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Thread: What am i doing wrong?

  1. #1
    Senior Member verruguitens's Avatar
    Join Date
    Mar 2017
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    Argentina
    Posts
    207

    Exclamation What am i doing wrong?

    I lost my notes!, when a few months ago I learned to do the teleports for the SP maps, I had everything written down, and I lost everything, I don't know what the hell I did that I didn't find the files on my external disk, I had everything written down and everything armed, someone can help me and tell me What am I doing wrong? I was guided by this old topic of that time and I did the teleports for M2L3 and when I enter I am born in pipelines and I walk a little and crash.

    https://www.x-null.net/forums/thread...light=teleport


    What is the error?

    //
    // M2L2B - Scuttling the U-529
    //


    main:

    removeclass ammoEntity
    removeclass weapon
    removeclass Health

    if((getcvar("g_gametype") == "1"))
    {
    waitthread ffatype
    end
    }
    else
    {
    waitthread tdmtype
    end
    }
    end



    tdmtype:

    setcvar "g_obj_alliedtext1" "Mapa: M2L3"
    setcvar "g_obj_alliedtext2" ""
    setcvar "g_obj_alliedtext3" "Solo sniper + 1 granada"

    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" "El Server del Major Konig"
    setcvar "g_obj_axistext3" ""


    setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing2a.tga"

    setcvar "g_gametype" "2"

    waitthread tdm_spawns
    waitthread set_da_stuff_up

    level waittill prespawn

    thread global/door_locked.scr::lock
    exec global/ambient.scr m2l3

    level waittill spawn
    thread port01

    thread port02
    level.clockside = kills


    end



    ffatype:

    setcvar "g_obj_alliedtext1" "Mapa: M2L3"
    setcvar "g_obj_alliedtext2" ""
    setcvar "g_obj_alliedtext3" "Solo sniper + 1 granada"

    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" "El Server del Major Konig"
    setcvar "g_obj_axistext3" ""

    setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing2a.tga"


    setcvar "g_gametype" "1"

    waitthread ffa_spawns
    waitthread set_da_stuff_up

    level waittill prespawn

    thread global/door_locked.scr::lock
    exec global/ambient.scr m2l3

    level waittill spawn
    thread port01

    thread port02
    level.clockside = kills



    end


    tdm_spawns:


    spawn info_player_axis "origin" "-802.99 2044.99 -457.33" "angle" "68" "targetname" "X1"
    spawn info_player_axis "origin" "-552.48 1876.24 -458.94" "angle" "88" "targetname" "X2"
    spawn info_player_axis "origin" "-18.46 1946.37 -464.87" "angle" "103" "targetname" "X3"
    spawn info_player_axis "origin" "72.88 1878.37 -466.89" "angle" "108" "targetname" "X4"
    spawn info_player_axis "origin" "72.88 1738.27 -468.37" "angle" "106" "targetname" "X5"

    spawn info_player_axis "origin" "-622.14 1439.56 -463.08" "angle" "83" "targetname" "X6"
    spawn info_player_axis "origin" "-828.49 1544.68 -462.01" "angle" "73" "targetname" "X7"
    spawn info_player_axis "origin" "-1072.87 1469.06 -462.58" "angle" "64" "targetname" "X8"
    spawn info_player_axis "origin" "-850.41 1121.68 -467.10" "angle" "77" "targetname" "X9"
    spawn info_player_axis "origin" "-1058.54 2211.02 -456.87" "angle" "24" "targetname" "X10"

    spawn info_player_axis "origin" "-890.65 2322.49 -464.56" "angle" "18" "targetname" "X11"
    spawn info_player_axis "origin" "-159.13 2224.27 -460.15" "angle" "112" "targetname" "X12"
    spawn info_player_axis "origin" "72.86 2651.88 -489.82" "angle" "145" "targetname" "X13"
    spawn info_player_axis "origin" "45.22 2839.30 -501.41" "angle" "164" "targetname" "X14"
    spawn info_player_axis "origin" "138.31 1048.51 -491.88" "angle" "102" "targetname" "X15"



    spawn info_player_allied "origin" "80.87 4943.13 -255.88" "angle" "147" "targetname" "A1"
    spawn info_player_allied "origin" "51.27 5301.04 -255.88" "angle" "170" "targetname" "A2"
    spawn info_player_allied "origin" "58.91 5534.73 -255.88" "angle" "178" "targetname" "A3"
    spawn info_player_allied "origin" "60.49 5712.87 -255.88" "angle" "-165" "targetname" "A4"
    spawn info_player_allied "origin" "-511.29 5712.87 -255.88" "angle" "-138" "targetname" "A5"

    spawn info_player_allied "origin" "-715.78 5712.87 -255.88" "angle" "-105" "targetname" "A6"
    spawn info_player_allied "origin" "-652.08 5115.22 -255.88" "angle" "117" "targetname" "A7"
    spawn info_player_allied "origin" "-1040.87 5135.13 -255.88" "angle" "77" "targetname" "A8"
    spawn info_player_allied "origin" "-960.43 5135.13 -255.88" "angle" "82" "targetname" "A9"
    spawn info_player_allied "origin" "-879.23 5135.13 -255.88" "angle" "88" "targetname" "A10"

    spawn info_player_allied "origin" "-1040.87 5485.67 -255.88" "angle" "62" "targetname" "A11"
    spawn info_player_allied "origin" "-1258.77 6512.87 -255.88" "angle" "-38" "targetname" "A12"
    spawn info_player_allied "origin" "-1409.76 6447.31 -255.88" "angle" "-16" "targetname" "A13"
    spawn info_player_allied "origin" "-390.76 6478.67 -255.88" "angle" "-167" "targetname" "A14"
    spawn info_player_allied "origin" "-581.50 6559.73 -255.88" "angle" "-141" "targetname" "A15"




    end




    ffa_spawns:

    spawn info_player_deathmatch "origin" "-2470.94 -1618.59 -447.88" "angle" "63"
    spawn info_player_deathmatch "origin" "-224.92 -108.41 -511.88" "angle" "60"
    spawn info_player_deathmatch "origin" "-207.34 2248.49 -462.02" "angle" "115"
    spawn info_player_deathmatch "origin" "1074.73 4016.29 -703.88" "angle" "-155"
    spawn info_player_deathmatch "origin" "-440.88 4611.33 -527.88" "angle" "-73"

    spawn info_player_deathmatch "origin" "-410.02 4882.93 -511.88" "angle" "65"
    spawn info_player_deathmatch "origin" "-127.13 6094.95 -255.88" "angle" "-162"
    spawn info_player_deathmatch "origin" "-749.81 4943.13 -255.88" "angle" "87"
    spawn info_player_deathmatch "origin" "-748.87 7020.87 -255.88" "angle" "-64"
    spawn info_player_deathmatch "origin" "844.87 6199.30 -255.88" "angle" "176"

    spawn info_player_deathmatch "origin" "310.89 7024.88 -255.88" "angle" "-31"
    spawn info_player_deathmatch "origin" "175.13 5936.88 -255.88" "angle" "-20"
    spawn info_player_deathmatch "origin" "-1840.88 6403.13 -255.88" "angle" "56"
    spawn info_player_deathmatch "origin" "292.87 6431.66 -511.88" "angle" "-124"
    spawn info_player_deathmatch "origin" "-211.13 3151.13 -511.88" "angle" "99"
    end



    set_da_stuff_up:

    // Remove AI
    removeclass actor


    $world farplane 10000
    $world farplane_color ".6 .6 .7"

    $radio1 loopsound m2l3_radio1
    $radio2 loopsound m2l3_radio2

    //level.springfield = 1
    //level.bar = 1
    level.bazooka = 1
    level.mp44 = 1
    level.shotgun = 1
    level.rifle = 1


    thread trainsequence

    end


    trainsequence:

    $choochootraindoor bind $choochootrain
    $trainfront bind $choochootrain
    $trainfront show
    $choochootraindoor show
    $choochootrain show

    while (1)
    {

    $choochootrain speed 10000
    $choochootrain moveto $choochootrainpath
    $choochootrain waitmove
    //$choochootraindoor notsolid
    $choochootrain followpath $choochootrainpaths ignoreangles
    $choochootrain playsound m2l3_train_approach
    $choochootrain waitmove
    wait 3
    $choochootraindoor movewest 128
    $choochootraindoor waitmove

    wait 10

    $choochootraindoor moveeast 128
    $choochootraindoor waitmove
    wait 5
    $choochootrain followpath $trainescapepath ignoreangles
    $choochootrain playsound m2l3_train_approach
    $choochootrain move
    $choochootrain waitmove
    wait 120
    $choochootrain.origin = ( -5456 -2292 -384 )
    $alarm_sound playsound den_m2l2_258p
    }
    end


    lockedgrate:
    self playsound vent_gate_locked
    end

    lockeddoor:
    self playsound door_metal_locked
    end

    lockedgarage:
    self playsound garagedoor_locked
    end


    // End some labels

    ventcrawler:
    end
    jumpthegate2:
    end
    jumpthegate:
    end
    becomecoverguy:
    end



    Port01

    local.portlight = spawn script_model
    local.portlight model "static/corona_orange.tik"
    local.portlight notsolid
    local.portlight.origin = ( 809.56 5899.28 -255.88 ) // starting point
    local.portlight.scale = 1.5

    local.trig = spawn trigger_multiple
    local.trig targetname port01
    local.trig.origin = ( 809.56 5899.28 -255.88 ) // starting point
    local.trig setsize ( -30 -30 0 ) ( 30 30 10 )
    $port01 waittill trigger
    local.p = parm.other
    local.p tele ( -840.87 5865.98 -399.88 ) // destination
    local.p.viewangles = ( 0 -51 0 )
    local.portlight remove
    $port01 remove
    wait 10
    thread port01
    end


    Port02

    local.portlight = spawn script_model
    local.portlight model "static/corona_orange.tik"
    local.portlight notsolid
    local.portlight.origin = ( -1858.67 -604.28 -511.88 ) // starting point
    local.portlight.scale = 1.5

    local.trig = spawn trigger_multiple
    local.trig targetname port02
    local.trig.origin = ( -1858.67 -604.28 -511.88 ) // starting point
    local.trig setsize ( -30 -30 0 ) ( 30 30 10 )
    $port02 waittill trigger
    local.p = parm.other
    local.p tele ( -314.81 1968.87 -460.61 ) // destination
    local.p.viewangles = ( 0 -51 0 )
    local.portlight remove
    $port02 remove
    wait 10
    thread port02
    end



    Last edited by Purple Elephant1au; September 23rd, 2019 at 04:03 AM.

  2. #2
    Senior Member verruguitens's Avatar
    Join Date
    Mar 2017
    Location
    Argentina
    Posts
    207

    Default

    Help?

  3. #3

    Default

    Lol try this one..

    //
    // M2L2B - Scuttling the U-529
    //


    main:

    removeclass ammoEntity
    removeclass weapon
    removeclass Health

    if((getcvar("g_gametype") == "1"))
    {
    waitthread ffatype
    end
    }
    else
    {
    waitthread tdmtype
    end
    }
    end



    tdmtype:

    setcvar "g_obj_alliedtext1" "Mapa: M2L3"
    setcvar "g_obj_alliedtext2" ""
    setcvar "g_obj_alliedtext3" "Solo sniper + 1 granada"

    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" "El Server del Major Konig"
    setcvar "g_obj_axistext3" ""


    setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing2a.tga"

    setcvar "g_gametype" "2"

    waitthread tdm_spawns
    waitthread set_da_stuff_up

    level waittill prespawn

    thread global/door_locked.scr::lock
    exec global/ambient.scr m2l3

    level waittill spawn
    thread port01

    thread port02
    level.clockside = kills


    end



    ffatype:

    setcvar "g_obj_alliedtext1" "Mapa: M2L3"
    setcvar "g_obj_alliedtext2" ""
    setcvar "g_obj_alliedtext3" "Solo sniper + 1 granada"

    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" "El Server del Major Konig"
    setcvar "g_obj_axistext3" ""

    setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing2a.tga"


    setcvar "g_gametype" "1"

    waitthread ffa_spawns
    waitthread set_da_stuff_up

    level waittill prespawn

    thread global/door_locked.scr::lock
    exec global/ambient.scr m2l3

    level waittill spawn
    thread port01

    thread port02
    level.clockside = kills



    end


    tdm_spawns:


    spawn info_player_axis "origin" "-802.99 2044.99 -457.33" "angle" "68" "targetname" "X1"
    spawn info_player_axis "origin" "-552.48 1876.24 -458.94" "angle" "88" "targetname" "X2"
    spawn info_player_axis "origin" "-18.46 1946.37 -464.87" "angle" "103" "targetname" "X3"
    spawn info_player_axis "origin" "72.88 1878.37 -466.89" "angle" "108" "targetname" "X4"
    spawn info_player_axis "origin" "72.88 1738.27 -468.37" "angle" "106" "targetname" "X5"

    spawn info_player_axis "origin" "-622.14 1439.56 -463.08" "angle" "83" "targetname" "X6"
    spawn info_player_axis "origin" "-828.49 1544.68 -462.01" "angle" "73" "targetname" "X7"
    spawn info_player_axis "origin" "-1072.87 1469.06 -462.58" "angle" "64" "targetname" "X8"
    spawn info_player_axis "origin" "-850.41 1121.68 -467.10" "angle" "77" "targetname" "X9"
    spawn info_player_axis "origin" "-1058.54 2211.02 -456.87" "angle" "24" "targetname" "X10"

    spawn info_player_axis "origin" "-890.65 2322.49 -464.56" "angle" "18" "targetname" "X11"
    spawn info_player_axis "origin" "-159.13 2224.27 -460.15" "angle" "112" "targetname" "X12"
    spawn info_player_axis "origin" "72.86 2651.88 -489.82" "angle" "145" "targetname" "X13"
    spawn info_player_axis "origin" "45.22 2839.30 -501.41" "angle" "164" "targetname" "X14"
    spawn info_player_axis "origin" "138.31 1048.51 -491.88" "angle" "102" "targetname" "X15"



    spawn info_player_allied "origin" "80.87 4943.13 -255.88" "angle" "147" "targetname" "A1"
    spawn info_player_allied "origin" "51.27 5301.04 -255.88" "angle" "170" "targetname" "A2"
    spawn info_player_allied "origin" "58.91 5534.73 -255.88" "angle" "178" "targetname" "A3"
    spawn info_player_allied "origin" "60.49 5712.87 -255.88" "angle" "-165" "targetname" "A4"
    spawn info_player_allied "origin" "-511.29 5712.87 -255.88" "angle" "-138" "targetname" "A5"

    spawn info_player_allied "origin" "-715.78 5712.87 -255.88" "angle" "-105" "targetname" "A6"
    spawn info_player_allied "origin" "-652.08 5115.22 -255.88" "angle" "117" "targetname" "A7"
    spawn info_player_allied "origin" "-1040.87 5135.13 -255.88" "angle" "77" "targetname" "A8"
    spawn info_player_allied "origin" "-960.43 5135.13 -255.88" "angle" "82" "targetname" "A9"
    spawn info_player_allied "origin" "-879.23 5135.13 -255.88" "angle" "88" "targetname" "A10"

    spawn info_player_allied "origin" "-1040.87 5485.67 -255.88" "angle" "62" "targetname" "A11"
    spawn info_player_allied "origin" "-1258.77 6512.87 -255.88" "angle" "-38" "targetname" "A12"
    spawn info_player_allied "origin" "-1409.76 6447.31 -255.88" "angle" "-16" "targetname" "A13"
    spawn info_player_allied "origin" "-390.76 6478.67 -255.88" "angle" "-167" "targetname" "A14"
    spawn info_player_allied "origin" "-581.50 6559.73 -255.88" "angle" "-141" "targetname" "A15"




    end




    ffa_spawns:

    spawn info_player_deathmatch "origin" "-2470.94 -1618.59 -447.88" "angle" "63"
    spawn info_player_deathmatch "origin" "-224.92 -108.41 -511.88" "angle" "60"
    spawn info_player_deathmatch "origin" "-207.34 2248.49 -462.02" "angle" "115"
    spawn info_player_deathmatch "origin" "1074.73 4016.29 -703.88" "angle" "-155"
    spawn info_player_deathmatch "origin" "-440.88 4611.33 -527.88" "angle" "-73"

    spawn info_player_deathmatch "origin" "-410.02 4882.93 -511.88" "angle" "65"
    spawn info_player_deathmatch "origin" "-127.13 6094.95 -255.88" "angle" "-162"
    spawn info_player_deathmatch "origin" "-749.81 4943.13 -255.88" "angle" "87"
    spawn info_player_deathmatch "origin" "-748.87 7020.87 -255.88" "angle" "-64"
    spawn info_player_deathmatch "origin" "844.87 6199.30 -255.88" "angle" "176"

    spawn info_player_deathmatch "origin" "310.89 7024.88 -255.88" "angle" "-31"
    spawn info_player_deathmatch "origin" "175.13 5936.88 -255.88" "angle" "-20"
    spawn info_player_deathmatch "origin" "-1840.88 6403.13 -255.88" "angle" "56"
    spawn info_player_deathmatch "origin" "292.87 6431.66 -511.88" "angle" "-124"
    spawn info_player_deathmatch "origin" "-211.13 3151.13 -511.88" "angle" "99"
    end



    set_da_stuff_up:

    // Remove AI
    removeclass actor


    $world farplane 10000
    $world farplane_color ".6 .6 .7"

    $radio1 loopsound m2l3_radio1
    $radio2 loopsound m2l3_radio2

    //level.springfield = 1
    //level.bar = 1
    level.bazooka = 1
    level.mp44 = 1
    level.shotgun = 1
    level.rifle = 1


    thread trainsequence

    end


    trainsequence:

    $choochootraindoor bind $choochootrain
    $trainfront bind $choochootrain
    $trainfront show
    $choochootraindoor show
    $choochootrain show

    while (1)
    {

    $choochootrain speed 10000
    $choochootrain moveto $choochootrainpath
    $choochootrain waitmove
    //$choochootraindoor notsolid
    $choochootrain followpath $choochootrainpaths ignoreangles
    $choochootrain playsound m2l3_train_approach
    $choochootrain waitmove
    wait 3
    $choochootraindoor movewest 128
    $choochootraindoor waitmove

    wait 10

    $choochootraindoor moveeast 128
    $choochootraindoor waitmove
    wait 5
    $choochootrain followpath $trainescapepath ignoreangles
    $choochootrain playsound m2l3_train_approach
    $choochootrain move
    $choochootrain waitmove
    wait 120
    $choochootrain.origin = ( -5456 -2292 -384 )
    $alarm_sound playsound den_m2l2_258p
    }
    end


    lockedgrate:
    self playsound vent_gate_locked
    end

    lockeddoor:
    self playsound door_metal_locked
    end

    lockedgarage:
    self playsound garagedoor_locked
    end


    // End some labels

    ventcrawler:
    end
    jumpthegate2:
    end
    jumpthegate:
    end
    becomecoverguy:
    end



    Port01:

    local.portlight = spawn script_model
    local.portlight model "static/corona_orange.tik"
    local.portlight notsolid
    local.portlight.origin = ( 809.56 5899.28 -255.88 ) // starting point
    local.portlight.scale = 1.5

    local.trig = spawn trigger_multiple
    local.trig targetname port01
    local.trig.origin = ( 809.56 5899.28 -255.88 ) // starting point
    local.trig setsize ( -30 -30 0 ) ( 30 30 10 )
    $port01 waittill trigger
    local.p = parm.other
    local.p tele ( -840.87 5865.98 -399.88 ) // destination
    local.p.viewangles = ( 0 -51 0 )
    local.portlight remove
    $port01 remove
    wait 10
    thread port01
    end


    Port02:

    local.portlight = spawn script_model
    local.portlight model "static/corona_orange.tik"
    local.portlight notsolid
    local.portlight.origin = ( -1858.67 -604.28 -511.88 ) // starting point
    local.portlight.scale = 1.5

    local.trig = spawn trigger_multiple
    local.trig targetname port02
    local.trig.origin = ( -1858.67 -604.28 -511.88 ) // starting point
    local.trig setsize ( -30 -30 0 ) ( 30 30 10 )
    $port02 waittill trigger
    local.p = parm.other
    local.p tele ( -314.81 1968.87 -460.61 ) // destination
    local.p.viewangles = ( 0 -51 0 )
    local.portlight remove
    $port02 remove
    wait 10
    thread port02
    end

    Last edited by Purple Elephant1au; September 23rd, 2019 at 04:04 AM. Reason: code wrap

  4. #4
    Senior Member verruguitens's Avatar
    Join Date
    Mar 2017
    Location
    Argentina
    Posts
    207

    Default

    Dont work Remozz :/

  5. #5
    Purple Developer Purple Elephant1au's Avatar
    Join Date
    Feb 2012
    Location
    Australia
    Posts
    1,269

    Default

    Hi,

    Having a quick look over it while i was wrapping the content in code tags ( better readability )

    Thread names are case sensitive, you have been calling them using lowercase port01 , but the thread name ( label whichever you call it ) is Pascal cased, Port01.
    So you need to be consistent.

    Also as Remozz had added to his, you need the semi colon after the thread label.


    //
    // M2L2B - Scuttling the U-529
    //




    main:


    removeclass ammoEntity
    removeclass weapon
    removeclass Health


    if((getcvar("g_gametype") == "1"))
    {
    waitthread ffatype
    end
    }
    else
    {
    waitthread tdmtype
    end
    }
    end






    tdmtype:


    setcvar "g_obj_alliedtext1" "Mapa: M2L3"
    setcvar "g_obj_alliedtext2" ""
    setcvar "g_obj_alliedtext3" "Solo sniper + 1 granada"

    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" "El Server del Major Konig"
    setcvar "g_obj_axistext3" ""



    setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing2a.tga"


    setcvar "g_gametype" "2"

    waitthread tdm_spawns
    waitthread set_da_stuff_up


    level waittill prespawn


    thread global/door_locked.scr::lock
    exec global/ambient.scr m2l3

    level waittill spawn
    thread port01


    thread port02
    level.clockside = kills



    end






    ffatype:


    setcvar "g_obj_alliedtext1" "Mapa: M2L3"
    setcvar "g_obj_alliedtext2" ""
    setcvar "g_obj_alliedtext3" "Solo sniper + 1 granada"

    setcvar "g_obj_axistext1" ""
    setcvar "g_obj_axistext2" "El Server del Major Konig"
    setcvar "g_obj_axistext3" ""


    setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing2a.tga"



    setcvar "g_gametype" "1"

    waitthread ffa_spawns
    waitthread set_da_stuff_up

    level waittill prespawn


    thread global/door_locked.scr::lock
    exec global/ambient.scr m2l3

    level waittill spawn
    thread port01


    thread port02
    level.clockside = kills





    end




    tdm_spawns:




    spawn info_player_axis "origin" "-802.99 2044.99 -457.33" "angle" "68" "targetname" "X1"
    spawn info_player_axis "origin" "-552.48 1876.24 -458.94" "angle" "88" "targetname" "X2"
    spawn info_player_axis "origin" "-18.46 1946.37 -464.87" "angle" "103" "targetname" "X3"
    spawn info_player_axis "origin" "72.88 1878.37 -466.89" "angle" "108" "targetname" "X4"
    spawn info_player_axis "origin" "72.88 1738.27 -468.37" "angle" "106" "targetname" "X5"


    spawn info_player_axis "origin" "-622.14 1439.56 -463.08" "angle" "83" "targetname" "X6"
    spawn info_player_axis "origin" "-828.49 1544.68 -462.01" "angle" "73" "targetname" "X7"
    spawn info_player_axis "origin" "-1072.87 1469.06 -462.58" "angle" "64" "targetname" "X8"
    spawn info_player_axis "origin" "-850.41 1121.68 -467.10" "angle" "77" "targetname" "X9"
    spawn info_player_axis "origin" "-1058.54 2211.02 -456.87" "angle" "24" "targetname" "X10"


    spawn info_player_axis "origin" "-890.65 2322.49 -464.56" "angle" "18" "targetname" "X11"
    spawn info_player_axis "origin" "-159.13 2224.27 -460.15" "angle" "112" "targetname" "X12"
    spawn info_player_axis "origin" "72.86 2651.88 -489.82" "angle" "145" "targetname" "X13"
    spawn info_player_axis "origin" "45.22 2839.30 -501.41" "angle" "164" "targetname" "X14"
    spawn info_player_axis "origin" "138.31 1048.51 -491.88" "angle" "102" "targetname" "X15"






    spawn info_player_allied "origin" "80.87 4943.13 -255.88" "angle" "147" "targetname" "A1"
    spawn info_player_allied "origin" "51.27 5301.04 -255.88" "angle" "170" "targetname" "A2"
    spawn info_player_allied "origin" "58.91 5534.73 -255.88" "angle" "178" "targetname" "A3"
    spawn info_player_allied "origin" "60.49 5712.87 -255.88" "angle" "-165" "targetname" "A4"
    spawn info_player_allied "origin" "-511.29 5712.87 -255.88" "angle" "-138" "targetname" "A5"


    spawn info_player_allied "origin" "-715.78 5712.87 -255.88" "angle" "-105" "targetname" "A6"
    spawn info_player_allied "origin" "-652.08 5115.22 -255.88" "angle" "117" "targetname" "A7"
    spawn info_player_allied "origin" "-1040.87 5135.13 -255.88" "angle" "77" "targetname" "A8"
    spawn info_player_allied "origin" "-960.43 5135.13 -255.88" "angle" "82" "targetname" "A9"
    spawn info_player_allied "origin" "-879.23 5135.13 -255.88" "angle" "88" "targetname" "A10"


    spawn info_player_allied "origin" "-1040.87 5485.67 -255.88" "angle" "62" "targetname" "A11"
    spawn info_player_allied "origin" "-1258.77 6512.87 -255.88" "angle" "-38" "targetname" "A12"
    spawn info_player_allied "origin" "-1409.76 6447.31 -255.88" "angle" "-16" "targetname" "A13"
    spawn info_player_allied "origin" "-390.76 6478.67 -255.88" "angle" "-167" "targetname" "A14"
    spawn info_player_allied "origin" "-581.50 6559.73 -255.88" "angle" "-141" "targetname" "A15"






    end








    ffa_spawns:


    spawn info_player_deathmatch "origin" "-2470.94 -1618.59 -447.88" "angle" "63"
    spawn info_player_deathmatch "origin" "-224.92 -108.41 -511.88" "angle" "60"
    spawn info_player_deathmatch "origin" "-207.34 2248.49 -462.02" "angle" "115"
    spawn info_player_deathmatch "origin" "1074.73 4016.29 -703.88" "angle" "-155"
    spawn info_player_deathmatch "origin" "-440.88 4611.33 -527.88" "angle" "-73"


    spawn info_player_deathmatch "origin" "-410.02 4882.93 -511.88" "angle" "65"
    spawn info_player_deathmatch "origin" "-127.13 6094.95 -255.88" "angle" "-162"
    spawn info_player_deathmatch "origin" "-749.81 4943.13 -255.88" "angle" "87"
    spawn info_player_deathmatch "origin" "-748.87 7020.87 -255.88" "angle" "-64"
    spawn info_player_deathmatch "origin" "844.87 6199.30 -255.88" "angle" "176"


    spawn info_player_deathmatch "origin" "310.89 7024.88 -255.88" "angle" "-31"
    spawn info_player_deathmatch "origin" "175.13 5936.88 -255.88" "angle" "-20"
    spawn info_player_deathmatch "origin" "-1840.88 6403.13 -255.88" "angle" "56"
    spawn info_player_deathmatch "origin" "292.87 6431.66 -511.88" "angle" "-124"
    spawn info_player_deathmatch "origin" "-211.13 3151.13 -511.88" "angle" "99"
    end






    set_da_stuff_up:

    // Remove AI
    removeclass actor


    $world farplane 10000
    $world farplane_color ".6 .6 .7"

    $radio1 loopsound m2l3_radio1
    $radio2 loopsound m2l3_radio2


    //level.springfield = 1
    //level.bar = 1
    level.bazooka = 1
    level.mp44 = 1
    level.shotgun = 1
    level.rifle = 1



    thread trainsequence

    end




    trainsequence:


    $choochootraindoor bind $choochootrain
    $trainfront bind $choochootrain
    $trainfront show
    $choochootraindoor show
    $choochootrain show


    while (1)
    {

    $choochootrain speed 10000
    $choochootrain moveto $choochootrainpath
    $choochootrain waitmove
    //$choochootraindoor notsolid
    $choochootrain followpath $choochootrainpaths ignoreangles
    $choochootrain playsound m2l3_train_approach
    $choochootrain waitmove
    wait 3
    $choochootraindoor movewest 128
    $choochootraindoor waitmove


    wait 10

    $choochootraindoor moveeast 128
    $choochootraindoor waitmove
    wait 5
    $choochootrain followpath $trainescapepath ignoreangles
    $choochootrain playsound m2l3_train_approach
    $choochootrain move
    $choochootrain waitmove
    wait 120
    $choochootrain.origin = ( -5456 -2292 -384 )
    $alarm_sound playsound den_m2l2_258p
    }
    end




    lockedgrate:
    self playsound vent_gate_locked
    end


    lockeddoor:
    self playsound door_metal_locked
    end


    lockedgarage:
    self playsound garagedoor_locked
    end




    // End some labels


    ventcrawler:
    end
    jumpthegate2:
    end
    jumpthegate:
    end
    becomecoverguy:
    end






    port01:


    local.portlight = spawn script_model
    local.portlight model "static/corona_orange.tik"
    local.portlight notsolid
    local.portlight.origin = ( 809.56 5899.28 -255.88 ) // starting point
    local.portlight.scale = 1.5


    local.trig = spawn trigger_multiple
    local.trig targetname port01
    local.trig.origin = ( 809.56 5899.28 -255.88 ) // starting point
    local.trig setsize ( -30 -30 0 ) ( 30 30 10 )
    $port01 waittill trigger
    local.p = parm.other
    local.p tele ( -840.87 5865.98 -399.88 ) // destination
    local.p.viewangles = ( 0 -51 0 )
    local.portlight remove
    $port01 remove
    wait 10
    thread port01
    end




    port02:


    local.portlight = spawn script_model
    local.portlight model "static/corona_orange.tik"
    local.portlight notsolid
    local.portlight.origin = ( -1858.67 -604.28 -511.88 ) // starting point
    local.portlight.scale = 1.5


    local.trig = spawn trigger_multiple
    local.trig targetname port02
    local.trig.origin = ( -1858.67 -604.28 -511.88 ) // starting point
    local.trig setsize ( -30 -30 0 ) ( 30 30 10 )
    $port02 waittill trigger
    local.p = parm.other
    local.p tele ( -314.81 1968.87 -460.61 ) // destination
    local.p.viewangles = ( 0 -51 0 )
    local.portlight remove
    $port02 remove
    wait 10
    thread port02
    end



    I tested the above and it works ( i could only find the 1 teleport, no idea where they were placed in the map ) but im sure they would both work. Not the way i would of done it, but plenty of different ways to do the same thing.

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  6. #6

    Default

    I think Purple meant colon, not semicolon. Just so no one is confused .

  7. #7
    Senior Member verruguitens's Avatar
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    Mar 2017
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    Argentina
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    207

    Default

    Yes, it worked, but then what was the mistake? Just to put the letter P in capital letters no longer works? Everything has to be in lower case like for example: thread port01 - port01 ?, never like this: thread port01 - Port01 is that ?

  8. #8

    Default

    The label was "Port02", and you were calling it in all lower case "thread port02".

    If you wanted to keep it "Port02", then call it "thread Port02". You were also missing the colon ( : ).

  9. #9
    Senior Member verruguitens's Avatar
    Join Date
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    Argentina
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    207

    Default

    Sure, just to have the letter P in capital letters did not work, what garbage!.
    Many thanks!

  10. #10
    Senior Member verruguitens's Avatar
    Join Date
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    Argentina
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    Default

    Quote Originally Posted by 1337Smithy View Post
    The label was "Port02", and you were calling it in all lower case "thread port02".

    If you wanted to keep it "Port02", then call it "thread Port02". You were also missing the colon ( : ).
    To disable the items but in the Breakthrough are the same commands?

    removeclass ammoEntity
    removeclass weapon
    removeclass Health

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