G'day folks,
I wasn't sure to post this here or under the "Mapping" forum but I guess it's texture related as are "skins".

I have cropped some tufts of grass and they look great in game but I'd much rather them appear as 3D and not 2D.
I have used the "autosprite2" in shaders before without incident but in this map everything is causing me grief. lol
The texture first appears upside down when viewed from one side and the right way up on the other side and as I walk passed it, it rotates on it's Z axis (somersaults) instead of it's Y axis (like a door).
I have copied the shader surface that has worked for me in several maps but it's not acting the same.
I have remade the brushes and patch of these textures to no avail.
I have looked at the default MOHAA sprites script and tried some of that crap too ("spritegen oriented").

This is what has worked for my other maps....
Code:
textures/loop/grass_tuft
{
	//qer_editorimage textures/loop/grass_tuft.tga
	qer_keyword utility
	surfaceparm alphashadow
	surfaceparm nonsolid
	surfaceparm trans
	nopicmip
	nomipmaps
	deformVertexes autosprite2
	cull none
	{
		map textures/loop/grass_tuft.tga
	depthWrite
	alphaFunc GE128
	nextbundle
	map $lightmap
	}
}
... but it just gets all screwy in this map.

Any help would be appreciated.
Cheers.