Hello,
I had the RC1 ALPHA ver of the patch installed this morning. It has helped as far as I can tell with stopping several MOHAABOF attacks. But the parade ends there. Players are being kicked randomly myself included. With different errors on my desktop seeing the console as when it happens it kicks completely back to desktop. I have confirmed this with others that it has happened to . Several other strange things going on like players 'ghosting' or however you want to put it around corners and flashing when antiwh is on and some lag issues with it. We have lost 70% of regular players because of this. Tried also running with antiwh - stwh off as well with no better results. I absolutely LOVE the ability to assign individual Admin accounts and the IP filter and the MOHAABOF protection. I would take a patch that just protects from MOHAABOF. Should be easy to make one since you already have it written. Would pay you for it. The point being that if I can't stop these problems (at least the random kicking of players) I will have no choice but to remove it. Any help would be appreciated -in layman's terms please as I am no Guru obviously-
<<Thank you>>
HERE ARE ALL THE MODS I USE AND SERVER.CFG:
http://www.mediafire.com/?pm1bex1237j497u
HERE IS MY PATCH VER:
[IMG][/IMG]
Here are some errors strange entries I never had before:
Code:
client text ignored for karlo .l..
client text ignored for [BUM] Blondie-Natasja [MP]
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
client text ignored for [BUM] Blondie-Natasja [MP]
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
Going from CS_ZOMBIE to CS_FREE for
Going from CS_PRIMED to CS_ACTIVE for Sremmus Ydna .Tgs
^~^~^ Can't find models/player/allied_sphinx_.tik
Tiki:LoadFile Couldn't load models/player/allied_sphinx_.tik
^~^~^ Bad model name 'models/player/allied_sphinx_.tik'
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
Sremmus Ydna .Tgs has entered the battle
[BUM] Sgt.Rock [MP] was machine-gunned by THE KILLER in the neck
Taking item Binoculars away from player
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
status
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
SV packet 208.88.178.59:25888 : getstatus
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
WARNING: bad command byte for client 7
client text ignored for karlo .l..
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
client text ignored for karlo .l..
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
client text ignored for karlo .l..
karlo .l.. took James Bond BRASIL's rocket right in the kisser
Taking item Binoculars away from player
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexplosion_dm.tik
client text ignored for karlo .l..
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
WARNING: bad command byte for client 8
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 82.169.78.62:10039 : getstatus
SV packet 68.232.167.121:-29851 : getstatus
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for Man
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
client text ignored for Man
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 187.4.54.202:12203 : getchallenge
broadcast: print "Man disconnected\n"
Going to CS_ZOMBIE for Man
local.player.spawning=1 (global/anti_spawnkill.scr, 35)
local.player^
^~^~^ Script Error: Field 'spawning' applied to NULL listener
SV packet 187.4.54.202:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1694708168\qport\58985\protocol\8\rate\25000\name\Dinho\dm_playermodel\allied_manon\dm_playergermanmodel\german_winter_1\snaps\20<<<
version 8 connecting to 8
Client 23 connecting with 250 challenge ping
Dinho is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Dinho
Dinho : dropped gamestate, resending
SV_SendClientGameState() for Dinho
Going from CS_CONNECTED to CS_PRIMED for Dinho
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for MouRa
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
client text ignored for MouRa
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
Going from CS_ZOMBIE to CS_FREE for
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Dinho : dropped gamestate, resending
SV_SendClientGameState() for Dinho
Going from CS_CONNECTED to CS_PRIMED for Dinho
WARNING: bad command byte for client 1
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
WARNING: bad command byte for client 1
^~^~^ Can't find models/player/allied_sphinx_.tik
Tiki:LoadFile Couldn't load models/player/allied_sphinx_.tik
^~^~^ Bad model name 'models/player/allied_sphinx_.tik'
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
status
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
MouRa was blown away by James Bond BRASIL
Taking item Binoculars away from player
CGM buffer for client 4 is full
client text ignored for Sremmus Ydna .Tgs
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Dinho : dropped gamestate, resending
SV_SendClientGameState() for Dinho
Going from CS_CONNECTED to CS_PRIMED for Dinho
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
WARNING: bad command byte for client 12
WARNING: bad command byte for client 12
WARNING: bad command byte for client 12
WARNING: bad command byte for client 12
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for THE KILLER
WARNING: bad command byte for client 10
CGM buffer for client 4 is full
CGM buffer for client 4 is full
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
client text ignored for THE KILLER
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
Going from CS_PRIMED to CS_ACTIVE for Dinho
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
Dinho has entered the battle
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
WARNING: bad command byte for client 10
client text ignored for [BUM] Sgt.Rock [MP]
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
client text ignored for [BUM] Sgt.Rock [MP]
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
SV packet 82.169.78.62:10039 : getstatus
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
status
client text ignored for Dinho
client text ignored for Dinho
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
clientkick
local.player.spawning=1 (global/anti_spawnkill.scr, 35)
local.player^
^~^~^ Script Error: Field 'spawning' applied to NULL listener
SV packet 208.167.225.38:-22521 : getstatus
MouRa took James Bond BRASIL's rocket right in the kisser
Taking item Binoculars away from player
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
Going from CS_ZOMBIE to CS_FREE for
client text ignored for Dinho
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
WARNING: bad command byte for client 2
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
karlo .l.. was sniped by Sremmus Ydna .Tgs in the lower left arm
Taking item Binoculars away from player
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 41.233.247.235:12203 : getchallenge
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 41.233.247.235:12203 : getchallenge
SV packet 41.233.247.235:12203 : connect
SVC_DirectConnect ()
>>>\challenge\137777233\qport\58906\protocol\8\rate\20000\name\ROCA\snaps\20\dm_playermodel\american_army\dm_playergermanmodel\german_wehrmacht_soldier<<<
version 8 connecting to 8
Client 37 connecting with 200 challenge ping
ROCA is preparing for deployment
Going from CS_FREE to CS_CONNECTED for ROCA
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
ROCA : dropped gamestate, resending
SV_SendClientGameState() for ROCA
Going from CS_CONNECTED to CS_PRIMED for ROCA
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 187.115.107.177:2201 : getstatus
SV packet 201.223.214.172:11281 : getstatus
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 8.2.121.227:-7671 : getstatus
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
Going from CS_PRIMED to CS_ACTIVE for ROCA
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
ROCA has entered the battle
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for ROCA
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
status
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Sremmus Ydna .Tgs was sniped by MouRa in the upper torso
Taking item Binoculars away from player
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Can't find models/player/allied_sphinx_.tik
Tiki:LoadFile Couldn't load models/player/allied_sphinx_.tik
^~^~^ Bad model name 'models/player/allied_sphinx_.tik'
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
WARNING: bad command byte for client 9
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 82.169.78.62:10039 : getstatus
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 208.167.225.38:7130 : getstatus
SV packet 208.167.225.38:7130 : getstatus
broadcast: print "[BUM] Sgt.Rock [MP] disconnected\n"
Going to CS_ZOMBIE for [BUM] Sgt.Rock [MP]
local.player.spawning=1 (global/anti_spawn.scr, 22)
local.player^
^~^~^ Script Error: Field 'spawning' applied to NULL listener
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
karlo .l.. was perforated by ROCA's SMG in the middle torso
Taking item Binoculars away from player
Going from CS_ZOMBIE to CS_FREE for
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 75.71.109.54:12203 : getchallenge
SV packet 75.71.109.54:12203 : connect
SVC_DirectConnect ()
>>>\challenge\-868913900\qport\10410\protocol\8\name\[BUM] Sgt.Rock [MP]\dm_playermodel\allied_british_tommy_girl_helm\dm_playergermanmodel\german_panzer_obershutze\rate\25000\r_picmip\0\version\Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002\snaps\20\r_overBrightBits\0\r_vertexLight\0\r_fullbright\0\r_mapOverBrightBits\1\r_singleShader\0\r_lightmap\0\r_showSmp\0\r_showcull\0\r_novis\0\r_nobind\0\r_showsky\0\r_light_nolight\0\r_light_showgrid\0\r_farplane\0\r_farplane_nocull\0\r_farplane_nofog\0\cg_3rd_person\0\cg_te_dietouch\0\cg_f0rc3m0d3l\0\ib_wallhack\0\ib_doshoot\0\ib_doaim\0\ib_esp\0\ib_hud\0\g_showbullettrace\0\dis4_chams\0\r_picmap\0\r_p1cm1p\0\r_p1cmap\0\as_forcemodel\0\cg_3rd_perzon\0\cg_forcefucka\0\xx_forcemodel\0\xx_3rd_person\0\e_Zoom\0\e_Chams\0\e_WESP\0\e_Glow\0<<<
version 8 connecting to 8
Client 24 connecting with 100 challenge ping
[BUM] Sgt.Rock [MP] is preparing for deployment
Going from CS_FREE to CS_CONNECTED for [BUM] Sgt.Rock [MP]
[BUM] Sgt.Rock [MP] : dropped gamestate, resending
SV_SendClientGameState() for [BUM] Sgt.Rock [MP]
Going from CS_CONNECTED to CS_PRIMED for [BUM] Sgt.Rock [MP]
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
status
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
MouRa took James Bond BRASIL's rocket in the face
Taking item Binoculars away from player
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Going from CS_PRIMED to CS_ACTIVE for [BUM] Sgt.Rock [MP]
^~^~^ Can't find models/player/allied_british_tommy_girl_helm.tik
Tiki:LoadFile Couldn't load models/player/allied_british_tommy_girl_helm.tik
^~^~^ Bad model name 'models/player/allied_british_tommy_girl_helm.tik'
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
[BUM] Sgt.Rock [MP] has entered the battle
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for [BUM] Sgt.Rock [MP]
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
CGM buffer for client 4 is full
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for [BUM] Sgt.Rock [MP]
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
CGM buffer for client 4 is full
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
broadcast: print "Sremmus Ydna .Tgs disconnected\n"
Going to CS_ZOMBIE for Sremmus Ydna .Tgs
local.player.spawning=1 (global/anti_spawn.scr, 22)
local.player^
^~^~^ Script Error: Field 'spawning' applied to NULL listener
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
Going from CS_ZOMBIE to CS_FREE for
WARNING: bad command byte for client 5
WARNING: bad command byte for client 5
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
client text ignored for [BUM] Sgt.Rock [MP]
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 83.161.253.66:-4306 : getchallenge
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 83.161.253.66:-4306 : connect
SVC_DirectConnect ()
>>>\challenge\70784107\qport\4632\protocol\8\r_picmip\0\dm_playergermanmodel\german_darth_maul\dm_playermodel\allied_sphinx_\name\Sremmus Ydna .Tgs\version\Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002\rate\5000\snaps\20\r_overBrightBits\0\r_vertexLight\0\r_fullbright\0\r_mapOverBrightBits\1\r_singleShader\0\r_lightmap\0\r_showSmp\0\r_showcull\0\r_novis\0\r_nobind\0\r_showsky\0\r_light_nolight\0\r_light_showgrid\0\r_farplane\0\r_farplane_nocull\0\r_farplane_nofog\0\cg_3rd_person\0\cg_te_dietouch\0\cg_f0rc3m0d3l\0\ib_wallhack\0\ib_doshoot\0\ib_doaim\0\ib_esp\0\ib_hud\0\g_showbullettrace\0\dis4_chams\0\r_picmap\0\r_p1cm1p\0\r_p1cmap\0\as_forcemodel\0\cg_3rd_perzon\0\cg_forcefucka\0\xx_forcemodel\0\xx_3rd_person\0\e_Zoom\0\e_Chams\0\e_WESP\0\e_Glow\0\e_NoFog\0\e_TriggerBot\0\e_W<<<
version 8 connecting to 8
Client 36 connecting with 100 challenge ping
Sremmus Ydna .Tgs is preparing for deployment
Going from CS_FREE to CS_CONNECTED for Sremmus Ydna .Tgs
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Sremmus Ydna .Tgs : dropped gamestate, resending
SV_SendClientGameState() for Sremmus Ydna .Tgs
Going from CS_CONNECTED to CS_PRIMED for Sremmus Ydna .Tgs
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
status
SV packet 82.169.78.62:10039 : getstatus
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Dinho was sniped by [BUM] Sgt.Rock [MP] in the upper torso
Taking item Binoculars away from player
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
Going from CS_PRIMED to CS_ACTIVE for Sremmus Ydna .Tgs
^~^~^ Can't find models/player/allied_sphinx_.tik
Tiki:LoadFile Couldn't load models/player/allied_sphinx_.tik
^~^~^ Bad model name 'models/player/allied_sphinx_.tik'
^~^~^ Event 'dm' does not exist.
^~^~^ Failed execution of event for class 'Weapon'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dm' in 'models/weapons/m1_garand.tik'
Sremmus Ydna .Tgs has entered the battle
MouRa is picking James Bond BRASIL's shrapnel out of his teeth
Taking item Binoculars away from player
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
CGM buffer for client 4 is full
SV packet 97.95.238.6:1247 : rcon
Rcon from 97.95.238.6:1247:
say