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Thread: [SCRIPT] Detonator

  1. #1

    Default [SCRIPT] Detonator

    Map Script:



    exec global/detonator.scr "0 0 0" 1 // put 1 if you whant the detonator to get removed when you trigger him



    Detonator.scr:



    main local.detonator_place local.detonator_remove:



    local.detonator = spawn script_object targetname "detonator"
    local.detonator model "miscobj/detonator.tik"
    local.detonator.origin = ( local.detonator_place )
    local.detonator.to_remove = local.detonator_remove
    local.detonator anim idle

    local.detonator_trig = spawn trigger_use
    local.detonator_trig.origin = ( local.detonator.origin )
    local.detonator_trig setsize ( -10 -10 -10 ) ( 10 10 50 )
    local.detonator_trig setthread detonate

    end

    detonate:

    $detonator anim "fire"
    self playsound plunger

    self nottriggerable

    wait 0.45

    if($detonator.to_remove == 1)
    {
    $detonator remove
    self remove
    }

    end

    Last edited by DoubleKill; May 8th, 2019 at 09:49 AM.

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