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Thread: fx/dummy.tik acting the dummy

  1. #11

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    Mate, that is perfect!! *thumbs up*
    What a huge difference it makes to be able to hear the second and third songs.
    I ran around outside a fair bit singing the song in my head, periodically returning back inside to find that the radio / speakers hadn't missed a beat.
    It looped back to the start of the track after playing all three.

    Thanks for deciding to probe further. I had continued on the build accepting that there wasn't to be a radio.
    That would have been disappointing after all the hassle I had finding suitable versions of these songs which weren't restricted by copyrights.
    Of course none compare to the original, Edith Piaf but these come close.

    Thank you for renewing my interest in this map, from the start the map and I have had a love / hate relationship. lol

    Cheers bud.

  2. #12

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    Good to hear! It's a really cool looking map so it will be great to see it when complete for sure.

    Let me know how it goes when adding more speaker entities

  3. #13

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    Quote Originally Posted by AccadaccA View Post
    Of course none compare to the original, Edith Piaf but these come close.
    "Non, je ne regrette rien" ?!?!?!

  4. #14

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    Quote Originally Posted by Shadow View Post
    "Non, je ne regrette rien" ?!?!?!
    That's the one .

    Edit: Oh, and I thought of another way that I think will work too. I think actually creating your own model tik and adding the sound in there would work well, maybe even better:

    Code:
    TIKI
    setup
    {
    	scale 0.52				// Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
    	path models/fx/dummy
    	skelmodel dummy3.skd
    }
    
    init
    {
    	server
    	{
    	      	classname ScriptModel
    		rendereffects +dontdraw
    		notsolid
    	}
    
    	client
            {
                    settiki none
    		aliascache accaradio sound/loop/FrenchSongs.wav soundparms 0.5 0.0 1.0 0.0 500 800 auto loaded maps "dm obj dm/loop"
    
    
    
                    
            }
    }
    
    animations
    {
    	idle     dummy3.skc
    	{
    		client
    		{
    			entry loopsound accaradio
    		}
    	}	
    
    }
    Though perhaps not on the client but on the server so it syncs up. I guess you can try this way if you discover any unforeseen issues with the other solution . You have options.
    Last edited by 1337Smithy; November 16th, 2019 at 03:39 AM.

  5. #15

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    Quote Originally Posted by Shadow View Post
    "Non, je ne regrette rien" ?!?!?!
    Yes mate, although period incorrect (1960), I've always liked it and "Tu Es Partout" (1944) from "Saving Private Ryan" also by Edith Piaf.
    Dang she had a voice.


    Smithy; Shall do. I've been wanting to add more speaker dummies but I've been preoccupied with other parts of the map.
    It's really coming along well.

    Thank you for the compliment. Hopefully it continues to get better. If I can ever make up my mind on anything without changing stuff back and forth repeatedly. lol

    Whoa, that's some script. I guess it doesn't hurt to have a back-up plan.
    Thanks for taking the extra extra time my friend.

    Cheers.

  6. #16

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    Quote Originally Posted by 1337Smithy View Post
    Let me know how it goes when adding more speaker entities
    I finally got around to re-creating the the rest of the fx/dummy speakers and they all work perfectly.... at the same time. Which is always a bonus. lol
    Thanks mate.

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