couldn't find animation 'dfr_M1L2_139m_2' trying alias sound instead
    Callback of sound 'dfr_M1L2_139m_2' ignored

  4. #4

    Default

    If you get rid of the 'wait' you won't get that message in your console. Are you saying that the sound does play, it just doesn't wait till finished?

    Waiting for the sound to finish is the callback, and that isn't allowed in multiplayer gametypes for whatever reason:

    if( doCallback && g_gametype->integer )
    {
    Com_Printf( "^~^~^ Callback of sound '%s' ignored.\n", sound_name.c_str() );
    doCallback = 0;
    }


    Probably has something to do with the server/client divide, like players having their own sound files (with same name) of different length to everyone else (and server).
    Last edited by 1337Smithy; February 13th, 2020 at 02:32 AM.

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