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Thread: zzzz_SFX_SH-MP-AA

  1. #1

    Default zzzz_SFX_SH-MP-AA

    anyone know why this map pack triggers the anti chams script?

  2. #2

    Default

    There were some false-positives that conflicted with Spearhead files in older versions.
    (There's a chapter with all false-positives in my guide)

    My guess is one of these 2 lines that cause it:
    textures/sprites/hrpuffnstuff_german.tga
    textures/models/weapons/F1_grenade.jpg

  3. #3

    Default

    Found it here is what is doing it, I use 3 anti-cham scripts antcham.scr, anticham1.scr and showcham.scr
    zzz_ce_maps.pk3

    anticham1.scr

    huddraw_virtualsize 127 1
    huddraw_alpha 127 1
    huddraw_rect 127 0 0 800 800
    huddraw_shader 127 "textures/sprites/hrpuffnstuff_german.tga"

    hrpuffnstuff_german.tga


    zzzz_SFX_SH-MP-AA.pk3

    anticham.scr

    huddraw_virtualsize 74 1
    huddraw_alpha 74 1
    huddraw_rect 74 0 0 800 800
    huddraw_shader 74 "textures/window/window4_broken.tga"

    window4_broken.tga

    I think I went thrrough this around 5 or 6 years ago...lol
    Last edited by easymeat; October 14th, 2019 at 01:01 PM.

  4. #4

    Default

    Well glad you got it fixed ^^
    The Windows one is a false-positive as well indeed, though actually makes for a cool effect xD

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