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October 14th, 2019, 11:51 AM
#1
Senior Member
zzzz_SFX_SH-MP-AA
anyone know why this map pack triggers the anti chams script?
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October 14th, 2019, 12:33 PM
#2
*Master of Maps*
There were some false-positives that conflicted with Spearhead files in older versions.
(There's a chapter with all false-positives in my guide)
My guess is one of these 2 lines that cause it:
textures/sprites/hrpuffnstuff_german.tga
textures/models/weapons/F1_grenade.jpg
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October 14th, 2019, 12:59 PM
#3
Senior Member
Found it here is what is doing it, I use 3 anti-cham scripts antcham.scr, anticham1.scr and showcham.scr
zzz_ce_maps.pk3
anticham1.scr
huddraw_virtualsize 127 1
huddraw_alpha 127 1
huddraw_rect 127 0 0 800 800
huddraw_shader 127 "textures/sprites/hrpuffnstuff_german.tga"
hrpuffnstuff_german.tga
zzzz_SFX_SH-MP-AA.pk3
anticham.scr
huddraw_virtualsize 74 1
huddraw_alpha 74 1
huddraw_rect 74 0 0 800 800
huddraw_shader 74 "textures/window/window4_broken.tga"
window4_broken.tga
I think I went thrrough this around 5 or 6 years ago...lol
Last edited by easymeat; October 14th, 2019 at 01:01 PM.
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October 15th, 2019, 01:13 AM
#4
*Master of Maps*
Well glad you got it fixed ^^
The Windows one is a false-positive as well indeed, though actually makes for a cool effect xD
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