Done !! It works in SPEARHEAD!!
add line in DMprecache.scr
Code:
local.result = registerev "kill" global/Who_killer.scr::kill
fill Who_killer.scr with:
Code:
kill local.attacker local.damage local.inflictor local.position local.direction local.normal local.knockback local.damageflags local.meansofdeath local.location local.player:
local.victim = local.player
iprintlnbold_noloc ("KILLER: " + local.attacker.netname + ".") //SHOWS A MESSAGE TO THE PLAYER
iprintln ("VICTIM: " + local.victim.netname + ".") //SHOWS A MESSAGE TO THE PLAYER
//local.attacker - attacker entity (player) that killed
//local.damage - float damage, damage amount
//local.inflictor - inflictor entity, in most cases it isn't a player entity, it can be a weapon entity or world entity
//local.position - vector position
//local.direction - vector direction
//local.normal - vector normal
//local.knockback - int knockback value
//local.damageflags - int damageflags
//local.meansofdeath - int meansofdeath
//local.location - int location id
//local.player - player entity that got killed
end
and put it into global folder.
Test yourself!