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Thread: FreezeTag Rewards

  1. #11

    Default

    That's weird, weren't you using the Freeze-tag Rewards mod on your servers before?

    I don't remember anything about the "addkills" command being bugged on Linux.

  2. #12

    Default

    Quote Originally Posted by Zappa View Post
    That's weird, weren't you using the Freeze-tag Rewards mod on your servers before?

    I don't remember anything about the "addkills" command being bugged on Linux.
    I remember Slimbips having a problem with is too making the server to crash.

    I think the fix is maybe around on the forum.

  3. #13

    Default

    I found this: https://www.x-null.net/forums/thread...ll=1#post22781

    It seems like the crash happens when you use the "addkills" command through the "commanddelay" command


    @win151
    Try replacing this line:
    local.melter commanddelay 0 addKills local.award


    with this:
    local.melter addkills local.award


    and see if it still crashes

  4. #14

    Default

    It works now. Thanks!

    Now if I want to show the amount of melts in a hud, how would I add it? Right now, I have this and I'm assuming that its wrong.


    ihuddraw_string $player[local.i] 96 local.totalpoints



    Everything shows up except for the number of melts. I get a NIL message in place of the number. I tried changing it with different lines, but get the same error. Here's the whole line:




    ihuddraw_alpha $player[local.i] 95 1
    ihuddraw_font $player[local.i] 95 "verdana-14"
    ihuddraw_color $player[local.i] 95 0.27 0.88 0
    ihuddraw_color $player[local.i] 95 0.27 0.88 1
    ihuddraw_rect $player[local.i] 95 10 -200 100 20
    ihuddraw_string $player[local.i] 95 "Melts:"
    ihuddraw_align $player[local.i] 95 left bottom

    ihuddraw_alpha $player[local.i] 96 1
    ihuddraw_font $player[local.i] 96 "verdana-14"
    ihuddraw_color $player[local.i] 96 0.27 0.88 0
    ihuddraw_color $player[local.i] 96 0.27 0.88 1
    ihuddraw_rect $player[local.i] 96 80 -200 100 20
    ihuddraw_string $player[local.i] 96 local.totalpoints
    ihuddraw_align $player[local.i] 96 left bottom

  5. #15

    Default

    There is no need to use two different huddraws, only one is enough
    also, in the code, local.melter is the player (the melter). Using $player[local.i] will throw an error since local.i is not defined.

    The right code should be something like this:

    award_melter_points local.melters:

    if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt" || level.mef_baseversion == "aa")
    {
    for (local.i = 0; local.i < local.melters.size; local.i++)
    {
    local.melter = local.melters[local.i]
    if (local.melter != NULL)
    {
    if (local.melter.ft_meltscore == NIL)
    {
    local.melter.ft_meltscore = 0.0
    local.melter.ft_awardedpoints = 0
    }

    local.melter.ft_meltscore += (1.0 / local.melters.size)
    local.totalpoints = int local.melter.ft_meltscore

    // round up to the nearest integer
    if ((local.melter.ft_meltscore - local.totalpoints) > 0.0)
    {
    local.totalpoints += 1
    }

    local.award = local.totalpoints - local.melter.ft_awardedpoints

    // NEW REWARDS START HERE ------------------------------------------------------------------
    if (local.award > 0)
    {
    local.melter addkills local.award // <-- this will add a kill every single melt
    local.melter.ft_awardedpoints += local.award

    ihuddraw_virtualsize local.melter 95 0
    ihuddraw_align local.melter 95 left bottom
    ihuddraw_color local.melter 95 0.27 0.88 1
    ihuddraw_font local.melter 95 "facfont-20"
    ihuddraw_rect local.melter 95 40 -185 100 20
    ihuddraw_string local.melter 95 ("Melts: " + local.totalpoints)
    ihuddraw_alpha local.melter 95 1

    switch (local.melter.ft_awardedpoints)
    {
    case 1: // 1 melt
    // do stuff here
    local.melter iprint ("You got a point for your melting.")
    break
    case 2: // 2 melts
    // do stuff here
    local.melter give "models/weapons/silencedpistol.tik"
    local.melter iprint ("You got a silenced pistol for your melting.")
    break
    default:
    break
    }
    }
    }
    }
    }
    end

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