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Thread: Triple monitor game play.

  1. #1
    Senior Member Major A's Avatar
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    Question Triple monitor game play.

    I recently unlocked the awesomeness of triple monitors.
    I wanted to try out multi monitor gameplay.

    I'f I change the res in config file to change the display, it streches the menu to huge smudged image,
    but the console was not.

    does anyone have settings on how to make game show properly with triple monitors?

    ASUS P8B75-M * Quadcore 3.1GHz * 32GB ram * GT740 4GB video * Logitech USB Marble Mouse=Trackball * System - ArchLinux-EndeavourOS, KDE Plasma Desktop * Triple monitor

  2. #2

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    I don't think there is a setting/cvars for that. Even CS:GO didn't had support for triple-monitor setup until few weeks ago (Added a new setting to enable triple-monitor UI mode.)
    You'll probably need to edit the .urc files to adjust the huds to your resolution.

    BTW, how does it look? can you post a screenshot?
    and what is the resolution you are using?

  3. #3
    Senior Member Major A's Avatar
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    Trying to get to 5700x1000
    looks like this, the console is fine, but the rest, well, ui scale is wonky



    The game itself looks ok, but as you stated, anything ui is all outta wak






    Going across the top 3 21" monitors here :P



    It'd be nice if it did it, but I'm guessing the game may have a scale max built in, maybe not built in,
    rather the ui just doesn't know it's being stretched I guess.
    I figure with you guys knowing the guts of the game on the programming side, you may have a way to
    remedy the situation.
    I figured when the adjustments for the wide screen were introduced, it would just work I guess lol
    In cfg I have
    Code:
    seta r_mode "-1"
    seta r_customheight "1000"
    seta r_customwidth "5700"
    I was kinda looking forward to whipp'n some ass with a nice view
    Last edited by Major A; January 9th, 2020 at 10:35 PM.

    ASUS P8B75-M * Quadcore 3.1GHz * 32GB ram * GT740 4GB video * Logitech USB Marble Mouse=Trackball * System - ArchLinux-EndeavourOS, KDE Plasma Desktop * Triple monitor

  4. #4

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    Nice setup, man. Very nice. I think you could do with one more screen, though. Balance things out

  5. #5

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    All the game huds are designed for a resolution of 640x480 pixels (4:3 aspect ratio). That's why it looks so bad in ultra-wide screens
    and the console looks good because it's harcoded, it doesn't use .urc files


    This is how the CS:GO fix looks like (min 2:10)



    All the huds are displayed in the middle monitor

    I believe it's possible to have the same result in mohaa if the hud files are edited
    first thing to do would be remove/comment the "virtualres 1" command to prevent the huds from stretching and then adjust all the huds positions to the resolution of your middle monitor

  6. #6
    Administrator James's Avatar
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    I am willing to bet all UI\Menu related stuff is rendered using percentages instead of pixels.
    So lets say a menu is rendered at 50%...
    If your resolution before was 1360x768
    The width of a menu would translate to 680 pixels wide...
    Now if your resolution multiplied by 3 that would also multiply the pixel width...
    So your menu would now look stretched out at 2040 pixels instead of the stock 680.

    Make sense?

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