So I have come across an issue with countdown, but oddly enough it only seems to occur on my actual hosted server- (I can't get the crash to replicate in lan when I test on my own computer)

When the round ends and a team wins the camera pans to the person who has the radio, begins circling as normal then the game freezes. I checked the qconsole.log and saw alot of this:

"CGM buffer for client 0 is full"

Does it make sense that this is what is causing the server to freeze at the end of a match? If so, is it fixable?
I'll attach the full qconsole.log
https://1drv.ms/u/s!AkRez-Qci5HZi3ky...kqEM2?e=TpuhFb

Thanks